private void parseStandardMaterial(TgcMaterialData material, XmlElement matNode)
        {
            material.name = matNode.Attributes["name"].InnerText;
            material.type = matNode.Attributes["type"].InnerText;

            //Valores de Material
            string ambientStr = matNode.GetElementsByTagName("ambient")[0].InnerText;

            material.ambientColor = TgcParserUtils.parseFloat4Array(ambientStr);
            TgcParserUtils.divFloatArrayValues(ref material.ambientColor, 255f);

            string diffuseStr = matNode.GetElementsByTagName("diffuse")[0].InnerText;

            material.diffuseColor = TgcParserUtils.parseFloat4Array(diffuseStr);
            TgcParserUtils.divFloatArrayValues(ref material.diffuseColor, 255f);

            string specularStr = matNode.GetElementsByTagName("specular")[0].InnerText;

            material.specularColor = TgcParserUtils.parseFloat4Array(specularStr);
            TgcParserUtils.divFloatArrayValues(ref material.specularColor, 255f);

            string opacityStr = matNode.GetElementsByTagName("opacity")[0].InnerText;

            material.opacity = TgcParserUtils.parseFloat(opacityStr) / 100f;

            XmlNode alphaBlendEnableNode = matNode.GetElementsByTagName("alphaBlendEnable")[0];

            if (alphaBlendEnableNode != null)
            {
                string alphaBlendEnableStr = alphaBlendEnableNode.InnerText;
                material.alphaBlendEnable = bool.Parse(alphaBlendEnableStr);
            }



            //Valores de Bitmap
            XmlNode bitmapNode = matNode.GetElementsByTagName("bitmap")[0];

            if (bitmapNode != null)
            {
                material.fileName = bitmapNode.InnerText;

                //TODO: formatear correctamente TILING y OFFSET
                string uvTilingStr = bitmapNode.Attributes["uvTiling"].InnerText;
                material.uvTiling = TgcParserUtils.parseFloat2Array(uvTilingStr);

                string uvOffsetStr = bitmapNode.Attributes["uvOffset"].InnerText;
                material.uvOffset = TgcParserUtils.parseFloat2Array(uvOffsetStr);
            }
            else
            {
                material.fileName = null;
                material.uvTiling = null;
                material.uvOffset = null;
            }
        }
        /// <summary>
        /// Crea Material y Textura
        /// </summary>
        private TgcSceneLoaderMaterialAux createTextureAndMaterial(TgcMaterialData materialData, string texturesPath)
        {
            TgcSceneLoaderMaterialAux matAux = new TgcSceneLoaderMaterialAux();

            //Crear material
            Material material = new Material();

            matAux.materialId     = material;
            material.AmbientColor = new ColorValue(
                materialData.ambientColor[0],
                materialData.ambientColor[1],
                materialData.ambientColor[2],
                materialData.ambientColor[3]);
            material.DiffuseColor = new ColorValue(
                materialData.diffuseColor[0],
                materialData.diffuseColor[1],
                materialData.diffuseColor[2],
                materialData.diffuseColor[3]);
            material.SpecularColor = new ColorValue(
                materialData.specularColor[0],
                materialData.specularColor[1],
                materialData.specularColor[2],
                materialData.specularColor[3]);

            //TODO ver que hacer con la opacity

            //crear textura
            texturesDict.Clear();
            if (materialData.fileName != null)
            {
                //revisar que esa imagen no se haya cargado previamente
                TgcTexture texture;
                if (texturesDict.ContainsKey(materialData.fileName))
                {
                    texture = texturesDict[materialData.fileName];
                }
                else
                {
                    texture = TgcTexture.createTexture(device, materialData.fileName, texturesPath + "\\" + materialData.fileName);
                    texturesDict[materialData.fileName] = texture;
                    //TODO usar para algo el OFFSET y el TILING
                }
                matAux.texture = texture;
            }
            else
            {
                matAux.texture = null;
            }

            return(matAux);
        }
示例#3
0
        /// <summary>
        /// Crea Material y Textura
        /// </summary>
        private TgcSceneLoaderMaterialAux createTextureAndMaterial(TgcMaterialData materialData, string texturesPath)
        {
            TgcSceneLoaderMaterialAux matAux = new TgcSceneLoaderMaterialAux();

            //Crear material
            Material material = new Material();

            matAux.materialId     = material;
            material.AmbientColor = new ColorValue(
                materialData.ambientColor[0],
                materialData.ambientColor[1],
                materialData.ambientColor[2],
                materialData.ambientColor[3]);
            material.DiffuseColor = new ColorValue(
                materialData.diffuseColor[0],
                materialData.diffuseColor[1],
                materialData.diffuseColor[2],
                materialData.diffuseColor[3]);
            material.SpecularColor = new ColorValue(
                materialData.specularColor[0],
                materialData.specularColor[1],
                materialData.specularColor[2],
                materialData.specularColor[3]);

            //TODO ver que hacer con la opacity

            //guardar datos de textura
            if (materialData.fileName != null)
            {
                matAux.texturePath     = texturesPath + materialData.fileName;
                matAux.textureFileName = materialData.fileName;
            }
            else
            {
                matAux.texturePath     = null;
                matAux.textureFileName = null;
            }


            return(matAux);
        }
        /// <summary>
        /// Levanta la informacion del XML
        /// </summary>
        /// <param name="xmlString">contenido del XML</param>
        /// <returns></returns>
        public TgcSceneData parseSceneFromString(string xmlString)
        {
            XmlDocument dom = new XmlDocument();

            dom.LoadXml(xmlString);
            XmlElement root = dom.DocumentElement;

            string       sceneName    = root.GetElementsByTagName("name")[0].InnerText;
            TgcSceneData tgcSceneData = new TgcSceneData();

            tgcSceneData.name = sceneName;

            //Ver si tiene exportacion de texturas
            XmlNode texturesExportNode    = root.GetElementsByTagName("texturesExport")[0];
            bool    texturesExportEnabled = bool.Parse(texturesExportNode.Attributes["enabled"].InnerText);

            if (texturesExportEnabled)
            {
                tgcSceneData.texturesDir = texturesExportNode.Attributes["dir"].InnerText;
            }

            //Ver si tiene LightMaps
            XmlNode lightmapsExportNode = root.GetElementsByTagName("lightmapExport")[0];

            tgcSceneData.lightmapsEnabled = bool.Parse(lightmapsExportNode.Attributes["enabled"].InnerText);
            if (tgcSceneData.lightmapsEnabled)
            {
                tgcSceneData.lightmapsDir = lightmapsExportNode.Attributes["dir"].InnerText;
            }

