/// <summary>
 /// Create PDF document from given HTML.<br/>
 /// </summary>
 /// <param name="html">HTML source to create PDF from</param>
 /// <param name="pageSize">the page size to use for each page in the generated pdf </param>
 /// <param name="margin">the margin to use between the HTML and the edges of each page</param>
 /// <param name="cssData">optional: the style to use for html rendering (default - use W3 default style)</param>
 /// <param name="stylesheetLoad">optional: can be used to overwrite stylesheet resolution logic</param>
 /// <param name="imageLoad">optional: can be used to overwrite image resolution logic</param>
 /// <returns>the generated image of the html</returns>
 public static PdfDocument GeneratePdf(string html, PageSize pageSize, int margin = 20, CssData cssData = null, EventHandler<HtmlStylesheetLoadEventArgs> stylesheetLoad = null, EventHandler<HtmlImageLoadEventArgs> imageLoad = null)
 {
     var config = new PdfGenerateConfig();
     config.PageSize = pageSize;
     config.SetMargins(margin);
     return GeneratePdf(html, config, cssData, stylesheetLoad, imageLoad);
 }
        /// <summary>
        /// Create PDF pages from given HTML and appends them to the provided PDF document.<br/>
        /// </summary>
        /// <param name="document">PDF document to append pages to</param>
        /// <param name="html">HTML source to create PDF from</param>
        /// <param name="config">the configuration to use for the PDF generation (page size/page orientation/margins/etc.)</param>
        /// <param name="cssData">optional: the style to use for html rendering (default - use W3 default style)</param>
        /// <param name="stylesheetLoad">optional: can be used to overwrite stylesheet resolution logic</param>
        /// <param name="imageLoad">optional: can be used to overwrite image resolution logic</param>
        /// <returns>the generated image of the html</returns>
        public static void AddPdfPages(PdfDocument document, string html, PdfGenerateConfig config, CssData cssData = null, EventHandler<HtmlStylesheetLoadEventArgs> stylesheetLoad = null, EventHandler<HtmlImageLoadEventArgs> imageLoad = null)
        {
            XSize orgPageSize;
            // get the size of each page to layout the HTML in
            if (config.PageSize != PageSize.Undefined)
                orgPageSize = PageSizeConverter.ToSize(config.PageSize);
            else
                orgPageSize = config.ManualPageSize;

            if (config.PageOrientation == PageOrientation.Landscape)
            {
                // invert pagesize for landscape
                orgPageSize = new XSize(orgPageSize.Height, orgPageSize.Width);
            }

            var pageSize = new XSize(orgPageSize.Width - config.MarginLeft - config.MarginRight, orgPageSize.Height - config.MarginTop - config.MarginBottom);

            if (!string.IsNullOrEmpty(html))
            {
                using (var container = new HtmlContainer())
                {
                    if (stylesheetLoad != null)
                        container.StylesheetLoad += stylesheetLoad;
                    if (imageLoad != null)
                        container.ImageLoad += imageLoad;

                    container.Location = new XPoint(config.MarginLeft, config.MarginTop);
                    container.MaxSize = new XSize(pageSize.Width, 0);
                    container.SetHtml(html, cssData);
                    container.PageSize = pageSize;
                    container.MarginBottom = config.MarginBottom;
                    container.MarginLeft = config.MarginLeft;
                    container.MarginRight = config.MarginRight;
                    container.MarginTop = config.MarginTop;

                    // layout the HTML with the page width restriction to know how many pages are required
                    using (var measure = XGraphics.CreateMeasureContext(pageSize, XGraphicsUnit.Point, XPageDirection.Downwards))
                    {
                        container.PerformLayout(measure);
                    }

                    // while there is un-rendered HTML, create another PDF page and render with proper offset for the next page
                    double scrollOffset = 0;
                    while (scrollOffset > -container.ActualSize.Height)
                    {
                        var page = document.AddPage();
                        page.Height = orgPageSize.Height;
                        page.Width = orgPageSize.Width;

                        using (var g = XGraphics.FromPdfPage(page))
                        {
                            //g.IntersectClip(new XRect(config.MarginLeft, config.MarginTop, pageSize.Width, pageSize.Height));
                            g.IntersectClip(new XRect(0, 0, page.Width, page.Height));

                            container.ScrollOffset = new XPoint(0, scrollOffset);
                            container.PerformPaint(g);
                        }
                        scrollOffset -= pageSize.Height;
                    }

                    // add web links and anchors
                    HandleLinks(document, container, orgPageSize, pageSize);
                }
            }
        }
        /// <summary>
        /// Create PDF document from given HTML.<br/>
        /// </summary>
        /// <param name="html">HTML source to create PDF from</param>
        /// <param name="config">the configuration to use for the PDF generation (page size/page orientation/margins/etc.)</param>
        /// <param name="cssData">optional: the style to use for html rendering (default - use W3 default style)</param>
        /// <param name="stylesheetLoad">optional: can be used to overwrite stylesheet resolution logic</param>
        /// <param name="imageLoad">optional: can be used to overwrite image resolution logic</param>
        /// <returns>the generated image of the html</returns>
        public static PdfDocument GeneratePdf(string html, PdfGenerateConfig config, CssData cssData = null, EventHandler<HtmlStylesheetLoadEventArgs> stylesheetLoad = null, EventHandler<HtmlImageLoadEventArgs> imageLoad = null)
        {
            // create PDF document to render the HTML into
            var document = new PdfDocument();

            // add rendered PDF pages to document
            AddPdfPages(document, html, config, cssData, stylesheetLoad, imageLoad);

            return document;
        }
示例#4
1
        /// <summary>
        /// Create PDF pages from given HTML and appends them to the provided PDF document.<br/>
        /// </summary>
        /// <param name="document">PDF document to append pages to</param>
        /// <param name="html">HTML source to create PDF from</param>
        /// <param name="config">the configuration to use for the PDF generation (page size/page orientation/margins/etc.)</param>
        /// <param name="cssData">optional: the style to use for html rendering (default - use W3 default style)</param>
        /// <param name="stylesheetLoad">optional: can be used to overwrite stylesheet resolution logic</param>
        /// <param name="imageLoad">optional: can be used to overwrite image resolution logic</param>
        /// <returns>the generated image of the html</returns>
        public static void AddPdfPages(PdfDocument document, string html, PdfGenerateConfig config, CssData cssData = null, EventHandler<HtmlStylesheetLoadEventArgs> stylesheetLoad = null, EventHandler<HtmlImageLoadEventArgs> imageLoad = null)
        {
            XSize orgPageSize;
            // get the size of each page to layout the HTML in
            if (config.PageSize != PageSize.Undefined)
                orgPageSize = PageSizeConverter.ToSize(config.PageSize);
            else
                orgPageSize = config.ManualPageSize;

