private void parseStandardMaterial(TgcMaterialData material, XmlElement matNode) { material.name = matNode.Attributes["name"].InnerText; material.type = matNode.Attributes["type"].InnerText; //Valores de Material string ambientStr = matNode.GetElementsByTagName("ambient")[0].InnerText; material.ambientColor = TgcParserUtils.parseFloat4Array(ambientStr); TgcParserUtils.divFloatArrayValues(ref material.ambientColor, 255f); string diffuseStr = matNode.GetElementsByTagName("diffuse")[0].InnerText; material.diffuseColor = TgcParserUtils.parseFloat4Array(diffuseStr); TgcParserUtils.divFloatArrayValues(ref material.diffuseColor, 255f); string specularStr = matNode.GetElementsByTagName("specular")[0].InnerText; material.specularColor = TgcParserUtils.parseFloat4Array(specularStr); TgcParserUtils.divFloatArrayValues(ref material.specularColor, 255f); string opacityStr = matNode.GetElementsByTagName("opacity")[0].InnerText; material.opacity = TgcParserUtils.parseFloat(opacityStr) / 100f; XmlNode alphaBlendEnableNode = matNode.GetElementsByTagName("alphaBlendEnable")[0]; if (alphaBlendEnableNode != null) { string alphaBlendEnableStr = alphaBlendEnableNode.InnerText; material.alphaBlendEnable = bool.Parse(alphaBlendEnableStr); } //Valores de Bitmap XmlNode bitmapNode = matNode.GetElementsByTagName("bitmap")[0]; if (bitmapNode != null) { material.fileName = bitmapNode.InnerText; //TODO: formatear correctamente TILING y OFFSET string uvTilingStr = bitmapNode.Attributes["uvTiling"].InnerText; material.uvTiling = TgcParserUtils.parseFloat2Array(uvTilingStr); string uvOffsetStr = bitmapNode.Attributes["uvOffset"].InnerText; material.uvOffset = TgcParserUtils.parseFloat2Array(uvOffsetStr); } else { material.fileName = null; material.uvTiling = null; material.uvOffset = null; } }
/// <summary> /// Crea Material y Textura /// </summary> private TgcSceneLoaderMaterialAux createTextureAndMaterial(TgcMaterialData materialData, string texturesPath) { TgcSceneLoaderMaterialAux matAux = new TgcSceneLoaderMaterialAux(); //Crear material Material material = new Material(); matAux.materialId = material; material.AmbientColor = new ColorValue( materialData.ambientColor[0], materialData.ambientColor[1], materialData.ambientColor[2], materialData.ambientColor[3]); material.DiffuseColor = new ColorValue( materialData.diffuseColor[0], materialData.diffuseColor[1], materialData.diffuseColor[2], materialData.diffuseColor[3]); material.SpecularColor = new ColorValue( materialData.specularColor[0], materialData.specularColor[1], materialData.specularColor[2], materialData.specularColor[3]); //TODO ver que hacer con la opacity //crear textura texturesDict.Clear(); if (materialData.fileName != null) { //revisar que esa imagen no se haya cargado previamente TgcTexture texture; if (texturesDict.ContainsKey(materialData.fileName)) { texture = texturesDict[materialData.fileName]; } else { texture = TgcTexture.createTexture(device, materialData.fileName, texturesPath + "\\" + materialData.fileName); texturesDict[materialData.fileName] = texture; //TODO usar para algo el OFFSET y el TILING } matAux.texture = texture; } else { matAux.texture = null; } return(matAux); }
/// <summary> /// Crea Material y Textura /// </summary> private TgcSceneLoaderMaterialAux createTextureAndMaterial(TgcMaterialData materialData, string texturesPath) { TgcSceneLoaderMaterialAux matAux = new TgcSceneLoaderMaterialAux(); //Crear material Material material = new Material(); matAux.materialId = material; material.AmbientColor = new ColorValue( materialData.ambientColor[0], materialData.ambientColor[1], materialData.ambientColor[2], materialData.ambientColor[3]); material.DiffuseColor = new ColorValue( materialData.diffuseColor[0], materialData.diffuseColor[1], materialData.diffuseColor[2], materialData.diffuseColor[3]); material.SpecularColor = new ColorValue( materialData.specularColor[0], materialData.specularColor[1], materialData.specularColor[2], materialData.specularColor[3]); //TODO ver que hacer con la opacity //guardar datos de textura if (materialData.fileName != null) { matAux.texturePath = texturesPath + materialData.fileName; matAux.textureFileName = materialData.fileName; } else { matAux.texturePath = null; matAux.textureFileName = null; } return(matAux); }
