public void OneRound(Character Char1, Character Char2) { var rand = new Random(); var luck1 = rand.Next(48); var luck2 = rand.Next(48); if (Char1.Evasion < luck1) { Char1.CalcHealthAfterDmg(Char2.Attack, Char1.Damage_Reduction); } if (Char2.Evasion < luck2) { Char2.CalcHealthAfterDmg(Char1.Attack, Char2.Damage_Reduction); } }