protected void SetCharacters(int theMap) { switch (theMap) { case 1: minotaur = SetMinotaur(1, 0); theseus = SetTheseus(1, 2); break; case 2: theseus = SetTheseus(2, 1); minotaur = SetMinotaur(0, 1); break; case 3: theseus = SetTheseus(1, 1); minotaur = SetMinotaur(1, 0); break; case 4: theseus = SetTheseus(1, 1); minotaur = SetMinotaur(4, 2); break; case 5: theseus = SetTheseus(2, 1); minotaur = SetMinotaur(2, 4); break; case 6: theseus = SetTheseus(0, 1); minotaur = SetMinotaur(4, 3); break; case 7: theseus = SetTheseus(4, 5); minotaur = SetMinotaur(0, 5); break; case 9: theseus = SetTheseus(1, 1); minotaur = SetMinotaur(3, 2); break; default: break; } }
public void SetTestCharacters(int testMap) { switch (testMap) { case 1: theseus = SetTheseus(1, 1); minotaur = SetMinotaur(3, 1); break; case 2: theseus = SetTheseus(3, 0); minotaur = SetMinotaur(0, 0); break; case 3: theseus = SetTheseus(3, 0); minotaur = SetMinotaur(0, 0); break; default: break; } }
protected Minotaur SetMinotaur(int newX, int newY) { minotaur = new Minotaur(newX, newY); return(minotaur); }
public void SetMinotaur(Minotaur newMinotaur) { minotaur = newMinotaur; minotaur.SetGame(this); }