            if (config.PageOrientation == PageOrientation.Landscape)
            {
                // invert pagesize for landscape
                orgPageSize = new XSize(orgPageSize.Height, orgPageSize.Width);
            }

            var pageSize = new XSize(orgPageSize.Width - config.MarginLeft - config.MarginRight, orgPageSize.Height - config.MarginTop - config.MarginBottom);

            if (!string.IsNullOrEmpty(html))
            {
                using (var container = new HtmlContainer())
                {
                    if (stylesheetLoad != null)
                        container.StylesheetLoad += stylesheetLoad;
                    if (imageLoad != null)
                        container.ImageLoad += imageLoad;

                    container.Location = new XPoint(config.MarginLeft, config.MarginTop);
                    container.MaxSize = new XSize(pageSize.Width, 0);
                    container.SetHtml(html, cssData);
                    container.PageSize = pageSize;                    
                    container.MarginBottom = config.MarginBottom;  
                    container.MarginLeft = config.MarginLeft;
                    container.MarginRight = config.MarginRight;
                    container.MarginTop = config.MarginTop;

                    // layout the HTML with the page width restriction to know how many pages are required
                    var measure = XGraphics.CreateMeasureContext(pageSize, XGraphicsUnit.Point, XPageDirection.Downwards);              
                    container.PerformLayout(measure);                    

                    // while there is un-rendered HTML, create another PDF page and render with proper offset for the next page
                    double scrollOffset = 0;
                    //SL: if there is more than one page, increase the bottom margin to allow space for the page number
                    container.MarginBottom += scrollOffset > -container.ActualSize.Height ?  20 : 0;
                    container.PerformLayout(measure); //SL: This still does not increase the margin for the first page of a multi page.. welp
                    while (scrollOffset > -container.ActualSize.Height)
                    {
                        var page = document.AddPage();
                        page.Height = orgPageSize.Height;
                        page.Width = orgPageSize.Width;

                        using (var g = XGraphics.FromPdfPage(page))
                        {
                            //g.IntersectClip(new XRect(config.MarginLeft, config.MarginTop, pageSize.Width, pageSize.Height));
                            g.IntersectClip(new XRect(0, 0, page.Width, page.Height));

                            container.ScrollOffset = new XPoint(0, scrollOffset);
                            container.PerformPaint(g);
                        }
                        scrollOffset -= pageSize.Height;
                    }

                    if (config.AddPageCountFoooter && document.PageCount > 1)  //Only add page numbers if more than one page
                        AddPageCountFoooter(document, pageSize);

                    // SL: Set config option to handle links or not as it crashes for 
                    // some valid html links. 
                    // TODO: Investigate reason for crashing. 
                    if (config.HandleLinks)
                        HandleLinks(document, container, orgPageSize, pageSize);
                }
            }
        }
示例#5
0
 /// <summary>
 /// Renders the specified HTML into a new image of unknown size that will be determined by max width/height and HTML layout.<br/>
 /// If <paramref name="maxWidth"/> is zero the html will use all the required width, otherwise it will perform line 
 /// wrap as specified in the html<br/>
 /// If <paramref name="maxHeight"/> is zero the html will use all the required height, otherwise it will clip at the
 /// given max height not rendering the html below it.<br/>
 /// <p>
 /// Limitation: The image cannot have transparent background, by default it will be white.<br/>
 /// See "Rendering to image" remarks section on <see cref="HtmlRender"/>.<br/>
 /// </p>
 /// </summary>
 /// <param name="html">HTML source to render</param>
 /// <param name="maxWidth">optional: the max width of the rendered html, if not zero and html cannot be layout within the limit it will be clipped</param>
 /// <param name="maxHeight">optional: the max height of the rendered html, if not zero and html cannot be layout within the limit it will be clipped</param>
 /// <param name="backgroundColor">optional: the color to fill the image with (default - white)</param>
 /// <param name="cssData">optional: the style to use for html rendering (default - use W3 default style)</param>
 /// <param name="stylesheetLoad">optional: can be used to overwrite stylesheet resolution logic</param>
 /// <param name="imageLoad">optional: can be used to overwrite image resolution logic</param>
 /// <returns>the generated image of the html</returns>
 /// <exception cref="ArgumentOutOfRangeException">if <paramref name="backgroundColor"/> is <see cref="Color.Transparent"/></exception>.
 public static Image RenderToImage(string html, int maxWidth = 0, int maxHeight = 0, Color backgroundColor = new Color(), CssData cssData = null,
     EventHandler<HtmlStylesheetLoadEventArgs> stylesheetLoad = null, EventHandler<HtmlImageLoadEventArgs> imageLoad = null)
 {
     return RenderToImage(html, Size.Empty, new Size(maxWidth, maxHeight), backgroundColor, cssData, stylesheetLoad, imageLoad);
 }
示例#6
0
        /// <summary>
        /// Renders the specified HTML into a new image of the requested size.<br/>
        /// The HTML will be layout by the given size but will be clipped if cannot fit.<br/>
        /// <p>
        /// Limitation: The image cannot have transparent background, by default it will be white.<br/>
        /// See "Rendering to image" remarks section on <see cref="HtmlRender"/>.<br/>
        /// </p>
        /// </summary>
        /// <param name="html">HTML source to render</param>
        /// <param name="size">The size of the image to render into, layout html by width and clipped by height</param>
        /// <param name="backgroundColor">optional: the color to fill the image with (default - white)</param>
        /// <param name="cssData">optional: the style to use for html rendering (default - use W3 default style)</param>
        /// <param name="stylesheetLoad">optional: can be used to overwrite stylesheet resolution logic</param>
        /// <param name="imageLoad">optional: can be used to overwrite image resolution logic</param>
        /// <returns>the generated image of the html</returns>
        /// <exception cref="ArgumentOutOfRangeException">if <paramref name="backgroundColor"/> is <see cref="Color.Transparent"/></exception>.
        public static Image RenderToImage(string html, Size size, Color backgroundColor = new Color(), CssData cssData = null,
            EventHandler<HtmlStylesheetLoadEventArgs> stylesheetLoad = null, EventHandler<HtmlImageLoadEventArgs> imageLoad = null)
        {
            if (backgroundColor == Color.Transparent)
                throw new ArgumentOutOfRangeException("backgroundColor", "Transparent background in not supported");

            // create the final image to render into
            var image = new Bitmap(size.Width, size.Height, PixelFormat.Format32bppArgb);

            if (!string.IsNullOrEmpty(html))
            {
                // create memory buffer from desktop handle that supports alpha channel
                IntPtr dib;
                var memoryHdc = Win32Utils.CreateMemoryHdc(IntPtr.Zero, image.Width, image.Height, out dib);
                try
                {
                    // create memory buffer graphics to use for HTML rendering
                    using (var memoryGraphics = Graphics.FromHdc(memoryHdc))
                    {
                        memoryGraphics.Clear(backgroundColor != Color.Empty ? backgroundColor : Color.White);