/// <summary> /// Levanta la informacion del XML /// </summary> /// <param name="xmlString">contenido del XML</param> /// <returns></returns> public TgcSceneData parseSceneFromString(string xmlString) { XmlDocument dom = new XmlDocument(); dom.LoadXml(xmlString); XmlElement root = dom.DocumentElement; string sceneName = root.GetElementsByTagName("name")[0].InnerText; TgcSceneData tgcSceneData = new TgcSceneData(); tgcSceneData.name = sceneName; //Ver si tiene exportacion de texturas XmlNode texturesExportNode = root.GetElementsByTagName("texturesExport")[0]; bool texturesExportEnabled = bool.Parse(texturesExportNode.Attributes["enabled"].InnerText); if (texturesExportEnabled) { tgcSceneData.texturesDir = texturesExportNode.Attributes["dir"].InnerText; } //Ver si tiene LightMaps XmlNode lightmapsExportNode = root.GetElementsByTagName("lightmapExport")[0]; tgcSceneData.lightmapsEnabled = bool.Parse(lightmapsExportNode.Attributes["enabled"].InnerText); if (tgcSceneData.lightmapsEnabled) { tgcSceneData.lightmapsDir = lightmapsExportNode.Attributes["dir"].InnerText; } //sceneBoundingBox, si está XmlNodeList sceneBoundingBoxNodes = root.GetElementsByTagName("sceneBoundingBox"); if (sceneBoundingBoxNodes != null && sceneBoundingBoxNodes.Count == 1) { XmlNode sceneBoundingBoxNode = sceneBoundingBoxNodes[0]; tgcSceneData.pMin = TgcParserUtils.parseFloat3Array(sceneBoundingBoxNode.Attributes["min"].InnerText); tgcSceneData.pMax = TgcParserUtils.parseFloat3Array(sceneBoundingBoxNode.Attributes["max"].InnerText); } //Parsear Texturas XmlNodeList materialNodes = root.GetElementsByTagName("materials")[0].ChildNodes; tgcSceneData.materialsData = new TgcMaterialData[materialNodes.Count]; int i = 0; foreach (XmlElement matNode in materialNodes) { //determinar tipo de Material TgcMaterialData material = new TgcMaterialData(); material.type = matNode.Attributes["type"].InnerText; //Standard Material if (material.type.Equals(TgcMaterialData.StandardMaterial)) { parseStandardMaterial(material, matNode); } //Multi Material else if (material.type.Equals(TgcMaterialData.MultiMaterial)) { material.name = matNode.Attributes["name"].InnerText; XmlNodeList subMaterialsNodes = matNode.GetElementsByTagName("subM"); material.subMaterials = new TgcMaterialData[subMaterialsNodes.Count]; for (int j = 0; j < subMaterialsNodes.Count; j++) { TgcMaterialData subMaterial = new TgcMaterialData(); parseStandardMaterial(subMaterial, (XmlElement)subMaterialsNodes[j]); material.subMaterials[j] = subMaterial; } } tgcSceneData.materialsData[i++] = material; } //Parsear Meshes XmlNodeList meshesNodes = root.GetElementsByTagName("meshes")[0].ChildNodes; tgcSceneData.meshesData = new TgcMeshData[meshesNodes.Count]; i = 0; int count; foreach (XmlElement meshNode in meshesNodes) { TgcMeshData meshData = new TgcMeshData(); tgcSceneData.meshesData[i++] = meshData; //parser y convertir valores meshData.name = meshNode.Attributes["name"].InnerText; meshData.materialId = int.Parse(meshNode.Attributes["matId"].InnerText); meshData.color = TgcParserUtils.parseFloat3Array(meshNode.Attributes["color"].InnerText); meshData.lightmap = meshNode.Attributes["lightmap"].InnerText; //type XmlAttribute typeAttr = meshNode.Attributes["type"]; meshData.instanceType = TgcMeshData.ORIGINAL; if (typeAttr != null) { meshData.instanceType = typeAttr.InnerText; } //type XmlAttribute layerAttr = meshNode.Attributes["layer"]; if (layerAttr != null) { meshData.layerName = layerAttr.InnerText; } //visibility float visibility = TgcParserUtils.parseFloat(meshNode.Attributes["visibility"].InnerText); meshData.alphaBlending = visibility != 1.0f ? true : false; //parsear boundingBox XmlNodeList boundingBoxNodes = meshNode.GetElementsByTagName("boundingBox"); if (boundingBoxNodes != null && boundingBoxNodes.Count == 1) { XmlNode boundingBoxNode = boundingBoxNodes[0]; meshData.pMin = TgcParserUtils.parseFloat3Array(boundingBoxNode.Attributes["min"].InnerText); meshData.pMax = TgcParserUtils.parseFloat3Array(boundingBoxNode.Attributes["max"].InnerText); } //parsear datos de mesh Original if (meshData.instanceType.Equals(TgcMeshData.ORIGINAL)) { //parsear coordinatesIdx XmlNode coordinatesIdxNode = meshNode.GetElementsByTagName("coordinatesIdx")[0]; count = int.Parse(coordinatesIdxNode.Attributes["count"].InnerText); meshData.coordinatesIndices = TgcParserUtils.parseIntStream(coordinatesIdxNode.InnerText, count); //parsear textCoordsIdx XmlNode textCoordsIdxNode = meshNode.GetElementsByTagName("textCoordsIdx")[0]; count = int.Parse(textCoordsIdxNode.Attributes["count"].InnerText); meshData.texCoordinatesIndices = TgcParserUtils.parseIntStream(textCoordsIdxNode.InnerText, count); //parsear