public override void InitializeResources() { #region Background Engine_Picture background = new Engine_Picture("Background.bmp", Color.FromArgb(0, 255, 0)); Engine_Game.Add(background); Frame backGroundFrame = new Frame(background, 0); Engine_Animation backGroundAnimation = new Engine_Animation(); backGroundAnimation.Add(backGroundFrame); Background bg = new Background(); bg.Add(backGroundAnimation); bg.Position = new Point(800 / 2, 600 / 2); bg.ScaleX = 800.0f / background.Width; bg.ScaleY = 600.0f / background.Height; bg.ZOrder = 10; Engine_Game.Add(bg); Background bg2 = new Background(); bg2.Add(backGroundAnimation); bg2.Position = new Point(800 / 2, -600 / 2); bg2.ScaleX = 800.0f / background.Width; bg2.ScaleY = 600.0f / background.Height; bg2.ZOrder = 10; Engine_Game.Add(bg2); #endregion #region Hero Engine_Picture plane1 = new Engine_Picture("plane1.bmp", Color.FromArgb(0, 255, 0)); Engine_Game.Add(plane1); Engine_Picture plane2 = new Engine_Picture("plane2.bmp", Color.FromArgb(0, 255, 0)); Engine_Game.Add(plane2); Engine_Picture plane3 = new Engine_Picture("plane3.bmp", Color.FromArgb(0, 255, 0)); Engine_Game.Add(plane3); Engine_Picture plane4 = new Engine_Picture("plane4.bmp", Color.FromArgb(0, 255, 0)); Engine_Game.Add(plane4); Engine_Picture plane5 = new Engine_Picture("plane5.bmp", Color.FromArgb(0, 255, 0)); Engine_Game.Add(plane5); Engine_Picture plane6 = new Engine_Picture("plane6.bmp", Color.FromArgb(0, 255, 0)); Engine_Game.Add(plane6); Frame afPlane1 = new Frame(plane1, 5); Frame afPlane2 = new Frame(plane2, 5); Frame afPlane3 = new Frame(plane3, 5); Frame afPlane4 = new Frame(plane4, 5); Frame afPlane5 = new Frame(plane5, 5); Frame afPlane6 = new Frame(plane6, 5); Engine_Animation PlaneAnimation = new Engine_Animation(); PlaneAnimation.Add(afPlane1); PlaneAnimation.Add(afPlane2); PlaneAnimation.Add(afPlane3); PlaneAnimation.Add(afPlane4); PlaneAnimation.Add(afPlane5); PlaneAnimation.Add(afPlane6); PlaneAnimation.Play(); PlaneAnimation.Loop = true; Hero Plane = new Hero(); Plane.Add(PlaneAnimation); Plane.Position = new Point(368, 550); Engine_Game.Add(Plane); Hero_plane = Plane; #endregion #region pilot Engine_Picture pilot1 = new Engine_Picture("pilot1.bmp", Color.FromArgb(0, 255, 0)); Engine_Game.Add(pilot1); Engine_Picture pilot2 = new Engine_Picture("pilot2.bmp", Color.FromArgb(0, 255, 0)); Engine_Game.Add(pilot2); Engine_Picture pilot3 = new Engine_Picture("pilot3.bmp", Color.FromArgb(0, 255, 0)); Engine_Game.Add(pilot3); Frame afPilot1 = new Frame(pilot1, 5); Frame afPilot2 = new Frame(pilot2, 5); Frame afPilot3 = new Frame(pilot3, 5); Engine_Animation PilotAnimation = new Engine_Animation(); PilotAnimation.Add(afPilot1); PilotAnimation.Add(afPilot2); PilotAnimation.Add(afPilot3); PilotAnimation.Play(); PilotAnimation.Loop = true; Engine_Picture PilotHIT1 = new Engine_Picture("pilot1_hit.bmp", Color.FromArgb(0, 255, 0)); Engine_Game.Add(PilotHIT1); Frame afPilotHIT1 = new Frame(PilotHIT1, 10); Engine_Animation PilotHitAnimation = new Engine_Animation(); PilotHitAnimation.Add(afPilotHIT1); PilotHitAnimation.Add(afPilotHIT1); PilotHitAnimation.Add(afPilotHIT1); PilotHitAnimation.Add(afPilotHIT1); PilotHitAnimation.Play(); Pilot pilot = new Pilot(); pilot.Add(PilotAnimation); pilot.Add(PilotHitAnimation); pilot.Position = new Point(45, 105); Engine_Game.Add(pilot); Pilot = pilot; #endregion #region BadGuy Engine_Picture ufo1 = new