public void shouldStayInChokedOnBloodOnButtonPressAnyOther()
        {
            ChokedOnBlood chokedOnBlood = new ChokedOnBlood();

            var state = chokedOnBlood.handleInput(KeyCode.Z);

            Assert.IsInstanceOf <ChokedOnBlood> (state);
        }
        public void shouldTransitionToStateStartOnButtonPressEsc()
        {
            ChokedOnBlood chokedOnBlood = new ChokedOnBlood();

            var state = chokedOnBlood.handleInput(KeyCode.Escape);

            Assert.IsInstanceOf <StateStart> (state);
        }