private void BindAudioControls() { AudioFiles audioConfig = configuration.Audio; brokenAudio = new SelectAudioFileController( chkAudioBroken, txtAudioFileBroken, btnBrokenBrowse, btnBrokenPlay, dlgOpenFile, audioConfig.BrokenBuildSound); fixedAudio = new SelectAudioFileController( chkAudioFixed, txtAudioFileFixed, btnFixedBrowse, btnFixedPlay, dlgOpenFile, audioConfig.FixedBuildSound); stillFailingAudio = new SelectAudioFileController( chkAudioStillFailing, txtAudioFileFailing, btnStillFailingBrowse, btnStillFailingPlay, dlgOpenFile, audioConfig.StillFailingBuildSound); successfulAudio = new SelectAudioFileController( chkAudioSuccessful, txtAudioFileSuccess, btnSuccessfulBrowse, btnSuccessfulPlay, dlgOpenFile, audioConfig.StillSuccessfulBuildSound); }
public void BindAudioControls(ICCTrayMultiConfiguration configuration) { AudioFiles audioConfig = configuration.Audio; brokenAudio = new SelectAudioFileController( chkAudioBroken, txtAudioFileBroken, btnBrokenBrowse, btnBrokenPlay, dlgOpenFile, audioConfig.BrokenBuildSound); fixedAudio = new SelectAudioFileController( chkAudioFixed, txtAudioFileFixed, btnFixedBrowse, btnFixedPlay, dlgOpenFile, audioConfig.FixedBuildSound); stillFailingAudio = new SelectAudioFileController( chkAudioStillFailing, txtAudioFileFailing, btnStillFailingBrowse, btnStillFailingPlay, dlgOpenFile, audioConfig.StillFailingBuildSound); successfulAudio = new SelectAudioFileController( chkAudioSuccessful, txtAudioFileSuccess, btnSuccessfulBrowse, btnSuccessfulPlay, dlgOpenFile, audioConfig.StillSuccessfulBuildSound); }