            //sceneBoundingBox, si está
            XmlNodeList sceneBoundingBoxNodes = root.GetElementsByTagName("sceneBoundingBox");

            if (sceneBoundingBoxNodes != null && sceneBoundingBoxNodes.Count == 1)
            {
                XmlNode sceneBoundingBoxNode = sceneBoundingBoxNodes[0];
                tgcSceneData.pMin = TgcParserUtils.parseFloat3Array(sceneBoundingBoxNode.Attributes["min"].InnerText);
                tgcSceneData.pMax = TgcParserUtils.parseFloat3Array(sceneBoundingBoxNode.Attributes["max"].InnerText);
            }


            //Parsear Texturas
            XmlNodeList materialNodes = root.GetElementsByTagName("materials")[0].ChildNodes;

            tgcSceneData.materialsData = new TgcMaterialData[materialNodes.Count];
            int i = 0;

            foreach (XmlElement matNode in materialNodes)
            {
                //determinar tipo de Material
                TgcMaterialData material = new TgcMaterialData();
                material.type = matNode.Attributes["type"].InnerText;

                //Standard Material
                if (material.type.Equals(TgcMaterialData.StandardMaterial))
                {
                    parseStandardMaterial(material, matNode);
                }

                //Multi Material
                else if (material.type.Equals(TgcMaterialData.MultiMaterial))
                {
                    material.name = matNode.Attributes["name"].InnerText;
                    XmlNodeList subMaterialsNodes = matNode.GetElementsByTagName("subM");
                    material.subMaterials = new TgcMaterialData[subMaterialsNodes.Count];
                    for (int j = 0; j < subMaterialsNodes.Count; j++)
                    {
                        TgcMaterialData subMaterial = new TgcMaterialData();
                        parseStandardMaterial(subMaterial, (XmlElement)subMaterialsNodes[j]);
                        material.subMaterials[j] = subMaterial;
                    }
                }

                tgcSceneData.materialsData[i++] = material;
            }



            //Parsear Meshes
            XmlNodeList meshesNodes = root.GetElementsByTagName("meshes")[0].ChildNodes;

            tgcSceneData.meshesData = new TgcMeshData[meshesNodes.Count];
            i = 0;
            int count;

            foreach (XmlElement meshNode in meshesNodes)
            {
                TgcMeshData meshData = new TgcMeshData();
                tgcSceneData.meshesData[i++] = meshData;

                //parser y convertir valores
                meshData.name       = meshNode.Attributes["name"].InnerText;
                meshData.materialId = int.Parse(meshNode.Attributes["matId"].InnerText);
                meshData.color      = TgcParserUtils.parseFloat3Array(meshNode.Attributes["color"].InnerText);
                meshData.lightmap   = meshNode.Attributes["lightmap"].InnerText;

                //type
                XmlAttribute typeAttr = meshNode.Attributes["type"];
                meshData.instanceType = TgcMeshData.ORIGINAL;
                if (typeAttr != null)
                {
                    meshData.instanceType = typeAttr.InnerText;
                }

                //type
                XmlAttribute layerAttr = meshNode.Attributes["layer"];
                if (layerAttr != null)
                {
                    meshData.layerName = layerAttr.InnerText;
                }

                //visibility
                float visibility = TgcParserUtils.parseFloat(meshNode.Attributes["visibility"].InnerText);
                meshData.alphaBlending = visibility != 1.0f ? true : false;

                //parsear boundingBox
                XmlNodeList boundingBoxNodes = meshNode.GetElementsByTagName("boundingBox");
                if (boundingBoxNodes != null && boundingBoxNodes.Count == 1)
                {
                    XmlNode boundingBoxNode = boundingBoxNodes[0];
                    meshData.pMin = TgcParserUtils.parseFloat3Array(boundingBoxNode.Attributes["min"].InnerText);
                    meshData.pMax = TgcParserUtils.parseFloat3Array(boundingBoxNode.Attributes["max"].InnerText);
                }

                //parsear datos de mesh Original
                if (meshData.instanceType.Equals(TgcMeshData.ORIGINAL))
                {
                    //parsear coordinatesIdx
                    XmlNode coordinatesIdxNode = meshNode.GetElementsByTagName("coordinatesIdx")[0];
                    count = int.Parse(coordinatesIdxNode.Attributes["count"].InnerText);
                    meshData.coordinatesIndices = TgcParserUtils.parseIntStream(coordinatesIdxNode.InnerText, count);

                    //parsear textCoordsIdx
                    XmlNode textCoordsIdxNode = meshNode.GetElementsByTagName("textCoordsIdx")[0];
                    count = int.Parse(textCoordsIdxNode.Attributes["count"].InnerText);
                    meshData.texCoordinatesIndices = TgcParserUtils.parseIntStream(textCoordsIdxNode.InnerText, count);

                    //parsear colorsIdx
                    XmlNode colorsIdxNode = meshNode.GetElementsByTagName("colorsIdx")[0];
                    count = int.Parse(colorsIdxNode.Attributes["count"].InnerText);
                    meshData.colorIndices = TgcParserUtils.parseIntStream(colorsIdxNode.InnerText, count);

                    //parsear matIds
                    //TODO: ver bien como calcula esto el SCRIPT de Exportacion
                    if (meshData.materialId != -1)
                    {
                        XmlNode matIdsNode = meshNode.GetElementsByTagName("matIds")[0];
                        count = int.Parse(matIdsNode.Attributes["count"].InnerText);
                        meshData.materialsIds = TgcParserUtils.parseIntStream(matIdsNode.InnerText, count);
                    }

                    //parsear textCoordsLightMapIdx
                    meshData.lightmapEnabled = tgcSceneData.lightmapsEnabled && (meshData.lightmap.Trim()).Length > 0;
                    if (meshData.lightmapEnabled)
                    {
                        XmlNode textCoordsLightMapIdxNode = meshNode.GetElementsByTagName("textCoordsLightMapIdx")[0];
                        count = int.Parse(textCoordsLightMapIdxNode.Attributes["count"].InnerText);
                        meshData.texCoordinatesIndicesLightMap = TgcParserUtils.parseIntStream(textCoordsLightMapIdxNode.InnerText, count);
                    }


                    //parsear vertices
                    XmlNode verticesNode = meshNode.GetElementsByTagName("vertices")[0];
                    count = int.Parse(verticesNode.Attributes["count"].InnerText);
                    meshData.verticesCoordinates = TgcParserUtils.parseFloatStream(verticesNode.InnerText, count);

                    //parsear normals
                    XmlNode normalsNode = meshNode.GetElementsByTagName("normals")[0];
                    count = int.Parse(normalsNode.Attributes["count"].InnerText);
                    meshData.verticesNormals = TgcParserUtils.parseFloatStream(normalsNode.InnerText, count);

                    //parsear texCoords
                    XmlNode texCoordsNode = meshNode.GetElementsByTagName("texCoords")[0];
                    count = int.Parse(texCoordsNode.Attributes["count"].InnerText);
                    meshData.textureCoordinates = TgcParserUtils.parseFloatStream(texCoordsNode.InnerText, count);