Engine_Picture("ufo1.bmp", Color.FromArgb(0, 255, 0)); Engine_Game.Add(ufo1); Engine_Picture ufo2 = new Engine_Picture("ufo2.bmp", Color.FromArgb(0, 255, 0)); Engine_Game.Add(ufo2); Engine_Picture ufo3 = new Engine_Picture("ufo3.bmp", Color.FromArgb(0, 255, 0)); Engine_Game.Add(ufo3); Engine_Picture ufo4 = new Engine_Picture("ufo4.bmp", Color.FromArgb(0, 255, 0)); Engine_Game.Add(ufo4); Frame afUFO1 = new Frame(ufo1, 5); Frame afUFO2 = new Frame(ufo2, 5); Frame afUFO3 = new Frame(ufo3, 5); Frame afUFO4 = new Frame(ufo4, 5); Engine_Animation UFOAnimation = new Engine_Animation(); UFOAnimation.Add(afUFO1); UFOAnimation.Add(afUFO2); UFOAnimation.Add(afUFO3); UFOAnimation.Add(afUFO4); UFOAnimation.Play(); UFOAnimation.Loop = true; Engine_Picture UFOExplosion01 = new Engine_Picture("ufo_bang1_2.bmp", Color.FromArgb(0, 255, 0)); Engine_Game.Add(UFOExplosion01); Engine_Picture UFOExplosion02 = new Engine_Picture("ufo_bang2_2.bmp", Color.FromArgb(0, 255, 0)); Engine_Game.Add(UFOExplosion02); Engine_Picture UFOExplosion03 = new Engine_Picture("ufo_bang3_2.bmp", Color.FromArgb(0, 255, 0)); Engine_Game.Add(UFOExplosion03); Frame afUFOExplosion01 = new Frame(UFOExplosion01, 4); Frame afUFOExplosion02 = new Frame(UFOExplosion02, 3); Frame afUFOExplosion03 = new Frame(UFOExplosion03, 4); Engine_Animation UFOExplosion = new Engine_Animation(); UFOExplosion.Add(afUFOExplosion01); UFOExplosion.Add(afUFOExplosion02); UFOExplosion.Add(afUFOExplosion03); UFOExplosion.Play(); BadGuy ufo = new BadGuy(); ufo.Add(UFOAnimation); ufo.Add(UFOExplosion); UFO = ufo; #endregion #region Fire Engine_Picture fire01 = new Engine_Picture("fire01.bmp", Color.FromArgb(0, 255, 0)); Engine_Game.Add(fire01); Engine_Picture fire02 = new Engine_Picture("fire02.bmp", Color.FromArgb(0, 255, 0)); Engine_Game.Add(fire02); Frame affire01 = new Frame(fire01, 5); Frame affire02 = new Frame(fire02, 5); Engine_Animation fireAnimation = new Engine_Animation(); fireAnimation.Add(affire01); fireAnimation.Add(affire02); fireAnimation.Loop = true; fireAnimation.Play(); Shoot fire = new Shoot(); fire.ZOrder = -10; fire.Add(fireAnimation); Fire = fire; #endregion #region sound Shoot = new Engine_Sound("shoot.wav"); Spillet.Add(Shoot); Die = new Engine_Sound("die.wav"); Spillet.Add(Die); HeroHitsUFO = new Engine_Sound("HeroHitsUFO.wav"); Spillet.Add(HeroHitsUFO); UFO_Hits_HERO = new Engine_Sound("UFO_Hits_Hero.wav"); Spillet.Add(UFO_Hits_HERO); Music = new Engine_Music("music.mp3"); Spillet.Add(Music); Music.Play(); #endregion #region text Engine_Font font = new Engine_Font("Courier New", 14.0f, FontStyle.Regular); Spillet.Add(font); FrameRate fRate = new FrameRate(font); Spillet.Add(fRate); Text2D Shots = new Text2D(font); Shots.Text = "Shots: 0"; Shots.Position = new Point(0, 0); Shots.Color = Color.DarkGreen; Spillet.Shots = Shots; Spillet.Add(Shots); Text2D Score = new Text2D(font); Score.Text = "Score: 0"; Score.Position = new Point(0, 15); Score.Color = Color.DarkGreen; Spillet.Score = Score; Spillet.Add(Score); Text2D Level = new Text2D(font); Level.Text = "Level 1"; Level.Position = new Point((800 / 2) - 40, 0); Level.Color = Color.DarkGreen; Spillet.Level = Level; Spillet.Add(Level); Text2D Life = new Text2D(font); Life.Text = "Ekstraliv: " + Ekstraliv.ToString(); Life.Position = new Point(0, 30); Life.Color = Color.DarkGreen; Spillet.Life = Life; Spillet.Add(Life); #endregion }
public static void Add(Engine_Sound sound) { m_Sounds.Add(sound); }
