protected void game_Ended(object sender, GameEndEventArgs e) { var serializer = new JavaScriptSerializer(); e.Message = string.Concat(DateTime.Now.ToShortTimeString(), ": ", e.Message); var returnMessage = serializer.Serialize(e); Clients.All.gameEnded(returnMessage); }
protected virtual void OnEnded(GameEndEventArgs e) { if (Ended != null) Ended(this, e); }