colorsIdx XmlNode colorsIdxNode = meshNode.GetElementsByTagName("colorsIdx")[0]; count = int.Parse(colorsIdxNode.Attributes["count"].InnerText); meshData.colorIndices = TgcParserUtils.parseIntStream(colorsIdxNode.InnerText, count); //parsear matIds //TODO: ver bien como calcula esto el SCRIPT de Exportacion if (meshData.materialId != -1) { XmlNode matIdsNode = meshNode.GetElementsByTagName("matIds")[0]; count = int.Parse(matIdsNode.Attributes["count"].InnerText); meshData.materialsIds = TgcParserUtils.parseIntStream(matIdsNode.InnerText, count); } //parsear textCoordsLightMapIdx meshData.lightmapEnabled = tgcSceneData.lightmapsEnabled && (meshData.lightmap.Trim()).Length > 0; if (meshData.lightmapEnabled) { XmlNode textCoordsLightMapIdxNode = meshNode.GetElementsByTagName("textCoordsLightMapIdx")[0]; count = int.Parse(textCoordsLightMapIdxNode.Attributes["count"].InnerText); meshData.texCoordinatesIndicesLightMap = TgcParserUtils.parseIntStream(textCoordsLightMapIdxNode.InnerText, count); } //parsear vertices XmlNode verticesNode = meshNode.GetElementsByTagName("vertices")[0]; count = int.Parse(verticesNode.Attributes["count"].InnerText); meshData.verticesCoordinates = TgcParserUtils.parseFloatStream(verticesNode.InnerText, count); //parsear normals XmlNode normalsNode = meshNode.GetElementsByTagName("normals")[0]; count = int.Parse(normalsNode.Attributes["count"].InnerText); meshData.verticesNormals = TgcParserUtils.parseFloatStream(normalsNode.InnerText, count); //parsear texCoords XmlNode texCoordsNode = meshNode.GetElementsByTagName("texCoords")[0]; count = int.Parse(texCoordsNode.Attributes["count"].InnerText); meshData.textureCoordinates = TgcParserUtils.parseFloatStream(texCoordsNode.InnerText, count); //parsear colors XmlNode colorsNode = meshNode.GetElementsByTagName("colors")[0]; count = int.Parse(colorsNode.Attributes["count"].InnerText); float[] colorsArray = TgcParserUtils.parseFloatStream(colorsNode.InnerText, count); //convertir a formato DirectX meshData.verticesColors = new int[count / 3]; for (int j = 0; j < meshData.verticesColors.Length; j++) { meshData.verticesColors[j] = Color.FromArgb( (int)colorsArray[j * 3], (int)colorsArray[j * 3 + 1], (int)colorsArray[j * 3 + 2]).ToArgb(); } //parsear texCoordsLightMap if (meshData.lightmapEnabled) { XmlNode texCoordsLightMapNode = meshNode.GetElementsByTagName("texCoordsLightMap")[0]; count = int.Parse(texCoordsLightMapNode.Attributes["count"].InnerText); meshData.textureCoordinatesLightMap = TgcParserUtils.parseFloatStream(texCoordsLightMapNode.InnerText, count); } } //parsear datos de mesh Instancia else if (meshData.instanceType.Equals(TgcMeshData.INSTANCE)) { //originalMesh XmlNode originalMeshNode = meshNode.GetElementsByTagName("originalMesh")[0]; meshData.originalMesh = TgcParserUtils.parseInt(originalMeshNode.InnerText); //transform XmlNode transformNode = meshNode.GetElementsByTagName("transform")[0]; meshData.position = TgcParserUtils.parseFloat3Array(transformNode.Attributes["pos"].InnerText); meshData.rotation = TgcParserUtils.parseFloat4Array(transformNode.Attributes["rotQuat"].InnerText); meshData.scale = TgcParserUtils.parseFloat3Array(transformNode.Attributes["scale"].InnerText); } //Parsear userProperties, si hay XmlNodeList userPropsNodes = meshNode.GetElementsByTagName("userProps"); if (userPropsNodes != null && userPropsNodes.Count == 1) { meshData.userProperties = new Dictionary <string, string>(); XmlElement userPropsNode = (XmlElement)userPropsNodes[0]; foreach (XmlElement prop in userPropsNode.ChildNodes) { meshData.userProperties.Add(prop.Name, prop.InnerText); } } } //Parsear PortalRendering, si hay información XmlNodeList portalRenderingNodes = root.GetElementsByTagName("portalRendering"); if (portalRenderingNodes != null && portalRenderingNodes.Count == 1) { XmlElement portalRenderingNode = (XmlElement)portalRenderingNodes[0]; TgcPortalRenderingParser portalParser = new TgcPortalRenderingParser(); tgcSceneData.portalData = portalParser.parseFromXmlNode(portalRenderingNode); } return(tgcSceneData); }
