示例#1
0
        //sub Parse methods
        /// <summary>
        /// Parses fight related data
        /// </summary>
        private void ParseFightData(Stream stream)
        {
            using (var reader = CreateReader(stream))
            {
                // 12 bytes: arc build version
                var buildVersion = ParseHelper.GetString(stream, 12);
                _logData = new LogData(buildVersion);

                // 1 byte: skip
                _revision = reader.ReadByte();

                // 2 bytes: fight instance ID
                _id = reader.ReadUInt16();
                // 1 byte: position
                ParseHelper.SafeSkip(stream, 1);
            }
        }
示例#2
0
        private CombatItem ReadCombatItemRev1(BinaryReader reader)
        {
            // 8 bytes: time
            long time = reader.ReadInt64();

            // 8 bytes: src_agent
            ulong srcAgent = reader.ReadUInt64();

            // 8 bytes: dst_agent
            ulong dstAgent = reader.ReadUInt64();

            // 4 bytes: value
            int value = reader.ReadInt32();

            // 4 bytes: buff_dmg
            int buffDmg = reader.ReadInt32();

            // 4 bytes: overstack_value
            uint overstackValue = reader.ReadUInt32();

            // 4 bytes: skill_id
            uint skillId = reader.ReadUInt32();

            // 2 bytes: src_instid
            ushort srcInstid = reader.ReadUInt16();

            // 2 bytes: dst_instid
            ushort dstInstid = reader.ReadUInt16();

            // 2 bytes: src_master_instid
            ushort srcMasterInstid = reader.ReadUInt16();
            // 2 bytes: dst_master_instid
            ushort dstmasterInstid = reader.ReadUInt16();

            // 1 byte: iff
            ParseEnum.IFF iff = ParseEnum.GetIFF(reader.ReadByte());

            // 1 byte: buff
            byte buff = reader.ReadByte();

            // 1 byte: result
            byte result = reader.ReadByte();

            // 1 byte: is_activation
            ParseEnum.Activation isActivation = ParseEnum.GetActivation(reader.ReadByte());

            // 1 byte: is_buffremove
            ParseEnum.BuffRemove isBuffRemove = ParseEnum.GetBuffRemove(reader.ReadByte());

            // 1 byte: is_ninety
            byte isNinety = reader.ReadByte();

            // 1 byte: is_fifty
            byte isFifty = reader.ReadByte();

            // 1 byte: is_moving
            byte isMoving = reader.ReadByte();

            // 1 byte: is_statechange
            ParseEnum.StateChange isStateChange = ParseEnum.GetStateChange(reader.ReadByte());

            // 1 byte: is_flanking
            byte isFlanking = reader.ReadByte();

            // 1 byte: is_flanking
            byte isShields = reader.ReadByte();
            // 1 byte: is_flanking
            byte isOffcycle = reader.ReadByte();

            // 5 bytes: offcycle (?) + garbage
            ParseHelper.SafeSkip(reader.BaseStream, 4);

            //save
            // Add combat
            return(new CombatItem(time, srcAgent, dstAgent, value, buffDmg, overstackValue, skillId,
                                  srcInstid, dstInstid, srcMasterInstid, dstmasterInstid, iff, buff, result, isActivation, isBuffRemove,
                                  isNinety, isFifty, isMoving, isStateChange, isFlanking, isShields, isOffcycle));
        }