public void Initialise(SlotCollection inventory) { _playerCraftingDisplay = _playerCraftingDisplayRef.Get(); _playerRecipeQueueDisplay = _playerRecipeQueueDisplayRef.Get(); _inventory = inventory; _recipeProcessorQueue = new RecipeProcessorQueue(); _playerRecipeQueueDisplay.Listen(_recipeProcessorQueue); _playerCraftingDisplay.CanCraftRecipe = TryCraft; _recipeProcessorQueue.UnloadProduce = _inventory.TransactionalAdd; }
public void Listen(RecipeProcessorQueue recipeProcessorQueue) { recipeProcessorQueue.OnStartProcess += RecipeProcessorQueue_OnStartProcess; recipeProcessorQueue.OnProcessing += RecipeProcessorQueue_OnProcessing; recipeProcessorQueue.OnFinishedProcess += RecipeProcessorQueue_OnFinishedProcess; }