                    //parsear colors
                    XmlNode colorsNode = meshNode.GetElementsByTagName("colors")[0];
                    count = int.Parse(colorsNode.Attributes["count"].InnerText);
                    float[] colorsArray = TgcParserUtils.parseFloatStream(colorsNode.InnerText, count);
                    //convertir a formato DirectX
                    meshData.verticesColors = new int[count / 3];
                    for (int j = 0; j < meshData.verticesColors.Length; j++)
                    {
                        meshData.verticesColors[j] = Color.FromArgb(
                            (int)colorsArray[j * 3],
                            (int)colorsArray[j * 3 + 1],
                            (int)colorsArray[j * 3 + 2]).ToArgb();
                    }

                    //parsear texCoordsLightMap
                    if (meshData.lightmapEnabled)
                    {
                        XmlNode texCoordsLightMapNode = meshNode.GetElementsByTagName("texCoordsLightMap")[0];
                        count = int.Parse(texCoordsLightMapNode.Attributes["count"].InnerText);
                        meshData.textureCoordinatesLightMap = TgcParserUtils.parseFloatStream(texCoordsLightMapNode.InnerText, count);
                    }
                }

                //parsear datos de mesh Instancia
                else if (meshData.instanceType.Equals(TgcMeshData.INSTANCE))
                {
                    //originalMesh
                    XmlNode originalMeshNode = meshNode.GetElementsByTagName("originalMesh")[0];
                    meshData.originalMesh = TgcParserUtils.parseInt(originalMeshNode.InnerText);

                    //transform
                    XmlNode transformNode = meshNode.GetElementsByTagName("transform")[0];
                    meshData.position = TgcParserUtils.parseFloat3Array(transformNode.Attributes["pos"].InnerText);
                    meshData.rotation = TgcParserUtils.parseFloat4Array(transformNode.Attributes["rotQuat"].InnerText);
                    meshData.scale    = TgcParserUtils.parseFloat3Array(transformNode.Attributes["scale"].InnerText);
                }

                //Parsear userProperties, si hay
                XmlNodeList userPropsNodes = meshNode.GetElementsByTagName("userProps");
                if (userPropsNodes != null && userPropsNodes.Count == 1)
                {
                    meshData.userProperties = new Dictionary <string, string>();
                    XmlElement userPropsNode = (XmlElement)userPropsNodes[0];
                    foreach (XmlElement prop in userPropsNode.ChildNodes)
                    {
                        meshData.userProperties.Add(prop.Name, prop.InnerText);
                    }
                }
            }


            //Parsear PortalRendering, si hay información
            XmlNodeList portalRenderingNodes = root.GetElementsByTagName("portalRendering");

            if (portalRenderingNodes != null && portalRenderingNodes.Count == 1)
            {
                XmlElement portalRenderingNode        = (XmlElement)portalRenderingNodes[0];
                TgcPortalRenderingParser portalParser = new TgcPortalRenderingParser();
                tgcSceneData.portalData = portalParser.parseFromXmlNode(portalRenderingNode);
            }



            return(tgcSceneData);
        }
        /// <summary>
        /// Levanta la informacion del mesh a partir de un XML
        /// </summary>
        /// <param name="xmlString">contenido del XML</param>
        /// <returns></returns>
        public TgcSkeletalMeshData parseMeshFromString(string xmlString)
        {
            XmlDocument dom = new XmlDocument();
            dom.LoadXml(xmlString);
            XmlElement root = dom.DocumentElement;

            TgcSkeletalMeshData meshData = new TgcSkeletalMeshData();

            //Ver si tiene exportacion de texturas
            XmlNode texturesExportNode = root.GetElementsByTagName("texturesExport")[0];
            bool texturesExportEnabled = bool.Parse(texturesExportNode.Attributes["enabled"].InnerText);
            if (texturesExportEnabled)
            {
                meshData.texturesDir = texturesExportNode.Attributes["dir"].InnerText;
            }

            //Parsear Texturas
            XmlNodeList materialNodes = root.GetElementsByTagName("materials")[0].ChildNodes;
            meshData.materialsData = new TgcMaterialData[materialNodes.Count];
            int i = 0;
            foreach (XmlElement matNode in materialNodes)
            {
                //determinar tipo de Material
                TgcMaterialData material = new TgcMaterialData();
                material.type = matNode.Attributes["type"].InnerText;

                //Standard Material
                if (material.type.Equals(TgcMaterialData.StandardMaterial))
                {
                    parseStandardMaterial(material, matNode);

                }

                //Multi Material
                else if (material.type.Equals(TgcMaterialData.MultiMaterial))
                {
                    material.name = matNode.Attributes["name"].InnerText;
                    XmlNodeList subMaterialsNodes = matNode.GetElementsByTagName("subM");
                    material.subMaterials = new TgcMaterialData[subMaterialsNodes.Count];
                    for (int j = 0; j < subMaterialsNodes.Count; j++)
                    {
                        TgcMaterialData subMaterial = new TgcMaterialData();
                        parseStandardMaterial(subMaterial, (XmlElement)subMaterialsNodes[j]);
                        material.subMaterials[j] = subMaterial;
                    }
                }

                meshData.materialsData[i++] = material;
            }

            //Parsear Mesh
            XmlElement meshNode = (XmlElement)root.GetElementsByTagName("mesh")[0];

            //parser y convertir valores
            meshData.name = meshNode.Attributes["name"].InnerText;
            meshData.materialId = int.Parse(meshNode.Attributes["matId"].InnerText);
            meshData.color = TgcParserUtils.parseFloat3Array(meshNode.Attributes["color"].InnerText);

            //TODO: formatear bien visibility
            string visibilityStr = meshNode.Attributes["visibility"].InnerText;

            //boundingBox, si esta
            XmlNodeList boundingBoxNodes = root.GetElementsByTagName("boundingBox");
            if (boundingBoxNodes != null && boundingBoxNodes.Count == 1)
            {
                XmlNode boundingBoxNode = boundingBoxNodes[0];
                meshData.pMin = TgcParserUtils.parseFloat3Array(boundingBoxNode.Attributes["min"].InnerText);
                meshData.pMax = TgcParserUtils.parseFloat3Array(boundingBoxNode.Attributes["max"].InnerText);
            }

            int count;

            //parsear coordinatesIdx
            XmlNode coordinatesIdxNode = meshNode.GetElementsByTagName("coordinatesIdx")[0];
            count = int.Parse(coordinatesIdxNode.Attributes["count"].InnerText);
            meshData.coordinatesIndices = TgcParserUtils.parseIntStream(coordinatesIdxNode.InnerText, count);