                        // render HTML into the memory buffer
                        RenderHtml(memoryGraphics, html, PointF.Empty, size, cssData, true, stylesheetLoad, imageLoad);
                    }

                    // copy from memory buffer to image
                    CopyBufferToImage(memoryHdc, image);
                }
                finally
                {
                    Win32Utils.ReleaseMemoryHdc(memoryHdc, dib);
                }
            }

            return image;
        }
示例#7
0
        /// <summary>
        /// Renders the specified HTML into a new image of the requested size.<br/>
        /// The HTML will be layout by the given size but will be clipped if cannot fit.<br/>
        /// </summary>
        /// <param name="html">HTML source to render</param>
        /// <param name="size">The size of the image to render into, layout html by width and clipped by height</param>
        /// <param name="cssData">optional: the style to use for html rendering (default - use W3 default style)</param>
        /// <param name="stylesheetLoad">optional: can be used to overwrite stylesheet resolution logic</param>
        /// <param name="imageLoad">optional: can be used to overwrite image resolution logic</param>
        /// <returns>the generated image of the html</returns>
        public static BitmapFrame RenderToImage(string html, Size size, CssData cssData = null,
            EventHandler<HtmlStylesheetLoadEventArgs> stylesheetLoad = null, EventHandler<HtmlImageLoadEventArgs> imageLoad = null)
        {
            var renderTarget = new RenderTargetBitmap((int)size.Width, (int)size.Height, 96, 96, PixelFormats.Pbgra32);

            if (!string.IsNullOrEmpty(html))
            {
                // render HTML into the visual
                DrawingVisual drawingVisual = new DrawingVisual();
                using (DrawingContext g = drawingVisual.RenderOpen())
                {
                    RenderHtml(g, html, new Point(), size, cssData, stylesheetLoad, imageLoad);
                }

                // render visual into target bitmap
                renderTarget.Render(drawingVisual);
            }

            return BitmapFrame.Create(renderTarget);
        }
 /// <summary>
 /// Init with optional document and stylesheet.
 /// </summary>
 /// <param name="htmlSource">the html to init with, init empty if not given</param>
 /// <param name="baseCssData">optional: the stylesheet to init with, init default if not given</param>
 public void SetHtml(string htmlSource, CssData baseCssData = null)
 {
     _htmlContainerInt.SetHtml(htmlSource, baseCssData);
 }
        /// <summary>
        /// Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
        /// </summary>
        private void Dispose(bool all)
        {
            try
            {
                if (all)
                {
                    LinkClicked = null;
                    Refresh = null;
                    RenderError = null;
                    StylesheetLoad = null;
                    ImageLoad = null;
                }

                _cssData = null;
                if (_root != null)
                    _root.Dispose();
                _root = null;
                if (_selectionHandler != null)
                    _selectionHandler.Dispose();
                _selectionHandler = null;
            }
            catch
            { }
        }
示例#10
0
        /// <summary>
        /// Renders the specified HTML source on the specified location and max size restriction.<br/>
        /// If <paramref name="maxSize"/>.Width is zero the html will use all the required width, otherwise it will perform line 
        /// wrap as specified in the html<br/>
        /// If <paramref name="maxSize"/>.Height is zero the html will use all the required height, otherwise it will clip at the
        /// given max height not rendering the html below it.<br/>
        /// Clip the graphics so the html will not be rendered outside the max height bound given.<br/>
        /// Returned is the actual width and height of the rendered html.<br/>
        /// </summary>
        /// <param name="g">Device to render with</param>
        /// <param name="html">HTML source to render</param>
        /// <param name="location">the top-left most location to start render the html at</param>
        /// <param name="maxSize">the max size of the rendered html (if height above zero it will be clipped)</param>
        /// <param name="cssData">optional: the style to use for html rendering (default - use W3 default style)</param>
        /// <param name="useGdiPlusTextRendering">true - use GDI+ text rendering, false - use GDI text rendering</param>
        /// <param name="stylesheetLoad">optional: can be used to overwrite stylesheet resolution logic</param>
        /// <param name="imageLoad">optional: can be used to overwrite image resolution logic</param>
        /// <returns>the actual size of the rendered html</returns>
        private static SizeF RenderClip(Graphics g, string html, PointF location, SizeF maxSize, CssData cssData, bool useGdiPlusTextRendering, EventHandler<HtmlStylesheetLoadEventArgs> stylesheetLoad, EventHandler<HtmlImageLoadEventArgs> imageLoad)
        {
            Region prevClip = null;
            if (maxSize.Height > 0)
            {
                prevClip = g.Clip;
                g.SetClip(new RectangleF(location, maxSize));
            }

            var actualSize = RenderHtml(g, html, location, maxSize, cssData, useGdiPlusTextRendering, stylesheetLoad, imageLoad);

            if (prevClip != null)
            {
                g.SetClip(prevClip, CombineMode.Replace);
            }

            return actualSize;
        }
示例#11
0
 /// <summary>
 /// Renders the specified HTML into a new image of unknown size that will be determined by max width/height and HTML layout.<br/>
 /// If <paramref name="maxWidth"/> is zero the html will use all the required width, otherwise it will perform line 
 /// wrap as specified in the html<br/>
 /// If <paramref name="maxHeight"/> is zero the html will use all the required height, otherwise it will clip at the
 /// given max height not rendering the html below it.<br/>
 /// The generated image have transparent background that the html is rendered on.<br/>
 /// GDI+ text rending can be controlled by providing <see cref="TextRenderingHint"/>.<br/>
 /// See "Rendering to image" remarks section on <see cref="HtmlRender"/>.<br/>
 /// </summary>
 /// <param name="html">HTML source to render</param>
 /// <param name="maxWidth">optional: the max width of the rendered html, if not zero and html cannot be layout within the limit it will be clipped</param>
 /// <param name="maxHeight">optional: the max height of the rendered html, if not zero and html cannot be layout within the limit it will be clipped</param>
 /// <param name="textRenderingHint">optional: (default - SingleBitPerPixelGridFit)</param>
 /// <param name="cssData">optional: the style to use for html rendering (default - use W3 default style)</param>
 /// <param name="stylesheetLoad">optional: can be used to overwrite stylesheet resolution logic</param>
 /// <param name="imageLoad">optional: can be used to overwrite image resolution logic</param>
 /// <returns>the generated image of the html</returns>
 public static Image RenderToImageGdiPlus(string html, int maxWidth = 0, int maxHeight = 0, TextRenderingHint textRenderingHint = TextRenderingHint.AntiAlias, CssData cssData = null,
     EventHandler<HtmlStylesheetLoadEventArgs> stylesheetLoad = null, EventHandler<HtmlImageLoadEventArgs> imageLoad = null)
 {
     return RenderToImageGdiPlus(html, Size.Empty, new Size(maxWidth, maxHeight), textRenderingHint, cssData, stylesheetLoad, imageLoad);
 }
示例#12
0
 /// <summary>
 /// Create deep copy of the css data with cloned css blocks.
 /// </summary>
 /// <returns>cloned object</returns>
 public CssData Clone()
 {
     var clone = new CssData();
     foreach (var mid in _mediaBlocks)
     {
         var cloneMid = new Dictionary<string, List<CssBlock>>(StringComparer.OrdinalIgnoreCase);
         foreach (var blocks in mid.Value)
         {
             var cloneList = new List<CssBlock>();
             foreach (var cssBlock in blocks.Value)
             {
                 cloneList.Add(cssBlock.Clone());
             }
             cloneMid[blocks.Key] = cloneList;
         }
         clone._mediaBlocks[mid.Key] = cloneMid;
     }
     return clone;
 }
示例#13
0
        /// <summary>
        /// Combine this CSS data blocks with <paramref name="other"/> CSS blocks for each media.<br/>
        /// Merge blocks if exists in both.
        /// </summary>
        /// <param name="other">the CSS data to combine with</param>
        public void Combine(CssData other)
        {
            ArgChecker.AssertArgNotNull(other, "other");

