public override void InitState(ContentManager content, MainGame owner) { base.InitState(content, owner); GlobalVariables.MonsterManager = new MonsterManager(); GlobalVariables.MonsterManager.InitPrototypes(content, @"Data\monster\monster.xml"); _charManager.InitPrototypes(content, @"Data\character\character.xml"); _mapManager.InitPrototypes(content, @"Data\Map\map01.xml"); _map = (Map)_mapManager.CreateObject(0); GlobalVariables.MapCollisionDim = _map.CollisionDim; _char = (PlayerCharacter)_charManager.CreateObject(0); _char.SetMap(_map); _listMonsters = _map.InitMonsterList(); _frog = new Frog(); _frog.Init(content); _frog.SetCharacter(_char); }
public override void InitState(ContentManager content, MainGame owner) { base.InitState(content, owner); GlobalVariables.MonsterManager = new MonsterManager(); GlobalVariables.MonsterManager.InitPrototypes(content, @"Data\monster\monster.xml"); _charManager.InitPrototypes(content, @"Data\character\character.xml"); _mapManager.InitPrototypes(content, @"Data\Map\map01.xml"); _map = (Map)_mapManager.CreateObject(0); GlobalVariables.MapCollisionDim = _map.CollisionDim; _char = (PlayerCharacter)_charManager.CreateObject(0); _char.SetMap(_map); _listMonsters = _map.InitMonsterList(); _frog = new Frog(); _frog.Init(content); _frog.SetCharacter(_char); }
public override void InitState(GameObjectManager[] objectManagerArray, MainGame owner) { base.InitState(objectManagerArray, owner); _map = (Map)objectManagerArray[1].CreateObject(0); GlobalVariables.MapCollisionDim = _map.CollisionDim; _char = (PlayerCharacter)objectManagerArray[0].CreateObject(0); _char.SetMap(_map); _char.StateOwner = this; _map.Owner = this; _listMonsters = _map.InitMonsterList((MonsterManager)objectManagerArray[2],@"Data\Map\map01\map01_monster.xml"); _frog = new Fog(); _frog.Init(owner.Content); _frog.SetCharacter(_char); _displayMessageLayer = new DisplayMessageLayer(); //Phần ???--------------------------------------------------------------------------- _listPortral = _map.InitPortralList((PortralManager)objectManagerArray[4], @"Data\Map\map01\map01_portral.xml"); _listObstacle = _map.InitObstacle((MapObstacleManager)objectManagerArray[5], @"Data\Map\map01\map01_obstacle.xml"); _objectManagerArray = objectManagerArray; _listToDraw = new List<VisibleGameEntity>(); _char.InitSkill(); //Phần healthbar-------------------------------------------------------------------- _healthBar = new HealthBar(); _healthBar.SetCharacter(_char); List<GameObjectManager> _resourcesForHealthbar = new List<GameObjectManager>(); _resourcesForHealthbar.Add(objectManagerArray[8]); _resourcesForHealthbar.Add(objectManagerArray[9]); _resourcesForHealthbar.Add(objectManagerArray[10]); _resourcesForHealthbar.Add(objectManagerArray[11]); _healthBar.GetResources(_resourcesForHealthbar); //Phần SkillBoard------------------------------------------------------------------ _skillBoard = new SkillBoard(); _skillBoard.SetCharacter(_char); List<GameObjectManager> _resourcesForSkillBoard = new List<GameObjectManager>(); _resourcesForSkillBoard.Add(objectManagerArray[8]); _resourcesForSkillBoard.Add(objectManagerArray[10]); _resourcesForSkillBoard.Add(objectManagerArray[11]); _skillBoard.GetResources(_resourcesForSkillBoard); //Phần Left-hand selection frame _lhSkillSelectionFrame = new LHSkillSelectionFrame(); _lhSkillSelectionFrame.SetCharacter(_char); List<GameObjectManager> _resourceForLHSSelectionFrame = new List<GameObjectManager>(); _resourceForLHSSelectionFrame.Add(_objectManagerArray[8]); _resourceForLHSSelectionFrame.Add(_objectManagerArray[10]); _lhSkillSelectionFrame.GetResources(_resourceForLHSSelectionFrame); //Phần Right-hand selection frame _rhSkillSelectionFrame = new RHSkillSelectionFrame(); _rhSkillSelectionFrame.SetCharacter(_char); _rhSkillSelectionFrame.GetResources(_resourceForLHSSelectionFrame); //Phần