public override void InitializeResources() { #region Background Engine_Picture background = new Engine_Picture("Background.bmp", Color.FromArgb(0, 255, 0)); Engine_Game.Add(background); Frame backGroundFrame = new Frame(background, 0); Engine_Animation backGroundAnimation = new Engine_Animation(); backGroundAnimation.Add(backGroundFrame); Background bg = new Background(); bg.Add(backGroundAnimation); bg.Position = new Point(800 / 2, 600 / 2); bg.ScaleX = 800.0f / background.Width; bg.ScaleY = 600.0f / background.Height; bg.ZOrder = 10; Engine_Game.Add(bg); Background bg2 = new Background(); bg2.Add(backGroundAnimation); bg2.Position = new Point(800 / 2, -600 / 2); bg2.ScaleX = 800.0f / background.Width; bg2.ScaleY = 600.0f / background.Height; bg2.ZOrder = 10; Engine_Game.Add(bg2); #endregion #region Hero Engine_Picture plane1 = new Engine_Picture("plane1.bmp", Color.FromArgb(0, 255, 0)); Engine_Game.Add(plane1); Engine_Picture plane2 = new Engine_Picture("plane2.bmp", Color.FromArgb(0, 255, 0)); Engine_Game.Add(plane2); Engine_Picture plane3 = new Engine_Picture("plane3.bmp", Color.FromArgb(0, 255, 0)); Engine_Game.Add(plane3); Engine_Picture plane4 = new Engine_Picture("plane4.bmp", Color.FromArgb(0, 255, 0)); Engine_Game.Add(plane4); Engine_Picture plane5 = new Engine_Picture("plane5.bmp", Color.FromArgb(0, 255, 0)); Engine_Game.Add(plane5); Engine_Picture plane6 = new Engine_Picture("plane6.bmp", Color.FromArgb(0, 255, 0)); Engine_Game.Add(plane6); Frame afPlane1 = new Frame(plane1, 5); Frame afPlane2 = new Frame(plane2, 5); Frame afPlane3 = new Frame(plane3, 5); Frame afPlane4 = new Frame(plane4, 5); Frame afPlane5 = new Frame(plane5, 5); Frame afPlane6 = new Frame(plane6, 5); Engine_Animation PlaneAnimation = new Engine_Animation(); PlaneAnimation.Add(afPlane1); PlaneAnimation.Add(afPlane2); PlaneAnimation.Add(afPlane3); PlaneAnimation.Add(afPlane4); PlaneAnimation.Add(afPlane5); PlaneAnimation.Add(afPlane6); PlaneAnimation.Play(); PlaneAnimation.Loop = true; Hero Plane = new Hero(); Plane.Add(PlaneAnimation); Plane.Position = new Point(368, 550); Engine_Game.Add(Plane); Hero_plane = Plane; #endregion #region pilot Engine_Picture pilot1 = new Engine_Picture("pilot1.bmp", Color.FromArgb(0, 255, 0)); Engine_Game.Add(pilot1); Engine_Picture pilot2 = new Engine_Picture("pilot2.bmp", Color.FromArgb(0, 255, 0)); Engine_Game.Add(pilot2); Engine_Picture pilot3 = new Engine_Picture("pilot3.bmp", Color.FromArgb(0, 255, 0)); Engine_Game.Add(pilot3); Frame afPilot1 = new Frame(pilot1, 5); Frame afPilot2 = new Frame(pilot2, 5); Frame afPilot3 = new Frame(pilot3, 5); Engine_Animation PilotAnimation = new Engine_Animation(); PilotAnimation.Add(afPilot1); PilotAnimation.Add(afPilot2); PilotAnimation.Add(afPilot3); PilotAnimation.Play(); PilotAnimation.Loop = true; Engine_Picture PilotHIT1 = new Engine_Picture("pilot1_hit.bmp", Color.FromArgb(0, 255, 0)); Engine_Game.Add(PilotHIT1); Frame afPilotHIT1 = new Frame(PilotHIT1, 10); Engine_Animation PilotHitAnimation = new Engine_Animation(); PilotHitAnimation.Add(afPilotHIT1); PilotHitAnimation.Add(afPilotHIT1); PilotHitAnimation.Add(afPilotHIT1); PilotHitAnimation.Add(afPilotHIT1); PilotHitAnimation.Play(); Pilot pilot = new Pilot(); pilot.Add(PilotAnimation); pilot.Add(PilotHitAnimation); pilot.Position = new Point(45, 105); Engine_Game.Add(pilot); Pilot = pilot; #endregion #region BadGuy Engine_Picture ufo1 = new