void Start() { special = GetComponentInParent <PlayerSpecial> (); canSpecial = GetComponentInParent <PlayerSpecial> (); roLo = GetComponentInParent <RobotLoadout> (); StartMovement(); }
void Start () { roLo = GetComponent<RobotLoadout> (); special = GetComponent<PlayerSpecial> (); np = FindObjectOfType<NotificationsPanel> (); rb = GetComponent<Rigidbody2D> (); PlayerSpawn (); dodgeAvailable = true; }