public override void Render() { base.Render(); diceText = new TextLine(X + 1, Width, Y + 10, $"Players will have {DiceCount} dice"); diceText.Render(); Console.SetCursorPosition(0, 0); }
public override void Render() { base.Render(); scoreBoard.Render(); title.Render(); Console.SetCursorPosition(0, 0); }
public override void Render() { frame.Render(); textLine.Render(); }