            // for each media block
            foreach (var mediaBlock in other.MediaBlocks)
            {
                // for each css class in the media block
                foreach (var bla in mediaBlock.Value)
                {
                    // for each css block of the css class
                    foreach (var cssBlock in bla.Value)
                    {
                        // combine with this
                        AddCssBlock(mediaBlock.Key, cssBlock);
                    }
                }
            }
        }
示例#14
0
        /// <summary>
        /// Renders the specified HTML source on the specified location and max size restriction.<br/>
        /// If <paramref name="maxSize"/>.Width is zero the html will use all the required width, otherwise it will perform line 
        /// wrap as specified in the html<br/>
        /// If <paramref name="maxSize"/>.Height is zero the html will use all the required height, otherwise it will clip at the
        /// given max height not rendering the html below it.<br/>
        /// Returned is the actual width and height of the rendered html.<br/>
        /// </summary>
        /// <param name="g">Device to render with</param>
        /// <param name="html">HTML source to render</param>
        /// <param name="location">the top-left most location to start render the html at</param>
        /// <param name="maxSize">the max size of the rendered html (if height above zero it will be clipped)</param>
        /// <param name="cssData">optional: the style to use for html rendering (default - use W3 default style)</param>
        /// <param name="stylesheetLoad">optional: can be used to overwrite stylesheet resolution logic</param>
        /// <param name="imageLoad">optional: can be used to overwrite image resolution logic</param>
        /// <returns>the actual size of the rendered html</returns>
        private static Size RenderHtml(DrawingContext g, string html, Point location, Size maxSize, CssData cssData, EventHandler<HtmlStylesheetLoadEventArgs> stylesheetLoad, EventHandler<HtmlImageLoadEventArgs> imageLoad)
        {
            Size actualSize = Size.Empty;

            if (!string.IsNullOrEmpty(html))
            {
                using (var container = new HtmlContainer())
                {
                    container.Location = location;
                    container.MaxSize = maxSize;
                    container.AvoidAsyncImagesLoading = true;
                    container.AvoidImagesLateLoading = true;

                    if (stylesheetLoad != null)
                        container.StylesheetLoad += stylesheetLoad;
                    if (imageLoad != null)
                        container.ImageLoad += imageLoad;

                    container.SetHtml(html, cssData);
                    container.PerformLayout();
                    container.PerformPaint(g, new Rect(0, 0, double.MaxValue, double.MaxValue));

                    actualSize = container.ActualSize;
                }
            }

            return actualSize;
        }
示例#15
0
        /// <summary>
        /// Renders the specified HTML source on the specified location and max size restriction.<br/>
        /// If <paramref name="maxSize"/>.Width is zero the html will use all the required width, otherwise it will perform line 
        /// wrap as specified in the html<br/>
        /// If <paramref name="maxSize"/>.Height is zero the html will use all the required height, otherwise it will clip at the
        /// given max height not rendering the html below it.<br/>
        /// Clip the graphics so the html will not be rendered outside the max height bound given.<br/>
        /// Returned is the actual width and height of the rendered html.<br/>
        /// </summary>
        /// <param name="g">Device to render with</param>
        /// <param name="html">HTML source to render</param>
        /// <param name="location">the top-left most location to start render the html at</param>
        /// <param name="maxSize">the max size of the rendered html (if height above zero it will be clipped)</param>
        /// <param name="cssData">optional: the style to use for html rendering (default - use W3 default style)</param>
        /// <param name="stylesheetLoad">optional: can be used to overwrite stylesheet resolution logic</param>
        /// <param name="imageLoad">optional: can be used to overwrite image resolution logic</param>
        /// <returns>the actual size of the rendered html</returns>
        private static Size RenderClip(DrawingContext g, string html, Point location, Size maxSize, CssData cssData, EventHandler<HtmlStylesheetLoadEventArgs> stylesheetLoad, EventHandler<HtmlImageLoadEventArgs> imageLoad)
        {
            if (maxSize.Height > 0)
                g.PushClip(new RectangleGeometry(new Rect(location, maxSize)));

            var actualSize = RenderHtml(g, html, location, maxSize, cssData, stylesheetLoad, imageLoad);

            if (maxSize.Height > 0)
                g.Pop();

            return actualSize;
        }
示例#16
0
        /// <summary>
        /// Renders the specified HTML into a new image of unknown size that will be determined by min/max width/height and HTML layout.<br/>
        /// If <paramref name="maxSize.Width"/> is zero the html will use all the required width, otherwise it will perform line 
        /// wrap as specified in the html<br/>
        /// If <paramref name="maxSize.Height"/> is zero the html will use all the required height, otherwise it will clip at the
        /// given max height not rendering the html below it.<br/>
        /// If <paramref name="minSize"/> (Width/Height) is above zero the rendered image will not be smaller than the given min size.<br/>
        /// <p>
        /// Limitation: The image cannot have transparent background, by default it will be white.<br/>
        /// See "Rendering to image" remarks section on <see cref="HtmlRender"/>.<br/>
        /// </p>
        /// </summary>
        /// <param name="html">HTML source to render</param>
        /// <param name="minSize">optional: the min size of the rendered html (zero - not limit the width/height)</param>
        /// <param name="maxSize">optional: the max size of the rendered html, if not zero and html cannot be layout within the limit it will be clipped (zero - not limit the width/height)</param>
        /// <param name="backgroundColor">optional: the color to fill the image with (default - white)</param>
        /// <param name="cssData">optional: the style to use for html rendering (default - use W3 default style)</param>
        /// <param name="stylesheetLoad">optional: can be used to overwrite stylesheet resolution logic</param>
        /// <param name="imageLoad">optional: can be used to overwrite image resolution logic</param>
        /// <returns>the generated image of the html</returns>
        public static BitmapFrame RenderToImage(string html, Size minSize, Size maxSize, Color backgroundColor = new Color(), CssData cssData = null,
            EventHandler<HtmlStylesheetLoadEventArgs> stylesheetLoad = null, EventHandler<HtmlImageLoadEventArgs> imageLoad = null)
        {
            RenderTargetBitmap renderTarget;
            if (!string.IsNullOrEmpty(html))
            {
                using (var container = new HtmlContainer())
                {
                    container.AvoidAsyncImagesLoading = true;
                    container.AvoidImagesLateLoading = true;

