public void Consume(Guest guest) { // Add EntryFee to our parent wallet this.ParentWallet.SubtractFromBalance(-EntryFee, guest.Name); }
public GuestEnteredEventArgs(Guest guest) { Guest = guest; }
public GuestAddedEventArgs(Guest guest) { Guest = guest; }
private Desire giveDesireByStats(Guest guest) { // Go through all stats and decide wether we have cravings. float cravings = 40; IDesirable desirable = null; ObjectSpecific objectSpecific = null; foreach (var stat in guest.CurrentStats) { // If we aren't craving this stat, continue to the next stat. if (stat.Value < cravings) { continue; } switch (stat.Type.UniqueId) { case "hunger": { desirable = (IDesirable)Marketplace.Instance.GetRandomBuyableObject(ObjectSpecific.Types.Food); //objectSpecific = break; } case "thirst": { desirable = (IDesirable)Marketplace.Instance.GetRandomBuyableObject(ObjectSpecific.Types.Drink); //objectSpecific = break; } case "excitement": { desirable = (IDesirable)Marketplace.Instance.GetRandomBuyableObject(ObjectSpecific.Types.Exciting); //objectSpecific = break; } } //if (desirable == null) //throw new NotImplementedException("Add implementation for this desire!"); // If we've come here we have a desirable. We only want 1 thing. break; } if (desirable == null) { return(null); } // If we desire something out of our stats, enqueue it on our desire list Desire desire = new Desire() { Object = desirable, Specific = objectSpecific }; // Show that this ride/shop doesn't exist yet = (Unavailable) // TODO: Change this to say something like "I would love to go on something more exciting than X" desire.Reason = string.Format("(Unavailable) " + desire.Object.GetRandomDesireReason(), desire.Object); guest.Desires.Enqueue(desire); return(desire); }
public GuestRemovedEventArgs(Guest guest) { Guest = guest; }