            //parsear textCoordsIdx
            XmlNode textCoordsIdxNode = meshNode.GetElementsByTagName("textCoordsIdx")[0];
            count = int.Parse(textCoordsIdxNode.Attributes["count"].InnerText);
            meshData.texCoordinatesIndices = TgcParserUtils.parseIntStream(textCoordsIdxNode.InnerText, count);

            //parsear colorsIdx
            XmlNode colorsIdxNode = meshNode.GetElementsByTagName("colorsIdx")[0];
            count = int.Parse(colorsIdxNode.Attributes["count"].InnerText);
            meshData.colorIndices = TgcParserUtils.parseIntStream(colorsIdxNode.InnerText, count);

            //parsear matIds
            if (meshData.materialsData.Length > 0)
            {
                XmlNode matIdsNode = meshNode.GetElementsByTagName("matIds")[0];
                count = int.Parse(matIdsNode.Attributes["count"].InnerText);
                meshData.materialsIds = TgcParserUtils.parseIntStream(matIdsNode.InnerText, count);
            }

            //parsear vertices
            XmlNode verticesNode = meshNode.GetElementsByTagName("vertices")[0];
            count = int.Parse(verticesNode.Attributes["count"].InnerText);
            meshData.verticesCoordinates = TgcParserUtils.parseFloatStream(verticesNode.InnerText, count);

            //parsear texCoords
            XmlNode texCoordsNode = meshNode.GetElementsByTagName("texCoords")[0];
            count = int.Parse(texCoordsNode.Attributes["count"].InnerText);
            meshData.textureCoordinates = TgcParserUtils.parseFloatStream(texCoordsNode.InnerText, count);

            //parsear colors
            XmlNode colorsNode = meshNode.GetElementsByTagName("colors")[0];
            count = int.Parse(colorsNode.Attributes["count"].InnerText);
            float[] colorsArray = TgcParserUtils.parseFloatStream(colorsNode.InnerText, count);
            //convertir a format TV
            meshData.verticesColors = new int[count / 3];
            for (int j = 0; j < meshData.verticesColors.Length; j++)
            {
                meshData.verticesColors[j] = Color.FromArgb(
                    (int)colorsArray[j * 3],
                    (int)colorsArray[j * 3 + 1],
                    (int)colorsArray[j * 3 + 2]).ToArgb();
            }

            //parsear normals, si hay
            XmlNodeList normalsNodes = meshNode.GetElementsByTagName("normals");
            if (normalsNodes != null && normalsNodes.Count == 1)
            {
                XmlNode normalsNode = normalsNodes[0];
                count = int.Parse(normalsNode.Attributes["count"].InnerText);
                meshData.verticesNormals = TgcParserUtils.parseFloatStream(normalsNode.InnerText, count);
            }

            //parsear tangents, si hay
            XmlNodeList tangentsNodes = meshNode.GetElementsByTagName("tangents");
            if (tangentsNodes != null && tangentsNodes.Count == 1)
            {
                XmlNode tangentsNode = tangentsNodes[0];
                count = int.Parse(tangentsNode.Attributes["count"].InnerText);
                meshData.verticesTangents = TgcParserUtils.parseFloatStream(tangentsNode.InnerText, count);
            }

            //parsear binormals, si hay
            XmlNodeList binormalsNodes = meshNode.GetElementsByTagName("binormals");
            if (binormalsNodes != null && binormalsNodes.Count == 1)
            {
                XmlNode binormalsNode = binormalsNodes[0];
                count = int.Parse(binormalsNode.Attributes["count"].InnerText);
                meshData.verticesBinormals = TgcParserUtils.parseFloatStream(binormalsNode.InnerText, count);
            }

            //parsear esqueleto
            XmlNode skeletonNode = meshNode.GetElementsByTagName("skeleton")[0];
            TgcSkeletalBoneData[] bonesData = new TgcSkeletalBoneData[skeletonNode.ChildNodes.Count];
            int boneCount = 0;
            foreach (XmlElement boneNode in skeletonNode.ChildNodes)
            {
                TgcSkeletalBoneData boneData = new TgcSkeletalBoneData();
                boneData.id = int.Parse(boneNode.Attributes["id"].InnerText);
                boneData.name = boneNode.Attributes["name"].InnerText;
                boneData.parentId = int.Parse(boneNode.Attributes["parentId"].InnerText);
                boneData.startPosition = TgcParserUtils.parseFloat3Array(boneNode.Attributes["pos"].InnerText);
                boneData.startRotation = TgcParserUtils.parseFloat4Array(boneNode.Attributes["rotQuat"].InnerText);

                bonesData[boneCount++] = boneData;
            }
            meshData.bones = bonesData;

            //parsear Weights
            XmlNode weightsNode = meshNode.GetElementsByTagName("weights")[0];
            count = int.Parse(weightsNode.Attributes["count"].InnerText);
            meshData.verticesWeights = TgcParserUtils.parseFloatStream(weightsNode.InnerText, count);

            return meshData;
        }
        /// <summary>
        /// Parsear Standard Material
        /// </summary>
        private void parseStandardMaterial(TgcMaterialData material, XmlElement matNode)
        {
            material.name = matNode.Attributes["name"].InnerText;
            material.type = matNode.Attributes["type"].InnerText;

            //Valores de Material
            string ambientStr = matNode.GetElementsByTagName("ambient")[0].InnerText;
            material.ambientColor = TgcParserUtils.parseFloat4Array(ambientStr);
            TgcParserUtils.divFloatArrayValues(ref material.ambientColor, 255f);

            string diffuseStr = matNode.GetElementsByTagName("diffuse")[0].InnerText;
            material.diffuseColor = TgcParserUtils.parseFloat4Array(diffuseStr);
            TgcParserUtils.divFloatArrayValues(ref material.diffuseColor, 255f);

            string specularStr = matNode.GetElementsByTagName("specular")[0].InnerText;
            material.specularColor = TgcParserUtils.parseFloat4Array(specularStr);
            TgcParserUtils.divFloatArrayValues(ref material.specularColor, 255f);

            string opacityStr = matNode.GetElementsByTagName("opacity")[0].InnerText;
            material.opacity = TgcParserUtils.parseFloat(opacityStr) / 100f;

            //Valores de Bitmap
            XmlNode bitmapNode = matNode.GetElementsByTagName("bitmap")[0];
            if (bitmapNode != null)
            {
                material.fileName = bitmapNode.InnerText;

                //TODO: formatear correctamente TILING y OFFSET
                string uvTilingStr = bitmapNode.Attributes["uvTiling"].InnerText;
                material.uvTiling = TgcParserUtils.parseFloat2Array(uvTilingStr);

                string uvOffsetStr = bitmapNode.Attributes["uvOffset"].InnerText;
                material.uvOffset = TgcParserUtils.parseFloat2Array(uvOffsetStr);
            }
            else
            {
                material.fileName = null;
                material.uvTiling = null;
                material.uvOffset = null;
            }
        }
示例#7
0
        /// <summary>
        /// Crea Material y Textura
        /// </summary>
        private TgcSkeletalLoaderMaterialAux createTextureAndMaterial(TgcMaterialData materialData, string texturesPath)
        {
            TgcSkeletalLoaderMaterialAux matAux = new TgcSkeletalLoaderMaterialAux();

