public static void LoadServerLists() { try { string folder = GetServerDataFolder(); var persister = new GameManagement.ServerPersister(folder); var publishedGDLServers = persister.GetPublishedGDLServerList(); var publishedAceServers = persister.GetPublishedACEServerList(); var userServers = persister.ReadUserServers(); var servers = new List <GameManagement.ServerPersister.ServerData>(); servers.AddRange(publishedGDLServers); servers.AddRange(publishedAceServers); servers.AddRange(userServers); var distinctServers = servers.Distinct().ToList(); foreach (var sdata in distinctServers) { AddOrUpdateServer(sdata); } IsLoaded = true; } catch (Exception exc) { Logger.WriteError("Unable to Load server list: " + exc.ToString()); } }
public static void LoadServerLists() { string folder = GetServerDataFolder(); var persister = new GameManagement.ServerPersister(folder); var publishedPhatServers = persister.GetPublishedPhatServerList(); var userServers = persister.ReadUserServers(); var servers = new List <GameManagement.ServerPersister.ServerData>(); servers.AddRange(publishedPhatServers); servers.AddRange(userServers); var distinctServers = servers.Distinct().ToList(); foreach (var sdata in distinctServers) { AddOrUpdateServer(sdata); } IsLoaded = true; }