public Vector3 GetVelocity(float t) { return(transform.TransformPoint(Bezier.GetFirstDerivative(points[0], points[1], points[2], points[3], t)) - transform.position); }
public Vector3 GetPoint(float t) { return(transform.TransformPoint(Bezier.GetPoint(points[0], points[1], points[2], points[3], t))); }