public UnitsManager(ConsoleBox CB, LandManager LM) { Ally = new List <IUnit>(); Enemy = new List <IUnit>(); Prototype = new List <UnitPrototype>(); ConsoleBox = CB; LandManager = LM; ConsoleBox.WriteLineToConsole("UnitManager READY!"); }
public SimulatorManager(ConsoleBox CB, CheckedListBox DBA, CheckedListBox UBA, CheckedListBox DBB, CheckedListBox UBB) { ConsoleBox = CB; DefPosBoxA = DBA; UnitsBoxA = UBA; DefPosBoxE = DBB; UnitsBoxE = UBB; LandManager = new LandManager(ConsoleBox); UnitManager = new UnitsManager(ConsoleBox, LandManager); DefenceManager = new DefPosManager(ConsoleBox); OnSimulationDone += ProcessResult; ConsoleBox.WriteLineToConsole("Simulator Manager READY!"); ConsoleBox.WriteLineToConsole("SYSTEM READY!", ConsoleBox.LineType.Bold); }