示例#1
0
        /* Author: Christian Tavares | Date June 9, 2018 | Project: TheMatricesTest |
         *
         * This project is designed to draw out 2 x 2 matrices with user input. The program can then multiply these 2 Matrices.
         * The program concept will get more and more advanced as more ideas come to me, this is just a start
         *
         * This class handles reading and writing of any data in the program. This includes both data conversion from user input
         * and writing user input to your matrices.*/

////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

        //This method is used to convert user input into an integer.
        //Once converted, the input can properly be loaded into arrays for your matrices.

        public static void TryIntegerConversion()
        {
            try
            {
                string input = Console.ReadLine();//input

                if (input.Length == 1)
                {
                    int convertedValue = Convert.ToInt32(input);
                    PublicVariables.inputInt = convertedValue;//load public input string
                }
                else
                {
                    MenuPainterClass.ErrorScreen(1);//Error: Invalid # of characters
                    Console.Write("Try again:");
                    TryIntegerConversion();
                }
            }
            catch
            {
                MenuPainterClass.ErrorScreen(2);//Error: Invalid character type
                Console.Write("Try again:");
                TryIntegerConversion();
            }
        }
示例#2
0
        //This method is designed strictly for multiplying your matrices.
        //It contains a catch just in case for some reason it cannot multiply the values loaded into your matrices.

        public static void MultiplyMatrices()
        {
            try
            {
                //Top row

                PublicVariables.result1  = PublicVariables.Matrix1Row1[0] * PublicVariables.Matrix2Row1[2]; //Top-left    * Top-right
                PublicVariables.result1 += PublicVariables.Matrix1Row1[1] * PublicVariables.Matrix2Row2[2]; //Top-mid     * Mid-right
                PublicVariables.result1 += PublicVariables.Matrix1Row1[2] * PublicVariables.Matrix2Row3[2]; //Top-right   * Bottom-right

                PublicVariables.result2  = PublicVariables.Matrix1Row1[0] * PublicVariables.Matrix2Row1[1]; //Top-left    * Top-mid
                PublicVariables.result2 += PublicVariables.Matrix1Row1[1] * PublicVariables.Matrix2Row2[1]; //Top-mid     * Middle
                PublicVariables.result2 += PublicVariables.Matrix1Row1[2] * PublicVariables.Matrix2Row3[1]; //Top-right   * Bottom-mid

                PublicVariables.result3  = PublicVariables.Matrix1Row1[0] * PublicVariables.Matrix2Row1[0]; //Top-left    * Top-left
                PublicVariables.result3 += PublicVariables.Matrix1Row1[1] * PublicVariables.Matrix2Row2[0]; //Top-mid     * Mid-left
                PublicVariables.result3 += PublicVariables.Matrix1Row1[2] * PublicVariables.Matrix2Row3[0]; //Top-right   * Bottom-left

                //Middle row

                PublicVariables.result4  = PublicVariables.Matrix1Row2[0] * PublicVariables.Matrix2Row1[2]; //Mid-left    * Top-right
                PublicVariables.result4 += PublicVariables.Matrix1Row2[1] * PublicVariables.Matrix2Row2[2]; //Middle      * Mid-right
                PublicVariables.result4 += PublicVariables.Matrix1Row2[2] * PublicVariables.Matrix2Row3[2]; //Mid-right   * Bottom-right

                PublicVariables.result5  = PublicVariables.Matrix1Row2[0] * PublicVariables.Matrix2Row1[1]; //Mid-left    * Top-mid
                PublicVariables.result5 += PublicVariables.Matrix1Row2[1] * PublicVariables.Matrix2Row2[1]; //Middle      * Middle
                PublicVariables.result5 += PublicVariables.Matrix1Row2[2] * PublicVariables.Matrix2Row3[1]; //Mid-right   * Bottom-mid

                PublicVariables.result6  = PublicVariables.Matrix1Row2[0] * PublicVariables.Matrix2Row1[0]; //Mid-left    * Top-left
                PublicVariables.result6 += PublicVariables.Matrix1Row2[1] * PublicVariables.Matrix2Row2[0]; //Middle      * Mid-left
                PublicVariables.result6 += PublicVariables.Matrix1Row2[2] * PublicVariables.Matrix2Row3[0]; //Mid-right   * Bottom-left

                //Bottom row

                PublicVariables.result7  = PublicVariables.Matrix1Row3[0] * PublicVariables.Matrix2Row1[2]; //Bottom-left * Top-right
                PublicVariables.result7 += PublicVariables.Matrix1Row3[1] * PublicVariables.Matrix2Row2[2]; //Bottom-mid  * Mid-right
                PublicVariables.result7 += PublicVariables.Matrix1Row3[2] * PublicVariables.Matrix2Row3[2]; //Bottom-right* Bottom-right

                PublicVariables.result8  = PublicVariables.Matrix1Row3[0] * PublicVariables.Matrix2Row1[1]; //Bottom-left * Top-mid
                PublicVariables.result8 += PublicVariables.Matrix1Row3[1] * PublicVariables.Matrix2Row2[1]; //Bottom-mid  * Middle
                PublicVariables.result8 += PublicVariables.Matrix1Row3[2] * PublicVariables.Matrix2Row3[1]; //Bottom-right* Bottom-mid

                PublicVariables.result9  = PublicVariables.Matrix1Row3[0] * PublicVariables.Matrix2Row1[0]; //Bottom-left * Top-left
                PublicVariables.result9 += PublicVariables.Matrix1Row3[1] * PublicVariables.Matrix2Row2[0]; //Bottom-mid  * Mid-left
                PublicVariables.result9 += PublicVariables.Matrix1Row3[2] * PublicVariables.Matrix2Row3[0]; //Bottom-right* Bottom-left
            }
            catch
            {
                MenuPainterClass.ErrorScreen(3);
            }
        }
示例#3
0
        /* Author: Christian Tavares | Date June 9, 2018 | Project: TheMatricesTest |
         *
         * This project is designed to draw out 2 x 2 matrices with user input. The program can then multiply these 2 Matrices.
         * The program concept will get more and more advanced as more ideas come to me, this is just a start
         *
         * This class is only used to call up the class that handles any console menus and DOS splash screens                   */

////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

        static void Main(string[] args)
        {
            MenuPainterClass.Initialization(); //Initialize the program's first screen
        }