private void ReadTriangles(StreamReader reader, IList <SmdTriangle> triangles) { ReadTrianglesHeader(reader); string line = reader.ReadLine(); while (line != "end") { SmdTriangle triangle = new SmdTriangle(); triangle.Material = line; for (int i = 0; i < 3; i++) { triangle.Vertices.Add(CreateVertexFromLine(reader.ReadLine())); } triangles.Add(triangle); line = reader.ReadLine(); } }
private int CreateRegularTriangle(IDictionary <int, SkeletonNode> nodeTree, StreamWriter writer, int triangleNo, SmdTriangle triangle) { writer.WriteLine(string.Format("Triangle t{0}", triangleNo++)); int parentBoneId = triangle.Vertices[0].ParentBone; string parentBoneName = GetBoneName(nodeTree, parentBoneId); writer.WriteLine(string.Format("{0} {1},{2}", parentBoneName, 128 * triangle.Vertices[0].PosX, 128 * triangle.Vertices[0].PosY)); parentBoneId = triangle.Vertices[1].ParentBone; parentBoneName = GetBoneName(nodeTree, parentBoneId); writer.WriteLine(string.Format("{0} {1},{2}", parentBoneName, 128 * triangle.Vertices[1].PosX, 128 * triangle.Vertices[1].PosY)); parentBoneId = triangle.Vertices[2].ParentBone; parentBoneName = GetBoneName(nodeTree, parentBoneId); writer.WriteLine(string.Format("{0} {1},{2}", parentBoneName, 128 * triangle.Vertices[2].PosX, 128 * triangle.Vertices[2].PosY)); writer.WriteLine("Black"); writer.WriteLine(string.Format("{0}", triangle.Vertices[0].PosZ)); writer.WriteLine(""); return(triangleNo); }