/// <summary> /// Levanta la informacion del mesh a partir de un XML /// </summary> /// <param name="xmlString">contenido del XML</param> /// <returns></returns> public TgcSkeletalMeshData parseMeshFromString(string xmlString) { XmlDocument dom = new XmlDocument(); dom.LoadXml(xmlString); XmlElement root = dom.DocumentElement; TgcSkeletalMeshData meshData = new TgcSkeletalMeshData(); //Ver si tiene exportacion de texturas XmlNode texturesExportNode = root.GetElementsByTagName("texturesExport")[0]; bool texturesExportEnabled = bool.Parse(texturesExportNode.Attributes["enabled"].InnerText); if (texturesExportEnabled) { meshData.texturesDir = texturesExportNode.Attributes["dir"].InnerText; } //Parsear Texturas XmlNodeList materialNodes = root.GetElementsByTagName("materials")[0].ChildNodes; meshData.materialsData = new TgcMaterialData[materialNodes.Count]; int i = 0; foreach (XmlElement matNode in materialNodes) { //determinar tipo de Material TgcMaterialData material = new TgcMaterialData(); material.type = matNode.Attributes["type"].InnerText; //Standard Material if (material.type.Equals(TgcMaterialData.StandardMaterial)) { parseStandardMaterial(material, matNode); } //Multi Material else if (material.type.Equals(TgcMaterialData.MultiMaterial)) { material.name = matNode.Attributes["name"].InnerText; XmlNodeList subMaterialsNodes = matNode.GetElementsByTagName("subM"); material.subMaterials = new TgcMaterialData[subMaterialsNodes.Count]; for (int j = 0; j < subMaterialsNodes.Count; j++) { TgcMaterialData subMaterial = new TgcMaterialData(); parseStandardMaterial(subMaterial, (XmlElement)subMaterialsNodes[j]); material.subMaterials[j] = subMaterial; } } meshData.materialsData[i++] = material; } //Parsear Mesh XmlElement meshNode = (XmlElement)root.GetElementsByTagName("mesh")[0]; //parser y convertir valores meshData.name = meshNode.Attributes["name"].InnerText; meshData.materialId = int.Parse(meshNode.Attributes["matId"].InnerText); meshData.color = TgcParserUtils.parseFloat3Array(meshNode.Attributes["color"].InnerText); //TODO: formatear bien visibility string visibilityStr = meshNode.Attributes["visibility"].InnerText; //boundingBox, si esta XmlNodeList boundingBoxNodes = root.GetElementsByTagName("boundingBox"); if (boundingBoxNodes != null && boundingBoxNodes.Count == 1) { XmlNode boundingBoxNode = boundingBoxNodes[0]; meshData.pMin = TgcParserUtils.parseFloat3Array(boundingBoxNode.Attributes["min"].InnerText); meshData.pMax = TgcParserUtils.parseFloat3Array(boundingBoxNode.Attributes["max"].InnerText); } int count; //parsear coordinatesIdx XmlNode coordinatesIdxNode = meshNode.GetElementsByTagName("coordinatesIdx")[0]; count = int.Parse(coordinatesIdxNode.Attributes["count"].InnerText); meshData.coordinatesIndices = TgcParserUtils.parseIntStream(coordinatesIdxNode.InnerText, count); //parsear textCoordsIdx XmlNode textCoordsIdxNode = meshNode.GetElementsByTagName("textCoordsIdx")[0]; count = int.Parse(textCoordsIdxNode.Attributes["count"].InnerText); meshData.texCoordinatesIndices = TgcParserUtils.parseIntStream(textCoordsIdxNode.InnerText, count); //parsear colorsIdx XmlNode colorsIdxNode = meshNode.GetElementsByTagName("colorsIdx")[0]; count = int.Parse(colorsIdxNode.Attributes["count"].InnerText); meshData.colorIndices = TgcParserUtils.parseIntStream(colorsIdxNode.InnerText, count); //parsear matIds if (meshData.materialsData.Length > 0) { XmlNode matIdsNode = meshNode.GetElementsByTagName("matIds")[0]; count = int.Parse(matIdsNode.Attributes["count"].InnerText); meshData.materialsIds = TgcParserUtils.parseIntStream(matIdsNode.InnerText, count); } //parsear vertices XmlNode verticesNode = meshNode.GetElementsByTagName("vertices")[0]; count = int.Parse(verticesNode.Attributes["count"].InnerText); meshData.verticesCoordinates = TgcParserUtils.parseFloatStream(verticesNode.InnerText, count); //parsear texCoords XmlNode texCoordsNode = meshNode.GetElementsByTagName("texCoords")[0]; count = int.Parse(texCoordsNode.Attributes["count"].InnerText); meshData.textureCoordinates = TgcParserUtils.parseFloatStream(texCoordsNode.InnerText, count); //parsear colors XmlNode colorsNode = meshNode.GetElementsByTagName("colors")[0]; count = int.Parse(colorsNode.Attributes["count"].InnerText); float[] colorsArray = TgcParserUtils.parseFloatStream(colorsNode.InnerText, count); //convertir a format TV meshData.verticesColors = new int[count / 3]; for (int j = 0; j < meshData.verticesColors.Length; j++) { meshData.verticesColors[j] = Color.FromArgb( (int)colorsArray[j * 3], (int)colorsArray[j * 3 + 1], (int)colorsArray[j * 3 + 2]).ToArgb(); } //parsear normals, si hay XmlNodeList normalsNodes = meshNode.GetElementsByTagName("normals"); if (normalsNodes != null && normalsNodes.Count == 1) { XmlNode normalsNode = normalsNodes[0]; count = int.Parse(normalsNode.Attributes["count"].InnerText); meshData.verticesNormals = TgcParserUtils.parseFloatStream(normalsNode.InnerText, count); } //parsear tangents, si hay XmlNodeList tangentsNodes = meshNode.GetElementsByTagName("tangents"); if (tangentsNodes != null && tangentsNodes.Count == 1) { XmlNode tangentsNode = tangentsNodes[0]; count = int.Parse(tangentsNode.Attributes["count"].InnerText); meshData.verticesTangents = TgcParserUtils.parseFloatStream(tangentsNode.InnerText, count); } //parsear binormals, si hay XmlNodeList binormalsNodes = meshNode.GetElementsByTagName("binormals"); if (binormalsNodes != null && binormalsNodes.Count == 1) { XmlNode binormalsNode = binormalsNodes[0]; count = int.Parse(binormalsNode.Attributes["count"].InnerText); meshData.verticesBinormals = TgcParserUtils.parseFloatStream(binormalsNode.InnerText, count); } //parsear esqueleto XmlNode skeletonNode = meshNode.GetElementsByTagName("skeleton")[0]; TgcSkeletalBoneData[] bonesData = new TgcSkeletalBoneData[skeletonNode.ChildNodes.Count]; int boneCount = 0; foreach (XmlElement boneNode in skeletonNode.ChildNodes) { TgcSkeletalBoneData boneData = new TgcSkeletalBoneData(); boneData.id = int.Parse(boneNode.Attributes["id"].InnerText); boneData.name = boneNode.Attributes["name"].InnerText; boneData.parentId = int.Parse(boneNode.Attributes["parentId"].InnerText); boneData.startPosition = TgcParserUtils.parseFloat3Array(boneNode.Attributes["pos"].InnerText); boneData.startRotation = TgcParserUtils.parseFloat4Array(boneNode.Attributes["rotQuat"].InnerText); bonesData[boneCount++] = boneData; } meshData.bones = bonesData; //parsear Weights XmlNode weightsNode = meshNode.GetElementsByTagName("weights")[0]; count = int.Parse(weightsNode.Attributes["count"].InnerText); meshData.verticesWeights = TgcParserUtils.parseFloatStream(weightsNode.InnerText, count); return meshData; }
/// <summary> /// Parsear Standard Material /// </summary> private void parseStandardMaterial(TgcMaterialData material, XmlElement matNode) { material.name = matNode.Attributes["name"].InnerText; material.type = matNode.Attributes["type"].InnerText; //Valores de Material string ambientStr = matNode.GetElementsByTagName("ambient")[0].InnerText; material.ambientColor = TgcParserUtils.parseFloat4Array(ambientStr); TgcParserUtils.divFloatArrayValues(ref material.ambientColor, 255f); string diffuseStr = matNode.GetElementsByTagName("diffuse")[0].InnerText; material.diffuseColor = TgcParserUtils.parseFloat4Array(diffuseStr); TgcParserUtils.divFloatArrayValues(ref material.diffuseColor, 255f); string specularStr = matNode.GetElementsByTagName("specular")[0].InnerText; material.specularColor = TgcParserUtils.parseFloat4Array(specularStr); TgcParserUtils.divFloatArrayValues(ref material.specularColor, 255f); string opacityStr = matNode.GetElementsByTagName("opacity")[0].InnerText; material.opacity = TgcParserUtils.parseFloat(opacityStr) / 100f; //Valores de Bitmap XmlNode bitmapNode = matNode.GetElementsByTagName("bitmap")[0]; if (bitmapNode != null) { material.fileName = bitmapNode.InnerText; //TODO: formatear correctamente TILING y OFFSET string uvTilingStr = bitmapNode.Attributes["uvTiling"].InnerText; material.uvTiling = TgcParserUtils.parseFloat2Array(uvTilingStr); string uvOffsetStr = bitmapNode.Attributes["uvOffset"].InnerText; material.uvOffset = TgcParserUtils.parseFloat2Array(uvOffsetStr); } else { material.fileName = null; material.uvTiling = null; material.uvOffset = null; } }
/// <summary> /// Crea Material y Textura /// </summary> private TgcSkeletalLoaderMaterialAux createTextureAndMaterial(TgcMaterialData materialData, string texturesPath) { TgcSkeletalLoaderMaterialAux matAux = new TgcSkeletalLoaderMaterialAux(); //Crear material Material material = new Material(); matAux.materialId = material; material.AmbientColor = new ColorValue( materialData.ambientColor[0], materialData.ambientColor[1], materialData.ambientColor[2], materialData.ambientColor[3]); material.DiffuseColor = new ColorValue( materialData.diffuseColor[0], materialData.diffuseColor[1], materialData.diffuseColor[2], materialData.diffuseColor[3]); material.SpecularColor = new ColorValue( materialData.specularColor[0], materialData.specularColor[1], materialData.specularColor[2], materialData.specularColor[3]); //TODO ver que hacer con la opacity //crear textura texturesDict.Clear(); if (materialData.fileName != null) { //revisar que esa imagen no se haya cargado previamente TgcTexture texture; if (texturesDict.ContainsKey(materialData.fileName)) { texture = texturesDict[materialData.fileName]; } else { texture = TgcTexture.createTexture(device, materialData.fileName, texturesPath + "\\" + materialData.fileName); texturesDict[materialData.fileName] = texture; //TODO usar para algo el OFFSET y el TILING } matAux.texture = texture; } else { matAux.texture = null; } return matAux; }
