//Go to fight a criminal public void GoToFight() { Console.Clear(); CriminalClass.CreateCriminal(); Console.WriteLine($"\n You decide to stroll the neighborhoods where you know criminals hide.\n\n You find {CriminalClass.CriminalName}\n"); Console.WriteLine($" Name: {CriminalClass.CriminalName} Level: {CriminalClass.CriminalLevel} Crime Commited: {CriminalClass.CrimeCommited} \n"); Console.WriteLine(" 1. Go fight \n\n 2. Run away\n\n \"B\" to run home."); Console.Write(" "); string doFight = Console.ReadLine().ToLower(); Console.WriteLine(); //Goes to fight criminal if (doFight == "1") { Console.Clear(); CombatClass newCombat = new CombatClass(); newCombat.FightOrder(); } //Run away, lose money and face else if (doFight == "2") { Console.WriteLine(); CombatClass newCombat = new CombatClass(); newCombat.Run("yes"); Thread.Sleep(2000); } //Go back home else if (doFight == "b") { Console.Clear(); Console.WriteLine("\n You wimp out and head home\n\n"); Thread.Sleep(1000); Console.Clear(); atHome = true; } //Mock fail else { Console.Clear(); Console.WriteLine("\n I hope you lose the next fight..."); Thread.Sleep(3000); Console.Clear(); } }