private void Initialize() { WaterFoam = new WaterTexture(WaterTexture.TextureName.WaterFoam); WaterNormal = new WaterTexture(WaterTexture.TextureName.WaterNormal); WaterClean = new WaterColor(WaterColor.ColorName.WaterClean); WaterDirty = new WaterColor(WaterColor.ColorName.WaterDirty); WaterUnder = new WaterColor(WaterColor.ColorName.WaterUnder); }
private void SetTexture(string themeID, WaterTexture.TextureName textureName) { switch (textureName) { case WaterTexture.TextureName.WaterFoam: WaterFoam = new WaterTexture(textureName, themeID); break; case WaterTexture.TextureName.WaterNormal: WaterNormal = new WaterTexture(textureName, themeID); break; } }