private static bool ReadLevel() { int currentLevel = tibia11_addresses ? (int)Tibia11Level.GetValue() : ReadInt32(GetAddress(LevelAddress)); bool levelChanged = level == currentLevel; level = currentLevel; return(levelChanged); }
private static bool ReadMagicLevel() { int currentMagicLevel = tibia11_addresses ? (int)Tibia11SkillsMagicLevelCurrent.GetValue() : ReadInt32(GetAddress(MagicLevelAddress)); bool magicLevelChanged = currentMagicLevel == magicLevel; magicLevel = currentMagicLevel; return(magicLevelChanged); }
private static bool ReadExperience() { long currentExperience = tibia11_addresses ? Tibia11Experience.GetValue() : ReadInt64(GetAddress(ExperienceAddress)); bool experienceChanged = currentExperience == experience; experience = currentExperience; return(experienceChanged); }
private static bool ReadSouls() { int currentSouls = !tibia11_addresses?ReadProperty(SoulAddress) : (int)Tibia11MySoul.GetValue(); //bool healthChanged = currentSouls != souls; souls = currentSouls; return(true); }
private static bool ReadMana() { int currentMana = !tibia11_addresses?ReadProperty(ManaAddress) : (int)Tibia11MyMana.GetValue(); bool manaChanged = currentMana != mana; mana = currentMana; return(manaChanged); }
private static bool ReadMaxHealth() { int currentMaxHealth = !tibia11_addresses?ReadProperty(MaxHealthAddress) : (int)Tibia11MyMaxHP.GetValue(); bool maxHealthChanged = currentMaxHealth != maxHealth; maxHealth = currentMaxHealth; return(maxHealthChanged); }
private static bool ReadHealth() { int currentHealth = !tibia11_addresses?ReadProperty(HealthAddress) : (int)Tibia11MyHP.GetValue(); bool healthChanged = currentHealth != health; health = currentHealth; return(healthChanged); }