static void Main(string[] args) { Console.SetWindowSize(120, 40); Console.ReadKey(); Tavern tavern1 = new Tavern(); tavern1.taName = "tavern1"; Store store1 = new Store(); store1.stName = "store1"; TownSquare town1 = new TownSquare("town1", tavern1, store1); town1.Menu(); Console.ReadKey(); }
public TownSquare(string name, Tavern tavern, Store store) { this.name = name; librarian = new Protagonist(); //Tavern taName = "tavern"; taMercenary = new PlayableChar[taMercQty]; for (int i = 0; i < taMercenary.Length; i++) { taMercenary[i] = new PlayableChar(); } //Store stName = "store"; stArmor = new Armor[8]; stAccessory = new Accessory[8]; stWeapon = new Weapon[8]; //Outskirts outskirts = new Outskirts(); }