public void Add(Control control) { // Prevents infinite looping. If for some reason this does occur, throw exception because itll crash the game anyway if (control == this) { throw new InvalidOperationException(); } // set parent to this. // get other loaded stuff from root control control.parent = this; /* * if(control.graphics == null) * control.graphics = RootControl(control).graphics; * * if(control.contentManager == null) * control.contentManager = RootControl(control).contentManager; * * // get loaded font from root. * if(control.font == null) * control.font = RootControl(this).font; */ // see if controls need to have textures loaded. if (RootControl(this).graphics != null && RootControl(this).contentManager != null) { control.LoadVisuals(); } controls.Add(control); if (RootControl(control).gameTime != null) { control.Update(RootControl(control).gameTime); } /* * if(RootControl(this).graphics != null && RootControl(this).contentManager != null) * control.LoadVisuals(); * * if(RootControl(this).gameTime != null) * control.Update(RootControl(this).gameTime); */ //controls.Add(control.parent = this); }
public void Add(Control control) { // Prevents infinite looping. If for some reason this does occur, throw exception because itll crash the game anyway if (control == this) throw new InvalidOperationException(); // set parent to this. // get other loaded stuff from root control control.parent = this; /* if(control.graphics == null) control.graphics = RootControl(control).graphics; if(control.contentManager == null) control.contentManager = RootControl(control).contentManager; // get loaded font from root. if(control.font == null) control.font = RootControl(this).font; */ // see if controls need to have textures loaded. if (RootControl(this).graphics != null && RootControl(this).contentManager != null) control.LoadVisuals(); controls.Add(control); if (RootControl(control).gameTime != null) control.Update(RootControl(control).gameTime); /* if(RootControl(this).graphics != null && RootControl(this).contentManager != null) control.LoadVisuals(); if(RootControl(this).gameTime != null) control.Update(RootControl(this).gameTime); */ //controls.Add(control.parent = this); }