private PlayRequest BuildPlayRequest(int[] movePositions) { PlayRequest PlayRequest = new PlayRequest(); PlayRequest.TicTacToeBoard = TicTacToeBoard; PlayRequest.PositionX = movePositions[1]; PlayRequest.PositionY = movePositions[0]; return PlayRequest; }
public PlayResponse Execute(PlayRequest PlayRequest) { _currentPlayer = ((_currentPlayer != null) && _currentPlayer.Equals(_realPlayer1)) ? _realPlayer2 : _realPlayer1; PlayResponse response = _currentPlayer.Play(PlayRequest); return response; }
public PlayResponse Play(PlayRequest playRequest) { PlayResponse playResponse = new PlayResponse(); if (playRequest.TicTacToeBoard[playRequest.PositionX][playRequest.PositionY] == ControlEnums.Player.None) { playRequest.TicTacToeBoard[playRequest.PositionX][playRequest.PositionY] = Player; playResponse.TicTacToeBoard = playRequest.TicTacToeBoard; } playResponse.PlayerWon = _victoryValidator.CheckForVictory(playRequest.TicTacToeBoard, Player); return playResponse; }
public PlayResponse Play(PlayRequest playRequest) { PlayResponse playResponse = new PlayResponse(); if (playRequest.TicTacToeBoard[playRequest.PositionX][playRequest.PositionY] == ControlEnums.Player.None) { playRequest.TicTacToeBoard[playRequest.PositionX][playRequest.PositionY] = Player; playResponse.TicTacToeBoard = playRequest.TicTacToeBoard; } playResponse.PlayerWon = _victoryValidator.CheckForVictory(playRequest.TicTacToeBoard, Player); return(playResponse); }
public PlayResponse Execute(PlayRequest PlayRequest) { _currentPlayer = ((_currentPlayer != null) && _currentPlayer.Equals(_realPlayer)) ? _AIPlayer : _realPlayer; PlayResponse response = _currentPlayer.Play(PlayRequest); if (!response.PlayerWon) { _currentPlayer = ((_currentPlayer != null) && _currentPlayer.Equals(_realPlayer)) ? _AIPlayer : _realPlayer; PlayRequest request = new PlayRequest(); request.TicTacToeBoard = response.TicTacToeBoard; response = _currentPlayer.Play(request); } return response; }
public PlayResponse Play(PlayRequest playRequest) { PlayResponse PlayResponse = new PlayResponse(); for (int i = 0; i < playRequest.TicTacToeBoard.Count; i++) { for (int j = 0; j < playRequest.TicTacToeBoard.Count; j++) { if (playRequest.TicTacToeBoard[i][j].Equals(ControlEnums.Player.None)) { playRequest.TicTacToeBoard[i][j] = Player; PlayResponse.TicTacToeBoard = playRequest.TicTacToeBoard; PlayResponse.PlayerWon = _victoryValidator.CheckForVictory(playRequest.TicTacToeBoard, Player); return(PlayResponse); } } } PlayResponse.TicTacToeBoard = playRequest.TicTacToeBoard; return(PlayResponse); }