                    if (stylesheetLoad != null)
                        container.StylesheetLoad += stylesheetLoad;
                    if (imageLoad != null)
                        container.ImageLoad += imageLoad;
                    container.SetHtml(html, cssData);

                    var finalSize = MeasureHtmlByRestrictions(container, minSize, maxSize);
                    container.MaxSize = finalSize;

                    renderTarget = new RenderTargetBitmap((int)finalSize.Width, (int)finalSize.Height, 96, 96, PixelFormats.Pbgra32);

                    // render HTML into the visual
                    DrawingVisual drawingVisual = new DrawingVisual();
                    using (DrawingContext g = drawingVisual.RenderOpen())
                    {
                        container.PerformPaint(g, new Rect(new Size(maxSize.Width > 0 ? maxSize.Width : double.MaxValue, maxSize.Height > 0 ? maxSize.Height : double.MaxValue)));
                    }

                    // render visual into target bitmap
                    renderTarget.Render(drawingVisual);
                }
            }
            else
            {
                renderTarget = new RenderTargetBitmap(0, 0, 96, 96, PixelFormats.Pbgra32);
            }

            return BitmapFrame.Create(renderTarget);
        }
示例#17
0
        /// <summary>
        /// Renders the specified HTML into a new image of unknown size that will be determined by min/max width/height and HTML layout.<br/>
        /// If <paramref name="maxSize.Width"/> is zero the html will use all the required width, otherwise it will perform line 
        /// wrap as specified in the html<br/>
        /// If <paramref name="maxSize.Height"/> is zero the html will use all the required height, otherwise it will clip at the
        /// given max height not rendering the html below it.<br/>
        /// If <paramref name="minSize"/> (Width/Height) is above zero the rendered image will not be smaller than the given min size.<br/>
        /// <p>
        /// Limitation: The image cannot have transparent background, by default it will be white.<br/>
        /// See "Rendering to image" remarks section on <see cref="HtmlRender"/>.<br/>
        /// </p>
        /// </summary>
        /// <param name="html">HTML source to render</param>
        /// <param name="minSize">optional: the min size of the rendered html (zero - not limit the width/height)</param>
        /// <param name="maxSize">optional: the max size of the rendered html, if not zero and html cannot be layout within the limit it will be clipped (zero - not limit the width/height)</param>
        /// <param name="backgroundColor">optional: the color to fill the image with (default - white)</param>
        /// <param name="cssData">optional: the style to use for html rendering (default - use W3 default style)</param>
        /// <param name="stylesheetLoad">optional: can be used to overwrite stylesheet resolution logic</param>
        /// <param name="imageLoad">optional: can be used to overwrite image resolution logic</param>
        /// <returns>the generated image of the html</returns>
        /// <exception cref="ArgumentOutOfRangeException">if <paramref name="backgroundColor"/> is <see cref="Color.Transparent"/></exception>.
        public static Image RenderToImage(string html, Size minSize, Size maxSize, Color backgroundColor = new Color(), CssData cssData = null,
            EventHandler<HtmlStylesheetLoadEventArgs> stylesheetLoad = null, EventHandler<HtmlImageLoadEventArgs> imageLoad = null)
        {
            if (backgroundColor == Color.Transparent)
                throw new ArgumentOutOfRangeException("backgroundColor", "Transparent background in not supported");

            if (string.IsNullOrEmpty(html))
                return new Bitmap(0, 0, PixelFormat.Format32bppArgb);

            using (var container = new HtmlContainer())
            {
                container.AvoidAsyncImagesLoading = true;
                container.AvoidImagesLateLoading = true;

                if (stylesheetLoad != null)
                    container.StylesheetLoad += stylesheetLoad;
                if (imageLoad != null)
                    container.ImageLoad += imageLoad;
                container.SetHtml(html, cssData);

                var finalSize = MeasureHtmlByRestrictions(container, minSize, maxSize);
                container.MaxSize = finalSize;

                // create the final image to render into by measured size
                var image = new Bitmap(finalSize.Width, finalSize.Height, PixelFormat.Format32bppArgb);

                // create memory buffer from desktop handle that supports alpha channel
                IntPtr dib;
                var memoryHdc = Win32Utils.CreateMemoryHdc(IntPtr.Zero, image.Width, image.Height, out dib);
                try
                {
                    // render HTML into the memory buffer
                    using (var memoryGraphics = Graphics.FromHdc(memoryHdc))
                    {
                        memoryGraphics.Clear(backgroundColor != Color.Empty ? backgroundColor : Color.White);
                        container.PerformPaint(memoryGraphics);
                    }

                    // copy from memory buffer to image
                    CopyBufferToImage(memoryHdc, image);
                }
                finally
                {
                    Win32Utils.ReleaseMemoryHdc(memoryHdc, dib);
                }