            //Crear material
            Material material = new Material();
            matAux.materialId = material;
            material.AmbientColor = new ColorValue(
                materialData.ambientColor[0],
                materialData.ambientColor[1],
                materialData.ambientColor[2],
                materialData.ambientColor[3]);
            material.DiffuseColor = new ColorValue(
                materialData.diffuseColor[0],
                materialData.diffuseColor[1],
                materialData.diffuseColor[2],
                materialData.diffuseColor[3]);
            material.SpecularColor = new ColorValue(
                materialData.specularColor[0],
                materialData.specularColor[1],
                materialData.specularColor[2],
                materialData.specularColor[3]);

            //TODO ver que hacer con la opacity

            //crear textura
            texturesDict.Clear();
            if (materialData.fileName != null)
            {
                //revisar que esa imagen no se haya cargado previamente
                TgcTexture texture;
                if (texturesDict.ContainsKey(materialData.fileName))
                {
                    texture = texturesDict[materialData.fileName];
                }
                else
                {
                    texture = TgcTexture.createTexture(device, materialData.fileName, texturesPath + "\\" + materialData.fileName);
                    texturesDict[materialData.fileName] = texture;
                    //TODO usar para algo el OFFSET y el TILING
                }
                matAux.texture = texture;


            }
            else
            {
                matAux.texture = null;
            }

            return matAux;
        }
        /// <summary>
        /// Exportar datos de Material
        /// </summary>
        private void exportMaterialData(TgcMesh tgcMesh, MeshExport meshExport, TgcMeshData meshData)
        {
            //Exportar diffuseMap y material simple
            bool alphaBlendEnabled = false;
            if (tgcMesh.Materials.Length == 1)
            {
                TgcMaterialData materialData = new TgcMaterialData();
                meshExport.MaterialsData = new TgcMaterialData[] { materialData };

                //Material
                Material tgcMaterial = tgcMesh.Materials[0];
                materialData.type = TgcMaterialData.StandardMaterial;
                materialData.name = TgcMaterialData.StandardMaterial;
                materialData.subMaterials = null;

                materialData.ambientColor = new float[]{
                            tgcMaterial.AmbientColor.Red,
                            tgcMaterial.AmbientColor.Green,
                            tgcMaterial.AmbientColor.Blue,
                            tgcMaterial.AmbientColor.Alpha,
                        };
                materialData.diffuseColor = new float[]{
                            tgcMaterial.DiffuseColor.Red,
                            tgcMaterial.DiffuseColor.Green,
                            tgcMaterial.DiffuseColor.Blue,
                            tgcMaterial.DiffuseColor.Alpha,
                        };
                materialData.specularColor = new float[]{
                            tgcMaterial.SpecularColor.Red,
                            tgcMaterial.SpecularColor.Green,
                            tgcMaterial.SpecularColor.Blue,
                            tgcMaterial.SpecularColor.Alpha,
                        };
                materialData.opacity = 1f;
                materialData.alphaBlendEnable = tgcMesh.AlphaBlendEnable;

                //Texture
                TgcTexture tgcTexture = tgcMesh.DiffuseMaps[0];
                materialData.fileName = tgcTexture.FileName;
                materialData.uvOffset = new float[] { 1f, 1f };
                materialData.uvTiling = new float[] { 1f, 1f };
                meshExport.diffuseMapsAbsolutePath = new string[] { tgcTexture.FilePath };

                //Configurar mesh
                meshData.materialId = 0;
                meshData.materialsIds = new int[] { meshData.materialId };

            }
            //Exportar varios diffuseMaps y materials
            else
            {
                meshExport.MaterialsData = new TgcMaterialData[tgcMesh.Materials.Length];
                meshExport.diffuseMapsAbsolutePath = new string[tgcMesh.Materials.Length];
                for (int i = 0; i < tgcMesh.Materials.Length; i++)
                {
                    //Material
                    Material tgcMaterial = tgcMesh.Materials[i];
                    TgcMaterialData materialData = new TgcMaterialData();
                    meshExport.MaterialsData[i] = materialData;
                    materialData.type = TgcMaterialData.StandardMaterial;
                    materialData.name = TgcMaterialData.StandardMaterial;
                    materialData.subMaterials = null;

                    materialData.ambientColor = new float[]{
                                tgcMaterial.AmbientColor.Red,
                                tgcMaterial.AmbientColor.Green,
                                tgcMaterial.AmbientColor.Blue,
                                tgcMaterial.AmbientColor.Alpha,
                            };
                    materialData.diffuseColor = new float[]{
                                tgcMaterial.DiffuseColor.Red,
                                tgcMaterial.DiffuseColor.Green,
                                tgcMaterial.DiffuseColor.Blue,
                                tgcMaterial.DiffuseColor.Alpha,
                            };
                    materialData.specularColor = new float[]{
                                tgcMaterial.SpecularColor.Red,
                                tgcMaterial.SpecularColor.Green,
                                tgcMaterial.SpecularColor.Blue,
                                tgcMaterial.SpecularColor.Alpha,
                            };
                    materialData.opacity = 1f;
                    materialData.alphaBlendEnable = tgcMesh.AlphaBlendEnable;

                    //Texture
                    TgcTexture tgcTexture = tgcMesh.DiffuseMaps[i];
                    materialData.fileName = tgcTexture.FileName;
                    materialData.uvOffset = new float[] { 1f, 1f };
                    materialData.uvTiling = new float[] { 1f, 1f };
                    meshExport.diffuseMapsAbsolutePath[i] = tgcTexture.FilePath;
                }

                //Configurar Mesh
                meshData.materialId = 0;
                meshData.materialsIds = tgcMesh.D3dMesh.LockAttributeBufferArray(LockFlags.ReadOnly);
                tgcMesh.D3dMesh.UnlockAttributeBuffer();
            }
        }
 /// <summary>
 /// Indica si dos TgcMaterialData son iguales, en base a si utilizan la misma textura
 /// </summary>
 private bool equalsMaterial(TgcMaterialData m1, TgcMaterialData m2)
 {
     return m1.fileName == m2.fileName;
 }
示例#10
0
        /// <summary>
        /// Crear nodo XML de Material
        /// </summary>
        private XmlElement createMaterialXmlNode(XmlDocument doc, TgcMaterialData materialData, string tagName)
        {
            //m o subM
            XmlElement mNode = doc.CreateElement(tagName);
            mNode.SetAttribute("name", materialData.name);
            mNode.SetAttribute("type", materialData.type);

