示例#1
0
        private void LoginServerReceived(IAsyncResult ar)
        {
            try
            {
                int dataLength = loginSocket.EndReceive(ar);
                if (dataLength > 0)
                {
                    byte[] tmp = new byte[dataLength];
                    Array.Copy(dataLoginServer, tmp, dataLength);
                    NetworkMessage msg = new NetworkMessage(tmp);
                    msg.PrepareToRead(xteaKey.ToUInt32Array());
                    msg.GetUInt16();
                    while (msg.Position < msg.Length)
                    {
                        byte cmd = msg.GetByte();
                        string message;
                        switch (cmd)
                        {
                            case 0x0A: //Error message
                                message = msg.GetString();
                                if (LoginServer_OnError != null)
                                    LoginServer_OnError(message);
                                break;
                            case 0x0B: //For your information
                                message = msg.GetString();
                                if (LoginServer_FYI != null)
                                    LoginServer_FYI(message);
                                break;
                            case 0x14: //MOTD
                                message = msg.GetString();
                                if (LoginServer_MOTD != null)
                                    LoginServer_MOTD(message);
                                break;
                            case 0x1E: //Patching exe/dat/spr messages
                            case 0x1F:
                            case 0x20:
                                if (LoginServer_Patching != null)
                                    LoginServer_Patching("A new client is available.");
                                return;
                            case 0x28: //Select another login server   
                                if (LoginServer_SelectAnother != null)
                                    LoginServer_SelectAnother("Select another login server.");
                                if (retry)
                                {
                                    if (loginServerIndex < maxLoginServers - 1)
                                    {
                                        loginServerIndex++;
                                        TryLoginServer();
                                    }
                                    else
                                    {
                                        if (LoginServer_CouldNotConnect != null)
                                            LoginServer_CouldNotConnect("Select another login server.");

                                        loginSocket.Disconnect(true);
                                        if (Socket_Disconnected != null)
                                            Socket_Disconnected("dataLength<=0");
                                    }
                                }
                                break;
                            case 0x64: //character list
                                int nChars = (int)msg.GetByte();
                                charList = new CharacterLoginInfo[nChars];

                                for (int i = 0; i < nChars; i++)
                                {
                                    charList[i].CharName = msg.GetString();
                                    charList[i].WorldName = msg.GetString();
                                    charList[i].WorldIP = msg.GetUInt32();
                                    charList[i].WorldIPString = IPBytesToString(BitConverter.GetBytes(charList[i].WorldIP), 0);
                                    charList[i].WorldPort = msg.GetUInt16();
                                }

                                if (LoginServer_CharList != null)
                                    LoginServer_CharList("Charlist received.");

                                loginSocket.Disconnect(true);
                                if (Socket_Disconnected != null)
                                    Socket_Disconnected("Charlist received.");
                                return;
                            default:
                                //Notify about an unknown message
                                if (LoginServer_UnknownMsg != null)
                                    LoginServer_UnknownMsg(msg.Data.ToHexString());

                                loginSocket.Disconnect(true);
                                if (Socket_Disconnected != null)
                                    Socket_Disconnected("Unknown Message.");
                                break;
                        }
                    }
                }
                else //we didn't receive anything
                {
                    if (LoginServer_ReceivedNothing != null)
                        LoginServer_ReceivedNothing("Nothing received on LoginServerIndex=" + loginServerIndex);
                    if (retry)
                    {
                        if (loginServerIndex < maxLoginServers - 1)
                        {
                            loginServerIndex++;
                            TryLoginServer();
                        }
                        else
                        {
                            if (LoginServer_CouldNotConnect != null)
                                LoginServer_CouldNotConnect("dataLength<=0");

                            loginSocket.Disconnect(true);
                            if (Socket_Disconnected != null)
                                Socket_Disconnected("dataLength<=0");
                        }
                    }
                }
            }
            catch (Exception)
            {
            }
        }