/// <summary> /// Exportar datos de Material /// </summary> private void exportMaterialData(TgcMesh tgcMesh, MeshExport meshExport, TgcMeshData meshData) { //Exportar diffuseMap y material simple bool alphaBlendEnabled = false; if (tgcMesh.Materials.Length == 1) { TgcMaterialData materialData = new TgcMaterialData(); meshExport.MaterialsData = new TgcMaterialData[] { materialData }; //Material Material tgcMaterial = tgcMesh.Materials[0]; materialData.type = TgcMaterialData.StandardMaterial; materialData.name = TgcMaterialData.StandardMaterial; materialData.subMaterials = null; materialData.ambientColor = new float[]{ tgcMaterial.AmbientColor.Red, tgcMaterial.AmbientColor.Green, tgcMaterial.AmbientColor.Blue, tgcMaterial.AmbientColor.Alpha, }; materialData.diffuseColor = new float[]{ tgcMaterial.DiffuseColor.Red, tgcMaterial.DiffuseColor.Green, tgcMaterial.DiffuseColor.Blue, tgcMaterial.DiffuseColor.Alpha, }; materialData.specularColor = new float[]{ tgcMaterial.SpecularColor.Red, tgcMaterial.SpecularColor.Green, tgcMaterial.SpecularColor.Blue, tgcMaterial.SpecularColor.Alpha, }; materialData.opacity = 1f; materialData.alphaBlendEnable = tgcMesh.AlphaBlendEnable; //Texture TgcTexture tgcTexture = tgcMesh.DiffuseMaps[0]; materialData.fileName = tgcTexture.FileName; materialData.uvOffset = new float[] { 1f, 1f }; materialData.uvTiling = new float[] { 1f, 1f }; meshExport.diffuseMapsAbsolutePath = new string[] { tgcTexture.FilePath }; //Configurar mesh meshData.materialId = 0; meshData.materialsIds = new int[] { meshData.materialId }; } //Exportar varios diffuseMaps y materials else { meshExport.MaterialsData = new TgcMaterialData[tgcMesh.Materials.Length]; meshExport.diffuseMapsAbsolutePath = new string[tgcMesh.Materials.Length]; for (int i = 0; i < tgcMesh.Materials.Length; i++) { //Material Material tgcMaterial = tgcMesh.Materials[i]; TgcMaterialData materialData = new TgcMaterialData(); meshExport.MaterialsData[i] = materialData; materialData.type = TgcMaterialData.StandardMaterial; materialData.name = TgcMaterialData.StandardMaterial; materialData.subMaterials = null; materialData.ambientColor = new float[]{ tgcMaterial.AmbientColor.Red, tgcMaterial.AmbientColor.Green, tgcMaterial.AmbientColor.Blue, tgcMaterial.AmbientColor.Alpha, }; materialData.diffuseColor = new float[]{ tgcMaterial.DiffuseColor.Red, tgcMaterial.DiffuseColor.Green, tgcMaterial.DiffuseColor.Blue, tgcMaterial.DiffuseColor.Alpha, }; materialData.specularColor = new float[]{ tgcMaterial.SpecularColor.Red, tgcMaterial.SpecularColor.Green, tgcMaterial.SpecularColor.Blue, tgcMaterial.SpecularColor.Alpha, }; materialData.opacity = 1f; materialData.alphaBlendEnable = tgcMesh.AlphaBlendEnable; //Texture TgcTexture tgcTexture = tgcMesh.DiffuseMaps[i]; materialData.fileName = tgcTexture.FileName; materialData.uvOffset = new float[] { 1f, 1f }; materialData.uvTiling = new float[] { 1f, 1f }; meshExport.diffuseMapsAbsolutePath[i] = tgcTexture.FilePath; } //Configurar Mesh meshData.materialId = 0; meshData.materialsIds = tgcMesh.D3dMesh.LockAttributeBufferArray(LockFlags.ReadOnly); tgcMesh.D3dMesh.UnlockAttributeBuffer(); } }
/// <summary> /// Indica si dos TgcMaterialData son iguales, en base a si utilizan la misma textura /// </summary> private bool equalsMaterial(TgcMaterialData m1, TgcMaterialData m2) { return m1.fileName == m2.fileName; }
/// <summary> /// Crear nodo XML de Material /// </summary> private XmlElement createMaterialXmlNode(XmlDocument doc, TgcMaterialData materialData, string tagName) { //m o subM XmlElement mNode = doc.CreateElement(tagName); mNode.SetAttribute("name", materialData.name); mNode.SetAttribute("type", materialData.type); //ambient XmlElement ambientNode = doc.CreateElement("ambient"); ambientNode.InnerText = TgcParserUtils.printFloat4Array(materialData.ambientColor); mNode.AppendChild(ambientNode); //diffuse XmlElement diffuseNode = doc.CreateElement("diffuse"); diffuseNode.InnerText = TgcParserUtils.printFloat4Array(materialData.diffuseColor); mNode.AppendChild(diffuseNode); //specular XmlElement