// Use this for initialization void Start() { miniaturGameObjectScript = GetComponent <MiniaturGameObjectScript>(); button = GetComponent <CompoundButton>(); button.StateChange += stateChange; }
public override void OnInspectorGUI() { // Draw the default base.OnInspectorGUI(); // Place the button at the bottom MiniaturGameObjectScript myScript = (MiniaturGameObjectScript)target; if (GUILayout.Button("Update preview")) { myScript.showGameObjectPreviewFromPrefab(); } }