static OnCompileHandler() { VRCInterface.OnCompile(); Config.OnCompile(); ModuleHandler.OnCompile(); Helper.TashHandler.EmptyThryTrash(); }
static OnCompileHandler() { //Init Editor Variables with paths ShaderEditor.GetShaderEditorDirectoryPath(); Config.OnCompile(); ModuleHandler.OnCompile(); TrashHandler.EmptyThryTrash(); UnityFixer.CheckAPICompatibility(); //check that Net_2.0 is ApiLevel UnityFixer.CheckDrawingDll(); //check that drawing.dll is imported }