private void freeMode_Click(object sender, EventArgs e) { this.Visible = false; OpenClass.mode = false; The_Snake_Field theSnake_NormalMode = new The_Snake_Field(); theSnake_NormalMode.ShowDialog(); }
private void continueGam_Click(object sender, EventArgs e) { this.Hide(); The_Snake_Field theSnake_NormalMode = new The_Snake_Field(); theSnake_NormalMode.ShowDialog(); this.Close(); }