            //ambient
            XmlElement ambientNode = doc.CreateElement("ambient");
            ambientNode.InnerText = TgcParserUtils.printFloat4Array(materialData.ambientColor);
            mNode.AppendChild(ambientNode);

            //diffuse
            XmlElement diffuseNode = doc.CreateElement("diffuse");
            diffuseNode.InnerText = TgcParserUtils.printFloat4Array(materialData.diffuseColor);
            mNode.AppendChild(diffuseNode);

            //specular
            XmlElement specularNode = doc.CreateElement("specular");
            specularNode.InnerText = TgcParserUtils.printFloat4Array(materialData.specularColor);
            mNode.AppendChild(specularNode);

            //opacity
            XmlElement opacityNode = doc.CreateElement("opacity");
            opacityNode.InnerText = TgcParserUtils.printFloat(materialData.opacity);
            mNode.AppendChild(opacityNode);

            //alphaBlendEnable
            XmlElement alphaBlendEnableNode = doc.CreateElement("alphaBlendEnable");
            alphaBlendEnableNode.InnerText = materialData.alphaBlendEnable.ToString();
            mNode.AppendChild(alphaBlendEnableNode);

            //bitmap
            XmlElement bitmapNode = doc.CreateElement("bitmap");
            bitmapNode.SetAttribute("uvTiling", TgcParserUtils.printFloat2Array(materialData.uvTiling));
            bitmapNode.SetAttribute("uvOffset", TgcParserUtils.printFloat2Array(materialData.uvOffset));
            bitmapNode.InnerText = materialData.fileName;
            mNode.AppendChild(bitmapNode);
            return mNode;
        }
示例#11
0
        /// <summary>
        /// Levanta la informacion del XML
        /// </summary>
        /// <param name="xmlString">contenido del XML</param>
        /// <returns></returns>
        public TgcSceneData parseSceneFromString(string xmlString)
        {
            XmlDocument dom = new XmlDocument();
            dom.LoadXml(xmlString);
            XmlElement root = dom.DocumentElement;

            string sceneName = root.GetElementsByTagName("name")[0].InnerText;
            TgcSceneData tgcSceneData = new TgcSceneData();
            tgcSceneData.name = sceneName;

            //Ver si tiene exportacion de texturas
            XmlNode texturesExportNode = root.GetElementsByTagName("texturesExport")[0];
            bool texturesExportEnabled = bool.Parse(texturesExportNode.Attributes["enabled"].InnerText);
            if (texturesExportEnabled)
            {
                tgcSceneData.texturesDir = texturesExportNode.Attributes["dir"].InnerText;
            }

            //Ver si tiene LightMaps
            XmlNode lightmapsExportNode = root.GetElementsByTagName("lightmapExport")[0];
            tgcSceneData.lightmapsEnabled = bool.Parse(lightmapsExportNode.Attributes["enabled"].InnerText);
            if (tgcSceneData.lightmapsEnabled)
            {
                tgcSceneData.lightmapsDir = lightmapsExportNode.Attributes["dir"].InnerText;
            }

            //sceneBoundingBox, si está
            XmlNodeList sceneBoundingBoxNodes = root.GetElementsByTagName("sceneBoundingBox");
            if (sceneBoundingBoxNodes != null && sceneBoundingBoxNodes.Count == 1)
            {
                XmlNode sceneBoundingBoxNode = sceneBoundingBoxNodes[0];
                tgcSceneData.pMin = TgcParserUtils.parseFloat3Array(sceneBoundingBoxNode.Attributes["min"].InnerText);
                tgcSceneData.pMax = TgcParserUtils.parseFloat3Array(sceneBoundingBoxNode.Attributes["max"].InnerText);
            }


            //Parsear Texturas
            XmlNodeList materialNodes = root.GetElementsByTagName("materials")[0].ChildNodes;
            tgcSceneData.materialsData = new TgcMaterialData[materialNodes.Count];
            int i = 0;
            foreach (XmlElement matNode in materialNodes)
            {
                //determinar tipo de Material
                TgcMaterialData material = new TgcMaterialData();
                material.type = matNode.Attributes["type"].InnerText;

                //Standard Material
                if (material.type.Equals(TgcMaterialData.StandardMaterial))
                {
                    parseStandardMaterial(material, matNode);

                }

                //Multi Material
                else if (material.type.Equals(TgcMaterialData.MultiMaterial))
                {
                    material.name = matNode.Attributes["name"].InnerText;
                    XmlNodeList subMaterialsNodes = matNode.GetElementsByTagName("subM");
                    material.subMaterials = new TgcMaterialData[subMaterialsNodes.Count];
                    for (int j = 0; j < subMaterialsNodes.Count; j++)
                    {
                        TgcMaterialData subMaterial = new TgcMaterialData();
                        parseStandardMaterial(subMaterial, (XmlElement)subMaterialsNodes[j]);
                        material.subMaterials[j] = subMaterial;
                    }
                }

                tgcSceneData.materialsData[i++] = material;
            }



            //Parsear Meshes
            XmlNodeList meshesNodes = root.GetElementsByTagName("meshes")[0].ChildNodes;
            tgcSceneData.meshesData = new TgcMeshData[meshesNodes.Count];
            i = 0;
            int count;
            foreach (XmlElement meshNode in meshesNodes)
            {
                TgcMeshData meshData = new TgcMeshData();
                tgcSceneData.meshesData[i++] = meshData;

                //parser y convertir valores
                meshData.name = meshNode.Attributes["name"].InnerText;
                meshData.materialId = int.Parse(meshNode.Attributes["matId"].InnerText);
                meshData.color = TgcParserUtils.parseFloat3Array(meshNode.Attributes["color"].InnerText);
                meshData.lightmap = meshNode.Attributes["lightmap"].InnerText;

                //type
                XmlAttribute typeAttr = meshNode.Attributes["type"];
                meshData.instanceType = TgcMeshData.ORIGINAL;
                if (typeAttr != null)
                {
                    meshData.instanceType = typeAttr.InnerText;
                }

                //layer
                XmlAttribute layerAttr = meshNode.Attributes["layer"];
                if (layerAttr != null)
                {
                    meshData.layerName = layerAttr.InnerText;
                }

                //visibility
                float visibility = TgcParserUtils.parseFloat(meshNode.Attributes["visibility"].InnerText);
                meshData.alphaBlending = visibility != 1.0f ? true : false;

                //parsear boundingBox
                XmlNodeList boundingBoxNodes = meshNode.GetElementsByTagName("boundingBox");
                if(boundingBoxNodes != null && boundingBoxNodes.Count == 1)
                {
                    XmlNode boundingBoxNode = boundingBoxNodes[0];
                    meshData.pMin = TgcParserUtils.parseFloat3Array(boundingBoxNode.Attributes["min"].InnerText);
                    meshData.pMax = TgcParserUtils.parseFloat3Array(boundingBoxNode.Attributes["max"].InnerText);
                }