subMenu _subMenu = new SubMenu(); List<GameObjectManager> _resourceForSubMenu = new List<GameObjectManager>(); _resourceForSubMenu.Add(_objectManagerArray[8]); _resourceForSubMenu.Add(_objectManagerArray[10]); _subMenu.GetResources(_resourceForSubMenu); _subMenu.GetStateOwner(this); //Phần infoBoard _infoBoard = new InfoBoard(); _infoBoard.SetCharacter(_char); List<GameObjectManager> _resourceForInfo = new List<GameObjectManager>(); _resourceForInfo.Add(_objectManagerArray[8]); _resourceForInfo.Add(_objectManagerArray[10]); _resourceForInfo.Add(_objectManagerArray[11]); _infoBoard.GetResources(_resourceForInfo); }
public override void InitState(GameObjectManager[] objectManagerArray, MainGame owner) { base.InitState(objectManagerArray, owner); _map = (Map)objectManagerArray[1].CreateObject(0); GlobalVariables.MapCollisionDim = _map.CollisionDim; _char = (PlayerCharacter)objectManagerArray[0].CreateObject(0); _char.SetMap(_map); _char.StateOwner = this; _map.Owner = this; _listMonsters = _map.InitMonsterList((MonsterManager)objectManagerArray[2], @"Data\Map\map01\map01_monster.xml"); _frog = new Fog(); _frog.Init(owner.Content); _frog.SetCharacter(_char); _displayMessageLayer = new DisplayMessageLayer(); //Phần ???--------------------------------------------------------------------------- _listPortral = _map.InitPortralList((PortralManager)objectManagerArray[4], @"Data\Map\map01\map01_portral.xml"); _listObstacle = _map.InitObstacle((MapObstacleManager)objectManagerArray[5], @"Data\Map\map01\map01_obstacle.xml"); _objectManagerArray = objectManagerArray; _listToDraw = new List <VisibleGameEntity>(); _char.InitSkill(); //Phần healthbar-------------------------------------------------------------------- _healthBar = new HealthBar(); _healthBar.SetCharacter(_char); List <GameObjectManager> _resourcesForHealthbar = new List <GameObjectManager>(); _resourcesForHealthbar.Add(objectManagerArray[8]); _resourcesForHealthbar.Add(objectManagerArray[9]); _resourcesForHealthbar.Add(objectManagerArray[10]); _resourcesForHealthbar.Add(objectManagerArray[11]); _healthBar.GetResources(_resourcesForHealthbar); //Phần SkillBoard------------------------------------------------------------------ _skillBoard = new SkillBoard(); _skillBoard.SetCharacter(_char); List <GameObjectManager> _resourcesForSkillBoard = new List <GameObjectManager>(); _resourcesForSkillBoard.Add(objectManagerArray[8]); _resourcesForSkillBoard.Add(objectManagerArray[10]); _resourcesForSkillBoard.Add(objectManagerArray[11]); _skillBoard.GetResources(_resourcesForSkillBoard); //Phần Left-hand selection frame _lhSkillSelectionFrame = new LHSkillSelectionFrame(); _lhSkillSelectionFrame.SetCharacter(_char); List <GameObjectManager> _resourceForLHSSelectionFrame = new List <GameObjectManager>(); _resourceForLHSSelectionFrame.Add(_objectManagerArray[8]); _resourceForLHSSelectionFrame.Add(_objectManagerArray[10]); _lhSkillSelectionFrame.GetResources(_resourceForLHSSelectionFrame); //Phần Right-hand selection frame _rhSkillSelectionFrame = new RHSkillSelectionFrame(); _rhSkillSelectionFrame.SetCharacter(_char); _rhSkillSelectionFrame.GetResources(_resourceForLHSSelectionFrame); //Phần subMenu _subMenu = new SubMenu(); List <GameObjectManager> _resourceForSubMenu = new List <GameObjectManager>(); _resourceForSubMenu.Add(_objectManagerArray[8]); _resourceForSubMenu.Add(_objectManagerArray[10]); _subMenu.GetResources(_resourceForSubMenu); _subMenu.GetStateOwner(this); //Phần infoBoard _infoBoard = new InfoBoard(); _infoBoard.SetCharacter(_char); List <GameObjectManager> _resourceForInfo = new List <GameObjectManager>(); _resourceForInfo.Add(_objectManagerArray[8]); _resourceForInfo.Add(_objectManagerArray[10]); _resourceForInfo.Add(_objectManagerArray[11]); _infoBoard.GetResources(_resourceForInfo); }