public static void AddPickupPlayerDeath(float x,float y, Vector2 vel,Vector2 vel2) { Pickup pickup = new Pickup(); pickupAnimation = new Animation(); pickupAnimation.LoadTexture(pickupTex); pickup.Initialize(pickupAnimation, new Vector2(x, y), vel, vel2, 10); pickups.Add(pickup); }
public void AddPickup() { Pickup pickup = new Pickup(); pickupAnimation = new Animation(); switch (random.Next(1, 5)) { case 1: pickupTex = clockTex; break; case 2: pickupTex = noteTex; break; case 3: pickupTex = coinsTex; break; case 4: pickupTex = piggybankTex; break; } pickupAnimation.LoadTexture(pickupTex); pickup.Initialize(pickupAnimation, new Vector2(random.Next(1920), random.Next(1080)), new Vector2(0, 40f),new Vector2 (0,0), 10); pickups.Add(pickup); }