internal void Reference(LabelScopeInfo block) { _references.Add(block); if (HasDefinitions) { ValidateJump(block); } }
private void ValidateJump(LabelScopeInfo reference) { // look for a simple jump out for (var j = reference; j != null; j = j.Parent) { if (DefinedIn(j)) { // found it, jump is valid! return; } if (j.Kind == LabelScopeKind.Finally || j.Kind == LabelScopeKind.Filter) { break; } } _acrossBlockJump = true; if (HasMultipleDefinitions) { throw new InvalidOperationException(string.Format(CultureInfo.InvariantCulture, "Ambiguous jump {0}", _node.Name)); } // We didn't find an outward jump. Look for a jump across blocks var def = FirstDefinition(); var common = CommonNode(def, reference, b => b.Parent); // Validate that we aren't jumping across a finally for (var j = reference; j != common; j = j.Parent) { if (j.Kind == LabelScopeKind.Finally) { throw new InvalidOperationException("Control cannot leave finally"); } if (j.Kind == LabelScopeKind.Filter) { throw new InvalidOperationException("Control cannot leave filter test"); } } // Valdiate that we aren't jumping into a catch or an expression for (var j = def; j != common; j = j.Parent) { if (!j.CanJumpInto) { if (j.Kind == LabelScopeKind.Expression) { throw new InvalidOperationException("Control cannot enter an expression"); } else { throw new InvalidOperationException("Control cannot enter try"); } } } }
private bool DefinedIn(LabelScopeInfo scope) { if (_definitions == scope) { return(true); } var definitions = _definitions as HashSet <LabelScopeInfo>; if (definitions != null) { return(definitions.Contains(scope)); } return(false); }
private void AddDefinition(LabelScopeInfo scope) { if (_definitions == null) { _definitions = scope; } else { var set = _definitions as HashSet <LabelScopeInfo>; if (set == null) { _definitions = set = new HashSet <LabelScopeInfo> { (LabelScopeInfo)_definitions }; } set.Add(scope); } }
internal void Define(LabelScopeInfo block) { // Prevent the label from being shadowed, which enforces cleaner // trees. Also we depend on this for simplicity (keeping only one // active IL Label per LabelInfo) for (var j = block; j != null; j = j.Parent) { if (j.ContainsTarget(_node)) { throw new InvalidOperationException(string.Format(CultureInfo.InvariantCulture, "Label target already defined: {0}", _node.Name)); } } AddDefinition(block); block.AddLabelInfo(_node, this); // Once defined, validate all jumps if (HasDefinitions && !HasMultipleDefinitions) { foreach (var r in _references) { ValidateJump(r); } } else { // Was just redefined, if we had any across block jumps, they're // now invalid if (_acrossBlockJump) { throw new InvalidOperationException("Ambiguous jump"); } // For local jumps, we need a new IL label // This is okay because: // 1. no across block jumps have been made or will be made // 2. we don't allow the label to be shadowed _label = null; } }
internal LabelScopeInfo(LabelScopeInfo parent, LabelScopeKind kind) { Parent = parent; Kind = kind; }