private CameraHelper(Camera camera, Geometry geometry, LineBasicMaterial material) : base(geometry, material, LineType.Pieces) { this.camera = camera; this.matrixWorld = camera.matrixWorld; this.matrixAutoUpdate = false; }
public static BoxHelper Create(Renderer renderer, Object3D o) { var mat = new LineBasicMaterial(renderer) { Diffuse = new Color(0xffff00) }; var geo = new Geometry(); var boxHelper = new BoxHelper(geo, mat); boxHelper.o = o; boxHelper.Update(); return boxHelper; }
private BoxHelper(Geometry geometry, LineBasicMaterial material) : base(geometry, material, LineType.Pieces) { }
public Line(Geometry geometry, LineBasicMaterial material, LineType type = LineType.Strip) { this.geometry = geometry; Material = material; this.Type = type; }
public static CameraHelper Create(Renderer renderer, Camera camera) { var pointMap = new Dictionary<string, List<int>>(); var geometry = new Geometry(); var material = new LineBasicMaterial(renderer) { Diffuse = Color.White, VertexColors = VertexColorMode.Vertex }; var cameraHelper = new CameraHelper(camera, geometry, material); //Colors var hexFrustum = new Color(0xffaa00); var hexCone = new Color(0xff0000); var hexUp = new Color(0x00aaff); var hexTarget = new Color(0xffffff); var hexCross = new Color(0x333333); // near cameraHelper.AddLine("n1", "n2", hexFrustum); cameraHelper.AddLine("n2", "n4", hexFrustum); cameraHelper.AddLine("n4", "n3", hexFrustum); cameraHelper.AddLine("n3", "n1", hexFrustum); // far cameraHelper.AddLine("f1", "f2", hexFrustum); cameraHelper.AddLine("f2", "f4", hexFrustum); cameraHelper.AddLine("f4", "f3", hexFrustum); cameraHelper.AddLine("f3", "f1", hexFrustum); // sides cameraHelper.AddLine("n1", "f1", hexFrustum); cameraHelper.AddLine("n2", "f2", hexFrustum); cameraHelper.AddLine("n3", "f3", hexFrustum); cameraHelper.AddLine("n4", "f4", hexFrustum); // cone cameraHelper.AddLine("p", "n1", hexCone); cameraHelper.AddLine("p", "n2", hexCone); cameraHelper.AddLine("p", "n3", hexCone); cameraHelper.AddLine("p", "n4", hexCone); // up cameraHelper.AddLine("u1", "u2", hexUp); cameraHelper.AddLine("u2", "u3", hexUp); cameraHelper.AddLine("u3", "u1", hexUp); // target cameraHelper.AddLine("c", "t", hexTarget); cameraHelper.AddLine("p", "c", hexCross); // cross cameraHelper.AddLine("cn1", "cn2", hexCross); cameraHelper.AddLine("cn3", "cn4", hexCross); cameraHelper.AddLine("cf1", "cf2", hexCross); cameraHelper.AddLine("cf3", "cf4", hexCross); cameraHelper.Update(); return cameraHelper; }