                return image;
            }
        }
示例#18
0
 /// <summary>
 /// Measure the size (width and height) required to draw the given html under given max width restriction.<br/>
 /// If no max width restriction is given the layout will use the maximum possible width required by the content,
 /// it can be the longest text line or full image width.<br/>
 /// Use GDI+ text rending, use <see cref="Graphics.TextRenderingHint"/> to control text rendering.
 /// </summary>
 /// <param name="g">Device to use for measure</param>
 /// <param name="html">HTML source to render</param>
 /// <param name="maxWidth">optional: bound the width of the html to render in (default - 0, unlimited)</param>
 /// <param name="cssData">optional: the style to use for html rendering (default - use W3 default style)</param>
 /// <param name="stylesheetLoad">optional: can be used to overwrite stylesheet resolution logic</param>
 /// <param name="imageLoad">optional: can be used to overwrite image resolution logic</param>
 /// <returns>the size required for the html</returns>
 public static SizeF MeasureGdiPlus(Graphics g, string html, float maxWidth = 0, CssData cssData = null,
     EventHandler<HtmlStylesheetLoadEventArgs> stylesheetLoad = null, EventHandler<HtmlImageLoadEventArgs> imageLoad = null)
 {
     ArgChecker.AssertArgNotNull(g, "g");
     return Measure(g, html, maxWidth, cssData, true, stylesheetLoad, imageLoad);
 }
示例#19
0
        /// <summary>
        /// Renders the specified HTML into a new image of the requested size.<br/>
        /// The HTML will be layout by the given size but will be clipped if cannot fit.<br/>
        /// The generated image have transparent background that the html is rendered on.<br/>
        /// GDI+ text rending can be controlled by providing <see cref="TextRenderingHint"/>.<br/>
        /// See "Rendering to image" remarks section on <see cref="HtmlRender"/>.<br/>
        /// </summary>
        /// <param name="html">HTML source to render</param>
        /// <param name="size">The size of the image to render into, layout html by width and clipped by height</param>
        /// <param name="textRenderingHint">optional: (default - SingleBitPerPixelGridFit)</param>
        /// <param name="cssData">optional: the style to use for html rendering (default - use W3 default style)</param>
        /// <param name="stylesheetLoad">optional: can be used to overwrite stylesheet resolution logic</param>
        /// <param name="imageLoad">optional: can be used to overwrite image resolution logic</param>
        /// <returns>the generated image of the html</returns>
        public static Image RenderToImageGdiPlus(string html, Size size, TextRenderingHint textRenderingHint = TextRenderingHint.AntiAlias, CssData cssData = null,
            EventHandler<HtmlStylesheetLoadEventArgs> stylesheetLoad = null, EventHandler<HtmlImageLoadEventArgs> imageLoad = null)
        {
            var image = new Bitmap(size.Width, size.Height, PixelFormat.Format32bppArgb);

            using (var g = Graphics.FromImage(image))
            {
                g.TextRenderingHint = textRenderingHint;
                RenderHtml(g, html, PointF.Empty, size, cssData, true, stylesheetLoad, imageLoad);
            }

            return image;
        }
示例#20
0
 /// <summary>
 /// Renders the specified HTML source on the specified location and max size restriction.<br/>
 /// Use GDI+ text rending, use <see cref="Graphics.TextRenderingHint"/> to control text rendering.<br/>
 /// If <paramref name="maxWidth"/> is zero the html will use all the required width, otherwise it will perform line 
 /// wrap as specified in the html<br/>
 /// Returned is the actual width and height of the rendered html.<br/>
 /// </summary>
 /// <param name="g">Device to render with</param>
 /// <param name="html">HTML source to render</param>
 /// <param name="left">optional: the left most location to start render the html at (default - 0)</param>
 /// <param name="top">optional: the top most location to start render the html at (default - 0)</param>
 /// <param name="maxWidth">optional: bound the width of the html to render in (default - 0, unlimited)</param>
 /// <param name="cssData">optional: the style to use for html rendering (default - use W3 default style)</param>
 /// <param name="stylesheetLoad">optional: can be used to overwrite stylesheet resolution logic</param>
 /// <param name="imageLoad">optional: can be used to overwrite image resolution logic</param>
 /// <returns>the actual size of the rendered html</returns>
 public static SizeF RenderGdiPlus(Graphics g, string html, float left = 0, float top = 0, float maxWidth = 0, CssData cssData = null,
     EventHandler<HtmlStylesheetLoadEventArgs> stylesheetLoad = null, EventHandler<HtmlImageLoadEventArgs> imageLoad = null)
 {
     ArgChecker.AssertArgNotNull(g, "g");
     return RenderClip(g, html, new PointF(left, top), new SizeF(maxWidth, 0), cssData, true, stylesheetLoad, imageLoad);
 }
示例#21
0
        /// <summary>
        /// Renders the specified HTML into a new image of unknown size that will be determined by min/max width/height and HTML layout.<br/>
        /// If <paramref name="maxSize.Width"/> is zero the html will use all the required width, otherwise it will perform line 
        /// wrap as specified in the html<br/>
        /// If <paramref name="maxSize.Height"/> is zero the html will use all the required height, otherwise it will clip at the
        /// given max height not rendering the html below it.<br/>
        /// If <paramref name="minSize"/> (Width/Height) is above zero the rendered image will not be smaller than the given min size.<br/>
        /// The generated image have transparent background that the html is rendered on.<br/>
        /// GDI+ text rending can be controlled by providing <see cref="TextRenderingHint"/>.<br/>
        /// See "Rendering to image" remarks section on <see cref="HtmlRender"/>.<br/>
        /// </summary>
        /// <param name="html">HTML source to render</param>
        /// <param name="minSize">optional: the min size of the rendered html (zero - not limit the width/height)</param>
        /// <param name="maxSize">optional: the max size of the rendered html, if not zero and html cannot be layout within the limit it will be clipped (zero - not limit the width/height)</param>
        /// <param name="textRenderingHint">optional: (default - SingleBitPerPixelGridFit)</param>
        /// <param name="cssData">optional: the style to use for html rendering (default - use W3 default style)</param>
        /// <param name="stylesheetLoad">optional: can be used to overwrite stylesheet resolution logic</param>
        /// <param name="imageLoad">optional: can be used to overwrite image resolution logic</param>
        /// <returns>the generated image of the html</returns>
        public static Image RenderToImageGdiPlus(string html, Size minSize, Size maxSize, TextRenderingHint textRenderingHint = TextRenderingHint.AntiAlias, CssData cssData = null,
            EventHandler<HtmlStylesheetLoadEventArgs> stylesheetLoad = null, EventHandler<HtmlImageLoadEventArgs> imageLoad = null)
        {
            if (string.IsNullOrEmpty(html))
                return new Bitmap(0, 0, PixelFormat.Format32bppArgb);

            using (var container = new HtmlContainer())
            {
                container.AvoidAsyncImagesLoading = true;
                container.AvoidImagesLateLoading = true;
                container.UseGdiPlusTextRendering = true;

                if (stylesheetLoad != null)
                    container.StylesheetLoad += stylesheetLoad;
                if (imageLoad != null)
                    container.ImageLoad += imageLoad;
                container.SetHtml(html, cssData);

                var finalSize = MeasureHtmlByRestrictions(container, minSize, maxSize);
                container.MaxSize = finalSize;

                // create the final image to render into by measured size
                var image = new Bitmap(finalSize.Width, finalSize.Height, PixelFormat.Format32bppArgb);

