public override void DrawDefault() { Rect pos = GUILayoutUtility.GetRect(content, Styles.vectorPropertyStyle); GuiHelper.drawConfigTextureProperty(pos, materialProperty, content, ShaderEditor.currentlyDrawing.editor, hasFoldoutProperties); DrawingData.lastGuiObjectHeaderRect = pos; }
public override void OnGUI(Rect position, MaterialProperty prop, GUIContent label, MaterialEditor editor) { ShaderProperty shaderProperty = (ShaderProperty)ShaderEditor.currentlyDrawing.currentProperty; GuiHelper.drawConfigTextureProperty(position, prop, label, editor, true, true); string n = ""; if (prop.textureValue != null) { n = prop.textureValue.name; } if ((ShaderEditor.input.is_drag_drop_event) && position.Contains(ShaderEditor.input.mouse_position)) { DragAndDrop.visualMode = DragAndDropVisualMode.Copy; if (ShaderEditor.input.is_drop_event) { DragAndDrop.AcceptDrag(); HanldeDropEvent(prop, shaderProperty); } } if (ShaderEditor.currentlyDrawing.firstCall) { ShaderEditor.currentlyDrawing.textureArrayProperties.Add(shaderProperty); } }
public override void OnGUI(Rect position, MaterialProperty prop, GUIContent label, MaterialEditor editor) { GuiHelper.drawConfigTextureProperty(position, prop, label, editor, true); string n = ""; if (prop.textureValue != null) { n = prop.textureValue.name; } if (Event.current.type == EventType.DragExited && position.Contains(ThryEditor.lastDragPosition)) { string[] paths = DragAndDrop.paths; if (AssetDatabase.GetMainAssetTypeAtPath(paths[0]) != typeof(Texture2DArray)) { Texture2DArray tex = Converter.PathsToTexture2DArray(paths); Helper.UpdateTargetsValue(prop, tex); if (ThryEditor.currentlyDrawing.currentProperty.options.reference_property != null) { ThryEditor.ShaderProperty p; ThryEditor.currentlyDrawing.propertyDictionary.TryGetValue(ThryEditor.currentlyDrawing.currentProperty.options.reference_property, out p); if (p != null) { Helper.UpdateTargetsValue(p.materialProperty, tex.depth); } } prop.textureValue = tex; } } if (ThryEditor.currentlyDrawing.firstCall) { ThryEditor.currentlyDrawing.textureArrayProperties.Add((ThryEditor.ShaderProperty)ThryEditor.currentlyDrawing.currentProperty); } }
public override void OnGUI(Rect position, MaterialProperty prop, GUIContent label, MaterialEditor editor) { GuiHelper.drawConfigTextureProperty(position, prop, label, editor, ((TextureProperty)ShaderEditor.active.currentProperty).hasScaleOffset); GuiHelper.sRGBWarning(prop); }