                //parsear datos de mesh Original
                if (meshData.instanceType.Equals(TgcMeshData.ORIGINAL))
                {
                    //parsear coordinatesIdx
                    XmlNode coordinatesIdxNode = meshNode.GetElementsByTagName("coordinatesIdx")[0];
                    count = int.Parse(coordinatesIdxNode.Attributes["count"].InnerText);
                    meshData.coordinatesIndices = TgcParserUtils.parseIntStream(coordinatesIdxNode.InnerText, count);

                    //parsear textCoordsIdx
                    XmlNode textCoordsIdxNode = meshNode.GetElementsByTagName("textCoordsIdx")[0];
                    count = int.Parse(textCoordsIdxNode.Attributes["count"].InnerText);
                    meshData.texCoordinatesIndices = TgcParserUtils.parseIntStream(textCoordsIdxNode.InnerText, count);

                    //parsear colorsIdx
                    XmlNode colorsIdxNode = meshNode.GetElementsByTagName("colorsIdx")[0];
                    count = int.Parse(colorsIdxNode.Attributes["count"].InnerText);
                    meshData.colorIndices = TgcParserUtils.parseIntStream(colorsIdxNode.InnerText, count);

                    //parsear matIds
                    //TODO: ver bien como calcula esto el SCRIPT de Exportacion
                    if (meshData.materialId != -1)
                    {
                        XmlNode matIdsNode = meshNode.GetElementsByTagName("matIds")[0];
                        count = int.Parse(matIdsNode.Attributes["count"].InnerText);
                        meshData.materialsIds = TgcParserUtils.parseIntStream(matIdsNode.InnerText, count);
                    }

                    //parsear textCoordsLightMapIdx
                    meshData.lightmapEnabled = tgcSceneData.lightmapsEnabled && (meshData.lightmap.Trim()).Length > 0;
                    if (meshData.lightmapEnabled)
                    {
                        XmlNode textCoordsLightMapIdxNode = meshNode.GetElementsByTagName("textCoordsLightMapIdx")[0];
                        count = int.Parse(textCoordsLightMapIdxNode.Attributes["count"].InnerText);
                        meshData.texCoordinatesIndicesLightMap = TgcParserUtils.parseIntStream(textCoordsLightMapIdxNode.InnerText, count);
                    }


                    //parsear vertices
                    XmlNode verticesNode = meshNode.GetElementsByTagName("vertices")[0];
                    count = int.Parse(verticesNode.Attributes["count"].InnerText);
                    meshData.verticesCoordinates = TgcParserUtils.parseFloatStream(verticesNode.InnerText, count);

                    //parsear normals
                    XmlNode normalsNode = meshNode.GetElementsByTagName("normals")[0];
                    count = int.Parse(normalsNode.Attributes["count"].InnerText);
                    meshData.verticesNormals = TgcParserUtils.parseFloatStream(normalsNode.InnerText, count);

                    //parsear tangents, si hay
                    XmlNodeList tangentsNodes = meshNode.GetElementsByTagName("tangents");
                    if (tangentsNodes != null && tangentsNodes.Count == 1)
                    {
                        XmlNode tangentsNode = tangentsNodes[0];
                        count = int.Parse(tangentsNode.Attributes["count"].InnerText);
                        meshData.verticesTangents = TgcParserUtils.parseFloatStream(tangentsNode.InnerText, count);
                    }

                    //parsear binormals, si hay
                    XmlNodeList binormalsNodes = meshNode.GetElementsByTagName("binormals");
                    if (binormalsNodes != null && binormalsNodes.Count == 1)
                    {
                        XmlNode binormalsNode = binormalsNodes[0];
                        count = int.Parse(binormalsNode.Attributes["count"].InnerText);
                        meshData.verticesBinormals = TgcParserUtils.parseFloatStream(binormalsNode.InnerText, count);
                    }

                    //parsear texCoords
                    XmlNode texCoordsNode = meshNode.GetElementsByTagName("texCoords")[0];
                    count = int.Parse(texCoordsNode.Attributes["count"].InnerText);
                    meshData.textureCoordinates = TgcParserUtils.parseFloatStream(texCoordsNode.InnerText, count);

                    //parsear colors
                    XmlNode colorsNode = meshNode.GetElementsByTagName("colors")[0];
                    count = int.Parse(colorsNode.Attributes["count"].InnerText);
                    float[] colorsArray = TgcParserUtils.parseFloatStream(colorsNode.InnerText, count);
                    //convertir a formato DirectX
                    meshData.verticesColors = new int[count / 3];
                    for (int j = 0; j < meshData.verticesColors.Length; j++)
                    {
                        meshData.verticesColors[j] = Color.FromArgb(
                            (int)colorsArray[j * 3],
                            (int)colorsArray[j * 3 + 1],
                            (int)colorsArray[j * 3 + 2]).ToArgb();
                    }

                    //parsear texCoordsLightMap
                    if (meshData.lightmapEnabled)
                    {
                        XmlNode texCoordsLightMapNode = meshNode.GetElementsByTagName("texCoordsLightMap")[0];
                        count = int.Parse(texCoordsLightMapNode.Attributes["count"].InnerText);
                        meshData.textureCoordinatesLightMap = TgcParserUtils.parseFloatStream(texCoordsLightMapNode.InnerText, count);
                    }
                }

                //parsear datos de mesh Instancia
                else if(meshData.instanceType.Equals(TgcMeshData.INSTANCE))
                {
                    //originalMesh
                    XmlNode originalMeshNode = meshNode.GetElementsByTagName("originalMesh")[0];
                    meshData.originalMesh = TgcParserUtils.parseInt(originalMeshNode.InnerText);

                    //transform
                    XmlNode transformNode = meshNode.GetElementsByTagName("transform")[0];
                    meshData.position = TgcParserUtils.parseFloat3Array(transformNode.Attributes["pos"].InnerText);
                    meshData.rotation = TgcParserUtils.parseFloat4Array(transformNode.Attributes["rotQuat"].InnerText);
                    meshData.scale = TgcParserUtils.parseFloat3Array(transformNode.Attributes["scale"].InnerText);
                }

                //Parsear userProperties, si hay
                XmlNodeList userPropsNodes = meshNode.GetElementsByTagName("userProps");
                if (userPropsNodes != null && userPropsNodes.Count == 1)
                {
                    meshData.userProperties = new Dictionary<string, string>();
                    XmlElement userPropsNode = (XmlElement)userPropsNodes[0];
                    foreach (XmlElement prop in userPropsNode.ChildNodes)
                    {
                        meshData.userProperties.Add(prop.Name, prop.InnerText);
                    }
                }
            }