                // render HTML into the image
                using (var g = Graphics.FromImage(image))
                {
                    g.TextRenderingHint = textRenderingHint;
                    container.PerformPaint(g);
                }

                return image;
            }
        }
示例#22
0
 /// <summary>
 /// Renders the specified HTML source on the specified location and max size restriction.<br/>
 /// Use GDI+ text rending, use <see cref="Graphics.TextRenderingHint"/> to control text rendering.<br/>
 /// If <paramref name="maxSize"/>.Width is zero the html will use all the required width, otherwise it will perform line 
 /// wrap as specified in the html<br/>
 /// If <paramref name="maxSize"/>.Height is zero the html will use all the required height, otherwise it will clip at the
 /// given max height not rendering the html below it.<br/>
 /// Returned is the actual width and height of the rendered html.<br/>
 /// </summary>
 /// <param name="g">Device to render with</param>
 /// <param name="html">HTML source to render</param>
 /// <param name="location">the top-left most location to start render the html at</param>
 /// <param name="maxSize">the max size of the rendered html (if height above zero it will be clipped)</param>
 /// <param name="cssData">optional: the style to use for html rendering (default - use W3 default style)</param>
 /// <param name="stylesheetLoad">optional: can be used to overwrite stylesheet resolution logic</param>
 /// <param name="imageLoad">optional: can be used to overwrite image resolution logic</param>
 /// <returns>the actual size of the rendered html</returns>
 public static SizeF RenderGdiPlus(Graphics g, string html, PointF location, SizeF maxSize, CssData cssData = null,
     EventHandler<HtmlStylesheetLoadEventArgs> stylesheetLoad = null, EventHandler<HtmlImageLoadEventArgs> imageLoad = null)
 {
     ArgChecker.AssertArgNotNull(g, "g");
     return RenderClip(g, html, location, maxSize, cssData, true, stylesheetLoad, imageLoad);
 }
示例#23
0
        /// <summary>
        /// Renders the specified HTML source on the specified location and max size restriction.<br/>
        /// If <paramref name="maxSize"/>.Width is zero the html will use all the required width, otherwise it will perform line 
        /// wrap as specified in the html<br/>
        /// If <paramref name="maxSize"/>.Height is zero the html will use all the required height, otherwise it will clip at the
        /// given max height not rendering the html below it.<br/>
        /// Returned is the actual width and height of the rendered html.<br/>
        /// </summary>
        /// <param name="g">Device to render with</param>
        /// <param name="html">HTML source to render</param>
        /// <param name="location">the top-left most location to start render the html at</param>
        /// <param name="maxSize">the max size of the rendered html (if height above zero it will be clipped)</param>
        /// <param name="cssData">optional: the style to use for html rendering (default - use W3 default style)</param>
        /// <param name="useGdiPlusTextRendering">true - use GDI+ text rendering, false - use GDI text rendering</param>
        /// <param name="stylesheetLoad">optional: can be used to overwrite stylesheet resolution logic</param>
        /// <param name="imageLoad">optional: can be used to overwrite image resolution logic</param>
        /// <returns>the actual size of the rendered html</returns>
        private static SizeF RenderHtml(Graphics g, string html, PointF location, SizeF maxSize, CssData cssData, bool useGdiPlusTextRendering, EventHandler<HtmlStylesheetLoadEventArgs> stylesheetLoad, EventHandler<HtmlImageLoadEventArgs> imageLoad)
        {
            SizeF actualSize = SizeF.Empty;

            if (!string.IsNullOrEmpty(html))
            {
                using (var container = new HtmlContainer())
                {
                    container.Location = location;
                    container.MaxSize = maxSize;
                    container.AvoidAsyncImagesLoading = true;
                    container.AvoidImagesLateLoading = true;
                    container.UseGdiPlusTextRendering = useGdiPlusTextRendering;

                    if (stylesheetLoad != null)
                        container.StylesheetLoad += stylesheetLoad;
                    if (imageLoad != null)
                        container.ImageLoad += imageLoad;

                    container.SetHtml(html, cssData);
                    container.PerformLayout(g);
                    container.PerformPaint(g);

                    actualSize = container.ActualSize;
                }
            }

            return actualSize;
        }
示例#24
0
 /// <summary>
 /// Renders the specified HTML source on the specified location and max width restriction.<br/>
 /// If <paramref name="maxWidth"/> is zero the html will use all the required width, otherwise it will perform line 
 /// wrap as specified in the html<br/>
 /// Returned is the actual width and height of the rendered html.<br/>
 /// </summary>
 /// <param name="g">Device to render with</param>
 /// <param name="html">HTML source to render</param>
 /// <param name="left">optional: the left most location to start render the html at (default - 0)</param>
 /// <param name="top">optional: the top most location to start render the html at (default - 0)</param>
 /// <param name="maxWidth">optional: bound the width of the html to render in (default - 0, unlimited)</param>
 /// <param name="cssData">optional: the style to use for html rendering (default - use W3 default style)</param>
 /// <param name="stylesheetLoad">optional: can be used to overwrite stylesheet resolution logic</param>
 /// <param name="imageLoad">optional: can be used to overwrite image resolution logic</param>
 /// <returns>the actual size of the rendered html</returns>
 public static Size Render(DrawingContext g, string html, double left = 0, double top = 0, double maxWidth = 0, CssData cssData = null,
     EventHandler<HtmlStylesheetLoadEventArgs> stylesheetLoad = null, EventHandler<HtmlImageLoadEventArgs> imageLoad = null)
 {
     ArgChecker.AssertArgNotNull(g, "g");
     return RenderClip(g, html, new Point(left, top), new Size(maxWidth, 0), cssData, stylesheetLoad, imageLoad);
 }
        /// <summary>
        /// Init with optional document and stylesheet.
        /// </summary>
        /// <param name="htmlSource">the html to init with, init empty if not given</param>
        /// <param name="baseCssData">optional: the stylesheet to init with, init default if not given</param>
        public void SetHtml(string htmlSource, CssData baseCssData = null)
        {
            Clear();
            if (!string.IsNullOrEmpty(htmlSource))
            {
                _loadComplete = false;
                _cssData = baseCssData ?? _adapter.DefaultCssData;

                DomParser parser = new DomParser(_cssParser);
                _root = parser.GenerateCssTree(htmlSource, this, ref _cssData);
                if (_root != null)
                {
                    _selectionHandler = new SelectionHandler(_root);
                    _imageDownloader = new ImageDownloader();
                }
            }
        }
示例#26
0
        /// <summary>
        /// Measure the size (width and height) required to draw the given html under given max width restriction.<br/>
        /// If no max width restriction is given the layout will use the maximum possible width required by the content,
        /// it can be the longest text line or full image width.<br/>
        /// </summary>
        /// <param name="html">HTML source to render</param>
        /// <param name="maxWidth">optional: bound the width of the html to render in (default - 0, unlimited)</param>
        /// <param name="cssData">optional: the style to use for html rendering (default - use W3 default style)</param>
        /// <param name="stylesheetLoad">optional: can be used to overwrite stylesheet resolution logic</param>
        /// <param name="imageLoad">optional: can be used to overwrite image resolution logic</param>
        /// <returns>the size required for the html</returns>
        public static Size Measure(string html, double maxWidth = 0, CssData cssData = null,
            EventHandler<HtmlStylesheetLoadEventArgs> stylesheetLoad = null, EventHandler<HtmlImageLoadEventArgs> imageLoad = null)
        {
            Size actualSize = Size.Empty;
            if (!string.IsNullOrEmpty(html))
            {
                using (var container = new HtmlContainer())
                {
                    container.MaxSize = new Size(maxWidth, 0);
                    container.AvoidAsyncImagesLoading = true;
                    container.AvoidImagesLateLoading = true;

