private void Awake() { if (UseSteam) { try { if (SteamAPI.RestartAppIfNecessary(AppId_t.Invalid)) { Application.Quit(); return; } } catch (System.DllNotFoundException e) { Application.Quit(); return; } SteamInitialized = SteamAPI.Init(); SteamLoginComponents.SteamName.text = "Welcome, " + SteamFriends.GetPersonaName() + "!"; SteamRegisterComponents.SteamName.text = "Welcome, " + SteamFriends.GetPersonaName() + "!"; } instance = this; DontDestroyOnLoad(transform.gameObject); if (UseSteam) { LoginComponents.Window.SetActive(false); SteamLoginComponents.Window.SetActive(true); } else { LoginComponents.Window.SetActive(true); SteamLoginComponents.Window.SetActive(false); } RegisterComponents.Window.SetActive(false); SteamRegisterComponents.Window.SetActive(false); }
private void Awake() { instance = this; DontDestroyOnLoad(transform.gameObject); socket = IO.Socket(BackendUrl); }
public void Save() { LoginHandler.RunCoroutine(SaveData()); }
public void GetFriends() { LoginHandler.RunCoroutine(GetFriendData()); }