void SwapTileWithOpenSpace(SlidingTile clickedTile) { int newOpenTileIndex = clickedTile.Index; int newTileIndex = _currentOpenTile.Index; Vector2 newOpenGridPos = GridPositionForTileIndex(newOpenTileIndex); Vector3 newTileGridPos = GridPositionForTileIndex(newTileIndex); _gameBoard[(int)newOpenGridPos.x, (int)newOpenGridPos.y] = _currentOpenTile; _gameBoard[(int)newTileGridPos.x, (int)newTileGridPos.y] = clickedTile; Vector3 newOpenTilePosition = PositionForTileIndex(newOpenTileIndex); Vector3 newTilePosition = PositionForTileIndex(newTileIndex); clickedTile.MoveToPosition(newTileIndex, newTilePosition); _currentOpenTile.MoveToPosition(newOpenTileIndex, newOpenTilePosition); }