                    if (stylesheetLoad != null)
                        container.StylesheetLoad += stylesheetLoad;
                    if (imageLoad != null)
                        container.ImageLoad += imageLoad;

                    container.SetHtml(html, cssData);
                    container.PerformLayout();

                    actualSize = container.ActualSize;
                }
            }
            return actualSize;
        }
示例#27
0
 /// <summary>
 /// Renders the specified HTML on top of the given image.<br/>
 /// <paramref name="image"/> will contain the rendered html in it on top of original content.<br/>
 /// <paramref name="image"/> must not contain transparent pixels as it will corrupt the rendered html text.<br/>
 /// The HTML will be layout by the given image size but may be clipped if cannot fit.<br/>
 /// See "Rendering to image" remarks section on <see cref="HtmlRender"/>.<br/>
 /// </summary>
 /// <param name="image">the image to render the html on</param>
 /// <param name="html">HTML source to render</param>
 /// <param name="location">optional: the top-left most location to start render the html at (default - 0,0)</param>
 /// <param name="cssData">optional: the style to use for html rendering (default - use W3 default style)</param>
 /// <param name="stylesheetLoad">optional: can be used to overwrite stylesheet resolution logic</param>
 /// <param name="imageLoad">optional: can be used to overwrite image resolution logic</param>
 public static void RenderToImage(Image image, string html, PointF location = new PointF(), CssData cssData = null,
     EventHandler<HtmlStylesheetLoadEventArgs> stylesheetLoad = null, EventHandler<HtmlImageLoadEventArgs> imageLoad = null)
 {
     ArgChecker.AssertArgNotNull(image, "image");
     var maxSize = new SizeF(image.Size.Width - location.X, image.Size.Height - location.Y);
     RenderToImage(image, html, location, maxSize, cssData, stylesheetLoad, imageLoad);
 }
示例#28
0
 /// <summary>
 /// Renders the specified HTML source on the specified location and max size restriction.<br/>
 /// If <paramref name="maxSize"/>.Width is zero the html will use all the required width, otherwise it will perform line 
 /// wrap as specified in the html<br/>
 /// If <paramref name="maxSize"/>.Height is zero the html will use all the required height, otherwise it will clip at the
 /// given max height not rendering the html below it.<br/>
 /// Returned is the actual width and height of the rendered html.<br/>
 /// </summary>
 /// <param name="g">Device to render with</param>
 /// <param name="html">HTML source to render</param>
 /// <param name="location">the top-left most location to start render the html at</param>
 /// <param name="maxSize">the max size of the rendered html (if height above zero it will be clipped)</param>
 /// <param name="cssData">optional: the style to use for html rendering (default - use W3 default style)</param>
 /// <param name="stylesheetLoad">optional: can be used to overwrite stylesheet resolution logic</param>
 /// <param name="imageLoad">optional: can be used to overwrite image resolution logic</param>
 /// <returns>the actual size of the rendered html</returns>
 public static Size Render(DrawingContext g, string html, Point location, Size maxSize, CssData cssData = null,
     EventHandler<HtmlStylesheetLoadEventArgs> stylesheetLoad = null, EventHandler<HtmlImageLoadEventArgs> imageLoad = null)
 {
     ArgChecker.AssertArgNotNull(g, "g");
     return RenderClip(g, html, location, maxSize, cssData, stylesheetLoad, imageLoad);
 }
示例#29
0
        /// <summary>
        /// Renders the specified HTML on top of the given image.<br/>
        /// <paramref name="image"/> will contain the rendered html in it on top of original content.<br/>
        /// <paramref name="image"/> must not contain transparent pixels as it will corrupt the rendered html text.<br/>
        /// See "Rendering to image" remarks section on <see cref="HtmlRender"/>.<br/>
        /// </summary>
        /// <param name="image">the image to render the html on</param>
        /// <param name="html">HTML source to render</param>
        /// <param name="location">the top-left most location to start render the html at</param>
        /// <param name="maxSize">the max size of the rendered html (if height above zero it will be clipped)</param>
        /// <param name="cssData">optional: the style to use for html rendering (default - use W3 default style)</param>
        /// <param name="stylesheetLoad">optional: can be used to overwrite stylesheet resolution logic</param>
        /// <param name="imageLoad">optional: can be used to overwrite image resolution logic</param>
        public static void RenderToImage(Image image, string html, PointF location, SizeF maxSize, CssData cssData = null,
            EventHandler<HtmlStylesheetLoadEventArgs> stylesheetLoad = null, EventHandler<HtmlImageLoadEventArgs> imageLoad = null)
        {
            ArgChecker.AssertArgNotNull(image, "image");

            if (!string.IsNullOrEmpty(html))
            {
                // create memory buffer from desktop handle that supports alpha channel
                IntPtr dib;
                var memoryHdc = Win32Utils.CreateMemoryHdc(IntPtr.Zero, image.Width, image.Height, out dib);
                try
                {
                    // create memory buffer graphics to use for HTML rendering
                    using (var memoryGraphics = Graphics.FromHdc(memoryHdc))
                    {
                        // draw the image to the memory buffer to be the background of the rendered html
                        memoryGraphics.DrawImageUnscaled(image, 0, 0);

                        // render HTML into the memory buffer
                        RenderHtml(memoryGraphics, html, location, maxSize, cssData, false, stylesheetLoad, imageLoad);
                    }

                    // copy from memory buffer to image
                    CopyBufferToImage(memoryHdc, image);
                }
                finally
                {
                    Win32Utils.ReleaseMemoryHdc(memoryHdc, dib);
                }
            }
        }
示例#30
0
        public static Metafile RenderToMetafile(string html, float left = 0, float top = 0, float maxWidth = 0, CssData cssData = null,
            EventHandler<HtmlStylesheetLoadEventArgs> stylesheetLoad = null, EventHandler<HtmlImageLoadEventArgs> imageLoad = null)
        {
            Metafile image;
            IntPtr dib;
            var memoryHdc = Win32Utils.CreateMemoryHdc(IntPtr.Zero, 1, 1, out dib);
            try
            {
                image = new Metafile(memoryHdc, EmfType.EmfPlusDual, "..");

                using (var g = Graphics.FromImage(image))
                {
                    Render(g, html, left, top, maxWidth, cssData, stylesheetLoad, imageLoad);
                }
            }
            finally
            {
                Win32Utils.ReleaseMemoryHdc(memoryHdc, dib);
            }
            return image;
        }