private static RoleList GenerateDraculasPalace() { var builder = new RoleListBuilder(); builder.Add <Doctor>(); builder.Add <Lookout>(2); builder.Add <Jailor>(); builder.Add <Vigilante>(); builder.Add(RoleAlignment.TownProtective); builder.Add(2, RoleAlignment.TownSupport); builder.Add <VampireHunter>(); builder.Add <Jester>(); builder.Add <Witch>(); builder.Add <Vampire>(4); return(builder.ToRoleList()); }
private static RoleList GenerateClassicRanked() { var builder = new RoleListBuilder(); builder.Add <Jailor>(); builder.Add(2, RoleAlignment.TownInvestigative); builder.Add(RoleAlignment.TownProtective); builder.Add(RoleAlignment.TownKilling); builder.Add(RoleAlignment.TownSupport); builder.Add(3, RoleAlignment.TownAny); builder.Add <Godfather>(); builder.Add <Mafioso>(); builder.Add(2, RoleAlignment.MafiaAny); builder.Add <Executioner>(); builder.Add <Witch>(); return(builder.ToRoleList()); }
private static RoleList GenerateCovenTownTraitor() { var builder = new RoleListBuilder(); builder.Add <Sheriff>(); builder.Add <Jailor>(); builder.Add <Crusader>(); builder.Add <Tracker>(); builder.Add(RoleAlignment.TownInvestigative); builder.Add(RoleAlignment.TownProtective); builder.Add(RoleAlignment.TownKilling); builder.Add(RoleAlignment.TownSupport); builder.Add(3, RoleAlignment.TownAny); builder.Add <CovenLeader>(); builder.Add <Medusa>(); builder.Add(2, RoleAlignment.CovenAny); return(builder.ToRoleList()); }
private static RoleList GenerateCovenRanked() { var builder = new RoleListBuilder(); builder.Add <Jailor>(); builder.Add(2, RoleAlignment.TownInvestigative); builder.Add(RoleAlignment.TownProtective); builder.Add(RoleAlignment.TownKilling); builder.Add(RoleAlignment.TownSupport); builder.Add(3, RoleAlignment.TownAny); builder.Add <CovenLeader>(); builder.Add <Medusa>(); builder.Add(2, RoleAlignment.CovenAny); builder.Add(RoleAlignment.NeutralKilling); builder.Add(RoleAlignment.NeutralEvil); return(builder.ToRoleList()); }
private static RoleList GenerateCovenLovers() { var builder = new RoleListBuilder(); builder.Add <Sheriff>(); builder.Add <Doctor>(); builder.Add <Psychic>(); builder.Add <Tracker>(); builder.Add(2, RoleAlignment.TownProtective); builder.Add(2, RoleAlignment.TownSupport); builder.Add <Pirate>(); builder.Add <Arsonist>(); builder.Add <Werewolf>(); builder.Add <SerialKiller>(); builder.Add <Godfather>(); builder.Add <Medusa>(); builder.Add <Plaguebearer>(); return(builder.ToRoleList()); }
private static RoleList GenerateCovenVIP() { var builder = new RoleListBuilder(); builder.Add <Sheriff>(); builder.Add <Crusader>(); builder.Add <Psychic>(); builder.Add <Vigilante>(); builder.Add <Trapper>(); builder.Add <CovenLeader>(); builder.Add <PotionMaster>(); builder.Add <GuardianAngel>(); builder.Add(RoleAlignment.CovenAny); builder.Add <Medusa>(); builder.Add <Tracker>(); builder.Add(RoleAlignment.TownProtective); builder.Add(RoleAlignment.TownSupport); builder.Add <Pirate>(); builder.Add(RoleAlignment.TownProtective); return(builder.ToRoleList()); }
private static RoleList GenerateCovenClassic() { var builder = new RoleListBuilder(); builder.Add <Sheriff>(); builder.Add <Lookout>(); builder.Add <Psychic>(); builder.Add <Jailor>(); builder.Add(RoleAlignment.TownProtective); builder.Add <CovenLeader>(); builder.Add <PotionMaster>(); builder.Add <Executioner>(); builder.Add(RoleAlignment.CovenAny); builder.Add <Medusa>(); builder.Add(RoleAlignment.TownAny); builder.Add <Plaguebearer>(); builder.Add(RoleAlignment.TownAny); builder.Add <Pirate>(); builder.Add(RoleAlignment.TownAny); return(builder.ToRoleList()); }
private static RoleList GenerateTownTraitor() { var builder = new RoleListBuilder(); builder.Add <Sheriff>(); builder.Add <Jailor>(); builder.Add <Doctor>(); builder.Add <Lookout>(); builder.Add(RoleAlignment.TownInvestigative); builder.Add(RoleAlignment.TownProtective); builder.Add(RoleAlignment.TownKilling); builder.Add(RoleAlignment.TownSupport); builder.Add(3, RoleAlignment.TownAny); builder.Add <Godfather>(); builder.Add <Mafioso>(); builder.Add(RoleAlignment.MafiaAny); builder.Add <Witch>(); return(builder.ToRoleList()); }
private static RoleList GenerateRainbow() { var builder = new RoleListBuilder(); builder.Add <Godfather>(); builder.Add <Arsonist>(); builder.Add <Survivor>(); builder.Add <Jailor>(); builder.Add <Amnesiac>(); builder.Add <SerialKiller>(); builder.Add <Witch>(); builder.Add(RoleAlignment.Any); int offset = builder.RoleSlots.Count - 2; for (int i = 0; i < 7; i++) { builder.RoleSlots.Add(builder.RoleSlots[offset - i]); } return(builder.ToRoleList()); }
private static RoleList GenerateMafiaReturns() { var builder = new RoleListBuilder(); builder.Add <Sheriff>(); builder.Add <Lookout>(); builder.Add <Psychic>(); builder.Add <Jailor>(); builder.Add(RoleAlignment.TownProtective); builder.Add <Godfather>(); builder.Add <Ambusher>(); builder.Add(RoleAlignment.MafiaAny); builder.Add <Hypnotist>(); builder.Add <Executioner>(); builder.Add <Plaguebearer>(); builder.Add <Pirate>(); builder.Add(3, RoleAlignment.TownAny); return(builder.ToRoleList()); }
private static RoleList GenerateClassic() { var builder = new RoleListBuilder(); builder.Add <Sheriff>(); builder.Add <Lookout>(); builder.Add <Investigator>(); builder.Add <Jailor>(); builder.Add <Doctor>(); builder.Add <Escort>(); builder.Add <Medium>(); builder.Add(RoleAlignment.TownKilling); builder.Add(RoleAlignment.TownAny); builder.Add <Godfather>(); builder.Add <Mafioso>(); builder.Add <Framer>(); builder.Add <SerialKiller>(); builder.Add <Executioner>(); builder.Add <Jester>(); return(builder.ToRoleList()); }