            //Parsear PortalRendering, si hay información
            XmlNodeList portalRenderingNodes = root.GetElementsByTagName("portalRendering");
            if (portalRenderingNodes != null && portalRenderingNodes.Count == 1)
            {
                XmlElement portalRenderingNode = (XmlElement)portalRenderingNodes[0];
                TgcPortalRenderingParser portalParser = new TgcPortalRenderingParser();
                tgcSceneData.portalData = portalParser.parseFromXmlNode(portalRenderingNode);
            }

            

            return tgcSceneData;
        }
示例#12
0
        /// <summary>
        /// Crea Material y Textura
        /// </summary>
        private TgcSceneLoaderMaterialAux createTextureAndMaterial(TgcMaterialData materialData, string texturesPath)
        {
            TgcSceneLoaderMaterialAux matAux = new TgcSceneLoaderMaterialAux();

            //Crear material
            Material material = new Material();
            matAux.materialId = material;
            material.AmbientColor = new ColorValue(
                materialData.ambientColor[0],
                materialData.ambientColor[1],
                materialData.ambientColor[2],
                materialData.ambientColor[3]);
            material.DiffuseColor = new ColorValue(
                materialData.diffuseColor[0],
                materialData.diffuseColor[1],
                materialData.diffuseColor[2],
                materialData.diffuseColor[3]);
            material.SpecularColor = new ColorValue(
                materialData.specularColor[0],
                materialData.specularColor[1],
                materialData.specularColor[2],
                materialData.specularColor[3]);

            //TODO ver que hacer con la opacity

            //guardar datos de textura
            if (materialData.fileName != null)
            {
                matAux.texturePath = texturesPath + materialData.fileName;
                matAux.textureFileName = materialData.fileName;
            }
            else
            {
                matAux.texturePath = null;
                matAux.textureFileName = null;
            }
            

            return matAux;
        }
示例#13
0
        /// <summary>
        /// Carga la escena a partir de un objeto TgcSceneData ya parseado
        /// </summary>
        /// <param name="sceneData">Objeto con datos de la escena ya parseados</param>
        /// <param name="mediaPath">Path a partir del cual hay que buscar los recursos de escena (Texturas, LightMaps, etc.)</param>
        /// <returns></returns>
        public TgcScene loadScene(TgcSceneData sceneData, string mediaPath)
        {
            TgcScene tgcScene = new TgcScene(sceneData.name, null);

            //Cargar Texturas
            TgcSceneLoaderMaterialAux[] materialsArray = new TgcSceneLoaderMaterialAux[sceneData.materialsData.Length];
            for (int i = 0; i < sceneData.materialsData.Length; i++)
            {
                TgcMaterialData materialData = sceneData.materialsData[i];
                string          texturesPath = mediaPath + sceneData.texturesDir + "\\";

                //Crear StandardMaterial
                if (materialData.type.Equals(TgcMaterialData.StandardMaterial))
                {
                    materialsArray[i] = createTextureAndMaterial(materialData, texturesPath);
                }

                //Crear MultiMaterial
                else if (materialData.type.Equals(TgcMaterialData.MultiMaterial))
                {
                    TgcSceneLoaderMaterialAux matAux = new TgcSceneLoaderMaterialAux();
                    materialsArray[i]   = matAux;
                    matAux.subMaterials = new TgcSceneLoaderMaterialAux[materialData.subMaterials.Length];
                    for (int j = 0; j < materialData.subMaterials.Length; j++)
                    {
                        matAux.subMaterials[j] = createTextureAndMaterial(materialData.subMaterials[j], texturesPath);
                    }
                }
            }


            //Cargar Meshes
            for (int i = 0; i < sceneData.meshesData.Length; i++)
            {
                TgcMeshData meshData = sceneData.meshesData[i];
                TgcMesh     tgcMesh  = null;

                //Crear malla original
                if (meshData.instanceType.Equals(TgcMeshData.ORIGINAL))
                {
                    //Crear mesh que no tiene Material, con un color simple
                    if (meshData.materialId == -1)
                    {
                        tgcMesh = crearMeshSoloColor(meshData);
                    }

                    //Para los que si tienen Material
                    else
                    {
                        //Crear MeshFormat que soporte LightMaps
                        if (meshData.lightmapEnabled)
                        {
                            tgcMesh = crearMeshDiffuseMapLightmap(sceneData, mediaPath, materialsArray, meshData);
                        }

                        //Formato de Mesh con Textura pero sin Lightmap
                        else
                        {
                            tgcMesh = crearMeshDiffuseMap(materialsArray, meshData);
                        }
                    }
                }

                //Crear malla instancia
                else if (meshData.instanceType.Equals(TgcMeshData.INSTANCE))
                {
                    tgcMesh = crearMeshInstance(meshData, tgcScene.Meshes);
                }



                //Crear BoundingBox, aprovechar lo que viene del XML o crear uno por nuestra cuenta
                if (meshData.pMin != null && meshData.pMax != null)
                {
                    tgcMesh.BoundingBox = new TgcBoundingBox(
                        TgcParserUtils.float3ArrayToVector3(meshData.pMin),
                        TgcParserUtils.float3ArrayToVector3(meshData.pMax),
                        tgcMesh.Position,
                        tgcMesh.Scale
                        );
                }
                else
                {
                    tgcMesh.createBoundingBox();
                }

                //Cargar layer
                tgcMesh.Layer = meshData.layerName;

                //Cargar AlphaBlending
                tgcMesh.AlphaBlendEnable = meshData.alphaBlending;

                //agregar mesh a escena
                tgcMesh.Enabled = true;
                tgcScene.Meshes.Add(tgcMesh);

                //Cargar userProperties, si hay
                tgcMesh.UserProperties = meshData.userProperties;
            }


            //BoundingBox del escenario, utilizar el que viene del XML o crearlo nosotros
            if (sceneData.pMin != null && sceneData.pMax != null)
            {
                tgcScene.BoundingBox = new TgcBoundingBox(
                    new Vector3(sceneData.pMin[0], sceneData.pMin[1], sceneData.pMin[2]),
                    new Vector3(sceneData.pMax[0], sceneData.pMax[1], sceneData.pMax[2])
                    );
            }
            else
            {
                List <TgcBoundingBox> boundingBoxes = new List <TgcBoundingBox>();
                foreach (TgcMesh mesh in tgcScene.Meshes)
                {
                    boundingBoxes.Add(mesh.BoundingBox);
                }
                tgcScene.BoundingBox = TgcBoundingBox.computeFromBoundingBoxes(boundingBoxes);
            }


            //Cargar parte de PortalRendering, solo hay información
            if (sceneData.portalData != null)
            {
                TgcPortalRenderingLoader portalLoader = new TgcPortalRenderingLoader();
                tgcScene.PortalRendering = portalLoader.loadFromData(tgcScene, sceneData.portalData);
            }


            return(tgcScene);
        }