Engine_Picture("ufo1.bmp", Color.FromArgb(0, 255, 0)); Engine_Game.Add(ufo1); Engine_Picture ufo2 = new Engine_Picture("ufo2.bmp", Color.FromArgb(0, 255, 0)); Engine_Game.Add(ufo2); Engine_Picture ufo3 = new Engine_Picture("ufo3.bmp", Color.FromArgb(0, 255, 0)); Engine_Game.Add(ufo3); Engine_Picture ufo4 = new Engine_Picture("ufo4.bmp", Color.FromArgb(0, 255, 0)); Engine_Game.Add(ufo4); Frame afUFO1 = new Frame(ufo1, 5); Frame afUFO2 = new Frame(ufo2, 5); Frame afUFO3 = new Frame(ufo3, 5); Frame afUFO4 = new Frame(ufo4, 5); Engine_Animation UFOAnimation = new Engine_Animation(); UFOAnimation.Add(afUFO1); UFOAnimation.Add(afUFO2); UFOAnimation.Add(afUFO3); UFOAnimation.Add(afUFO4); UFOAnimation.Play(); UFOAnimation.Loop = true; Engine_Picture UFOExplosion01 = new Engine_Picture("ufo_bang1_2.bmp", Color.FromArgb(0, 255, 0)); Engine_Game.Add(UFOExplosion01); Engine_Picture UFOExplosion02 = new Engine_Picture("ufo_bang2_2.bmp", Color.FromArgb(0, 255, 0)); Engine_Game.Add(UFOExplosion02); Engine_Picture UFOExplosion03 = new Engine_Picture("ufo_bang3_2.bmp", Color.FromArgb(0, 255, 0)); Engine_Game.Add(UFOExplosion03); Frame afUFOExplosion01 = new Frame(UFOExplosion01, 4); Frame afUFOExplosion02 = new Frame(UFOExplosion02, 3); Frame afUFOExplosion03 = new Frame(UFOExplosion03, 4); Engine_Animation UFOExplosion = new Engine_Animation(); UFOExplosion.Add(afUFOExplosion01); UFOExplosion.Add(afUFOExplosion02); UFOExplosion.Add(afUFOExplosion03); UFOExplosion.Play(); BadGuy ufo = new BadGuy(); ufo.Add(UFOAnimation); ufo.Add(UFOExplosion); UFO = ufo; #endregion #region Fire Engine_Picture fire01 = new Engine_Picture("fire01.bmp", Color.FromArgb(0, 255, 0)); Engine_Game.Add(fire01); Engine_Picture fire02 = new Engine_Picture("fire02.bmp", Color.FromArgb(0, 255, 0)); Engine_Game.Add(fire02); Frame affire01 = new Frame(fire01, 5); Frame affire02 = new Frame(fire02, 5); Engine_Animation fireAnimation = new Engine_Animation(); fireAnimation.Add(affire01); fireAnimation.Add(affire02); fireAnimation.Loop = true; fireAnimation.Play(); Shoot fire = new Shoot(); fire.ZOrder = -10; fire.Add(fireAnimation); Fire = fire; #endregion #region sound Shoot = new Engine_Sound("shoot.wav"); Spillet.Add(Shoot); Die = new Engine_Sound("die.wav"); Spillet.Add(Die); HeroHitsUFO = new Engine_Sound("HeroHitsUFO.wav"); Spillet.Add(HeroHitsUFO); UFO_Hits_HERO = new Engine_Sound("UFO_Hits_Hero.wav"); Spillet.Add(UFO_Hits_HERO); Music = new Engine_Music("music.mp3"); Spillet.Add(Music); Music.Play(); #endregion #region text Engine_Font font = new Engine_Font("Courier New", 14.0f, FontStyle.Regular); Spillet.Add(font); FrameRate fRate = new FrameRate(font); Spillet.Add(fRate); Text2D Shots = new Text2D(font); Shots.Text = "Shots: 0"; Shots.Position = new Point(0, 0); Shots.Color = Color.DarkGreen; Spillet.Shots = Shots; Spillet.Add(Shots); Text2D Score = new Text2D(font); Score.Text = "Score: 0"; Score.Position = new Point(0, 15); Score.Color = Color.DarkGreen; Spillet.Score = Score; Spillet.Add(Score); Text2D Level = new Text2D(font); Level.Text = "Level 1"; Level.Position = new Point((800/2)-40, 0); Level.Color = Color.DarkGreen; Spillet.Level = Level; Spillet.Add(Level); Text2D Life = new Text2D(font); Life.Text = "Ekstraliv: " + Ekstraliv.ToString(); Life.Position = new Point(0, 30); Life.Color = Color.DarkGreen; Spillet.Life = Life; Spillet.Add(Life); #endregion }
public static void Add(Engine_Sound sound) { m_Sounds.Add(sound); }