public ThreeDPoint GetCenter() { ThreeDPoint p = new ThreeDPoint(0, 0, 0); for (int i = 0; i < Polygons.Count; i++) { p = p + ((ThreeDPolygon)Polygons[i]).GetCenter(); } p.DivideThePoint(Polygons.Count); return(p); }
public ThreeDPoint GetCenter() { ThreeDPoint p = new ThreeDPoint(0, 0, 0); for (int i = 0; i < Vertices.Count; i++) { p = p + (ThreeDPoint)Vertices[i]; } p.DivideThePoint(Vertices.Count); return(p); }