/// <summary> /// Load data from byte array into structure /// </summary> public void loadDataStructure(byte[] dataIN) { BytesManipulation myEnc = new BytesManipulation(); // Fill data in the structure _wFormatTag = (short)myEnc.GetIntFromBytes(dataIN,0,2) ; _nChannels = (short)myEnc.GetIntFromBytes(dataIN,2,2) ; _nSamplesPerSec = (int)myEnc.GetIntFromBytes(dataIN,4,4) ; _nAvgBytesPerSec = (int)myEnc.GetIntFromBytes(dataIN,8,4) ; _nBlockAlign = (short)myEnc.GetIntFromBytes(dataIN,12,2) ; _wBitsPerSample = (short)myEnc.GetIntFromBytes(dataIN,14,2); // Extra if (dataIN.Length > 16) { _cbSize = (short)myEnc.GetIntFromBytes(dataIN,16,2) ; } if (dataIN.Length > 18) { _wID = (short)myEnc.GetIntFromBytes(dataIN,18,2) ; } if (dataIN.Length > 20) { _fdwFlags = (int)myEnc.GetIntFromBytes(dataIN,20,4) ; } if (dataIN.Length > 24) { _nBlockSize = (short)myEnc.GetIntFromBytes(dataIN,24,2) ; } if (dataIN.Length > 26) { _nFramesPerBlock = (short)myEnc.GetIntFromBytes(dataIN,26,2) ; } if (dataIN.Length > 28) { _nCodecDelay = (short)myEnc.GetIntFromBytes(dataIN,28,2) ; } return; }
/// <summary> /// Load data from byte array into structure /// </summary> public void loadDataStructure(byte[] dataIN) { BytesManipulation myEnc = new BytesManipulation(); // Fill data in the structure _fccType = (int)myEnc.GetIntFromBytes(dataIN,0,4) ; _fccHandler = (int)myEnc.GetIntFromBytes(dataIN,4,4) ; _dwFlags = (int)myEnc.GetIntFromBytes(dataIN,8,4) ; _wPriority = (ushort)myEnc.GetIntFromBytes(dataIN,12,2) ; _wLanguage = (ushort)myEnc.GetIntFromBytes(dataIN,14,2) ; _dwInitialFrames = (int)myEnc.GetIntFromBytes(dataIN,16,4) ; _dwScale = (int)myEnc.GetIntFromBytes(dataIN,20,4) ; _dwRate = (int)myEnc.GetIntFromBytes(dataIN,24,4) ; _dwStart = (int)myEnc.GetIntFromBytes(dataIN,28,4) ; _dwLength = (int)myEnc.GetIntFromBytes(dataIN,32,4) ; _dwSuggestedBufferSize = (int)myEnc.GetIntFromBytes(dataIN,36,4) ; _dwQuality = (int)myEnc.GetIntFromBytes(dataIN,40,4) ; _dwSampleSize = (int)myEnc.GetIntFromBytes(dataIN,44,4); _left = (ushort)myEnc.GetIntFromBytes(dataIN,48,2) ; _top = (ushort)myEnc.GetIntFromBytes(dataIN,50,2) ; _right = (ushort)myEnc.GetIntFromBytes(dataIN,52,2) ; _bottom = (ushort)myEnc.GetIntFromBytes(dataIN,54,2) ; return; }
/// <summary> /// Load data from byte array into structure /// </summary> public void loadDataStructure(byte[] dataIN) { BytesManipulation myEnc = new BytesManipulation(); // Fill data in the structure _dwMicroSecPerFrame = (int)myEnc.GetIntFromBytes(dataIN,0,4) ; _dwMaxBytesPerSec = (int)myEnc.GetIntFromBytes(dataIN,4,4) ; _dwPaddingGranularity = (int)myEnc.GetIntFromBytes(dataIN,8,4) ; _dwFlags = (int)myEnc.GetIntFromBytes(dataIN,12,4) ; _dwTotalFrames = (int)myEnc.GetIntFromBytes(dataIN,16,4) ; _dwInitialFrames = (int)myEnc.GetIntFromBytes(dataIN,20,4) ; _dwStreams = (int)myEnc.GetIntFromBytes(dataIN,24,4) ; _dwSuggestedBufferSize = (int)myEnc.GetIntFromBytes(dataIN,28,4) ; _dwWidth = (int)myEnc.GetIntFromBytes(dataIN,32,4) ; _dwHeight = (int)myEnc.GetIntFromBytes(dataIN,36,4) ; _dwReserved0 = (int)myEnc.GetIntFromBytes(dataIN,40,4) ; _dwReserved1 = (int)myEnc.GetIntFromBytes(dataIN,44,4) ; _dwReserved2 = (int)myEnc.GetIntFromBytes(dataIN,48,4) ; _dwReserved3 = (int)myEnc.GetIntFromBytes(dataIN,52,4) ; return; }
/// <summary> /// Load data from byte array into structure /// </summary> public void loadDataStructure(byte[] dataIN) { BytesManipulation myEnc = new BytesManipulation(); // Fill data in the structure _biSize = (int)myEnc.GetIntFromBytes(dataIN,0,4) ; _biWidth = (int)myEnc.GetIntFromBytes(dataIN,4,4) ; _biHeight = (int)myEnc.GetIntFromBytes(dataIN,8,4) ; _biPlanes = (short)myEnc.GetIntFromBytes(dataIN,12,2) ; _biBitCount = (short)myEnc.GetIntFromBytes(dataIN,14,2) ; _biCompression = (int)myEnc.GetIntFromBytes(dataIN,16,4) ; _biSizeImage = (int)myEnc.GetIntFromBytes(dataIN,20,4) ; _biXPelsPerMeter = (int)myEnc.GetIntFromBytes(dataIN,24,4) ; _biYPelsPerMeter = (int)myEnc.GetIntFromBytes(dataIN,28,4) ; _biClrUsed = (int)myEnc.GetIntFromBytes(dataIN,32,4) ; _biClrImportant = (int)myEnc.GetIntFromBytes(dataIN,36,4) ; return; }