specularNode = doc.CreateElement("specular"); specularNode.InnerText = TgcParserUtils.printFloat4Array(materialData.specularColor); mNode.AppendChild(specularNode); //opacity XmlElement opacityNode = doc.CreateElement("opacity"); opacityNode.InnerText = TgcParserUtils.printFloat(materialData.opacity); mNode.AppendChild(opacityNode); //alphaBlendEnable XmlElement alphaBlendEnableNode = doc.CreateElement("alphaBlendEnable"); alphaBlendEnableNode.InnerText = materialData.alphaBlendEnable.ToString(); mNode.AppendChild(alphaBlendEnableNode); //bitmap XmlElement bitmapNode = doc.CreateElement("bitmap"); bitmapNode.SetAttribute("uvTiling", TgcParserUtils.printFloat2Array(materialData.uvTiling)); bitmapNode.SetAttribute("uvOffset", TgcParserUtils.printFloat2Array(materialData.uvOffset)); bitmapNode.InnerText = materialData.fileName; mNode.AppendChild(bitmapNode); return mNode; }
/// <summary> /// Levanta la informacion del XML /// </summary> /// <param name="xmlString">contenido del XML</param> /// <returns></returns> public TgcSceneData parseSceneFromString(string xmlString) { XmlDocument dom = new XmlDocument(); dom.LoadXml(xmlString); XmlElement root = dom.DocumentElement; string sceneName = root.GetElementsByTagName("name")[0].InnerText; TgcSceneData tgcSceneData = new TgcSceneData(); tgcSceneData.name = sceneName; //Ver si tiene exportacion de texturas XmlNode texturesExportNode = root.GetElementsByTagName("texturesExport")[0]; bool texturesExportEnabled = bool.Parse(texturesExportNode.Attributes["enabled"].InnerText); if (texturesExportEnabled) { tgcSceneData.texturesDir = texturesExportNode.Attributes["dir"].InnerText; } //Ver si tiene LightMaps XmlNode lightmapsExportNode = root.GetElementsByTagName("lightmapExport")[0]; tgcSceneData.lightmapsEnabled = bool.Parse(lightmapsExportNode.Attributes["enabled"].InnerText); if (tgcSceneData.lightmapsEnabled) { tgcSceneData.lightmapsDir = lightmapsExportNode.Attributes["dir"].InnerText; } //sceneBoundingBox, si está XmlNodeList sceneBoundingBoxNodes = root.GetElementsByTagName("sceneBoundingBox"); if (sceneBoundingBoxNodes != null && sceneBoundingBoxNodes.Count == 1) { XmlNode sceneBoundingBoxNode = sceneBoundingBoxNodes[0]; tgcSceneData.pMin = TgcParserUtils.parseFloat3Array(sceneBoundingBoxNode.Attributes["min"].InnerText); tgcSceneData.pMax = TgcParserUtils.parseFloat3Array(sceneBoundingBoxNode.Attributes["max"].InnerText); } //Parsear Texturas XmlNodeList materialNodes = root.GetElementsByTagName("materials")[0].ChildNodes; tgcSceneData.materialsData = new TgcMaterialData[materialNodes.Count]; int i = 0; foreach (XmlElement matNode in materialNodes) { //determinar tipo de Material TgcMaterialData material = new TgcMaterialData(); material.type = matNode.Attributes["type"].InnerText; //Standard Material if (material.type.Equals(TgcMaterialData.StandardMaterial)) { parseStandardMaterial(material, matNode); } //Multi Material else if (material.type.Equals(TgcMaterialData.MultiMaterial)) { material.name = matNode.Attributes["name"].InnerText; XmlNodeList subMaterialsNodes = matNode.GetElementsByTagName("subM"); material.subMaterials = new TgcMaterialData[subMaterialsNodes.Count]; for (int j = 0; j < subMaterialsNodes.Count; j++) { TgcMaterialData subMaterial = new TgcMaterialData(); parseStandardMaterial(subMaterial, (XmlElement)subMaterialsNodes[j]); material.subMaterials[j] = subMaterial; } } tgcSceneData.materialsData[i++] = material; } //Parsear Meshes XmlNodeList meshesNodes = root.GetElementsByTagName("meshes")[0].ChildNodes; tgcSceneData.meshesData = new TgcMeshData[meshesNodes.Count]; i = 0; int count; foreach (XmlElement meshNode in meshesNodes) { TgcMeshData meshData = new TgcMeshData(); tgcSceneData.meshesData[i++] = meshData; //parser y convertir valores meshData.name = meshNode.Attributes["name"].InnerText; meshData.materialId = int.Parse(meshNode.Attributes["matId"].InnerText); meshData.color = TgcParserUtils.parseFloat3Array(meshNode.Attributes["color"].InnerText); meshData.lightmap = meshNode.Attributes["lightmap"].InnerText; //type XmlAttribute typeAttr = meshNode.Attributes["type"]; meshData.instanceType = TgcMeshData.ORIGINAL; if (typeAttr != null) { meshData.instanceType = typeAttr.InnerText; } //layer XmlAttribute layerAttr = meshNode.Attributes["layer"]; if (layerAttr != null) { meshData.layerName = layerAttr.InnerText; } //visibility float visibility = TgcParserUtils.parseFloat(meshNode.Attributes["visibility"].InnerText); meshData.alphaBlending = visibility != 1.0f ? true : false; //parsear boundingBox XmlNodeList boundingBoxNodes = meshNode.GetElementsByTagName("boundingBox"); if(boundingBoxNodes != null && boundingBoxNodes.Count == 1) { XmlNode boundingBoxNode = boundingBoxNodes[0]; meshData.pMin = TgcParserUtils.parseFloat3Array(boundingBoxNode.Attributes["min"].InnerText); meshData.pMax = TgcParserUtils.parseFloat3Array(boundingBoxNode.Attributes["max"].InnerText); } //parsear datos de mesh Original if (meshData.instanceType.Equals(TgcMeshData.ORIGINAL)) { //parsear coordinatesIdx XmlNode coordinatesIdxNode = meshNode.GetElementsByTagName("coordinatesIdx")[0]; count = int.Parse(coordinatesIdxNode.Attributes["count"].InnerText); meshData.coordinatesIndices = TgcParserUtils.parseIntStream(coordinatesIdxNode.InnerText, count); //parsear textCoordsIdx XmlNode textCoordsIdxNode = meshNode.GetElementsByTagName("textCoordsIdx")[0]; count = int.Parse(textCoordsIdxNode.Attributes["count"].InnerText); meshData.texCoordinatesIndices = TgcParserUtils.parseIntStream(textCoordsIdxNode.InnerText, count); //parsear colorsIdx XmlNode colorsIdxNode = meshNode.GetElementsByTagName("colorsIdx")[0]; count = int.Parse(colorsIdxNode.Attributes["count"].InnerText); meshData.colorIndices = TgcParserUtils.parseIntStream(colorsIdxNode.InnerText, count); //parsear matIds //TODO: ver bien como calcula esto el SCRIPT de Exportacion if (meshData.materialId != -1) { XmlNode matIdsNode = meshNode.GetElementsByTagName("matIds")[0]; count = int.Parse(matIdsNode.Attributes["count"].InnerText); meshData.materialsIds = TgcParserUtils.parseIntStream(matIdsNode.InnerText, count); } //parsear textCoordsLightMapIdx meshData.lightmapEnabled = tgcSceneData.lightmapsEnabled && (meshData.lightmap.Trim()).Length > 0; if (meshData.lightmapEnabled) { XmlNode textCoordsLightMapIdxNode = meshNode.GetElementsByTagName("textCoordsLightMapIdx")[0]; count = int.Parse(textCoordsLightMapIdxNode.Attributes["count"].InnerText); meshData.texCoordinatesIndicesLightMap = TgcParserUtils.parseIntStream(textCoordsLightMapIdxNode.InnerText, count); } //parsear vertices XmlNode verticesNode = meshNode.GetElementsByTagName("vertices")[0]; count = int.Parse(verticesNode.Attributes["count"].InnerText); meshData.verticesCoordinates = TgcParserUtils.parseFloatStream(verticesNode.InnerText, count); //parsear normals XmlNode normalsNode = meshNode.GetElementsByTagName("normals")[0]; count = int.Parse(normalsNode.Attributes["count"].InnerText); meshData.verticesNormals = TgcParserUtils.parseFloatStream(normalsNode.InnerText, count); //parsear tangents, si hay XmlNodeList tangentsNodes = meshNode.GetElementsByTagName("tangents"); if (tangentsNodes != null && tangentsNodes.Count == 1) { XmlNode tangentsNode = tangentsNodes[0]; count = int.Parse(tangentsNode.Attributes["count"].InnerText); meshData.verticesTangents = TgcParserUtils.parseFloatStream(tangentsNode.InnerText, count); } //parsear binormals, si hay XmlNodeList binormalsNodes = meshNode.GetElementsByTagName("binormals"); if (binormalsNodes != null && binormalsNodes.Count == 1) { XmlNode binormalsNode = binormalsNodes[0]; count = int.Parse(binormalsNode.Attributes["count"].InnerText); meshData.verticesBinormals = TgcParserUtils.parseFloatStream(binormalsNode.InnerText, count); } //parsear texCoords XmlNode texCoordsNode = meshNode.GetElementsByTagName("texCoords")[0]; count = int.Parse(texCoordsNode.Attributes["count"].InnerText); meshData.textureCoordinates = TgcParserUtils.parseFloatStream(texCoordsNode.InnerText, count); //parsear colors XmlNode colorsNode = meshNode.GetElementsByTagName("colors")[0]; count = int.Parse(colorsNode.Attributes["count"].InnerText); float[] colorsArray = TgcParserUtils.parseFloatStream(colorsNode.InnerText, count); //convertir a formato DirectX meshData.verticesColors = new int[count / 3]; for (int j = 0; j < meshData.verticesColors.Length; j++) { meshData.verticesColors[j] = Color.FromArgb( (int)colorsArray[j * 3], (int)colorsArray[j * 3 + 1], (int)colorsArray[j * 3 + 2]).ToArgb(); } //parsear texCoordsLightMap if (meshData.lightmapEnabled) { XmlNode texCoordsLightMapNode = meshNode.GetElementsByTagName("texCoordsLightMap")[0]; count = int.Parse(texCoordsLightMapNode.Attributes["count"].InnerText); meshData.textureCoordinatesLightMap = TgcParserUtils.parseFloatStream(texCoordsLightMapNode.InnerText, count); } } //parsear datos de mesh Instancia else if(meshData.instanceType.Equals(TgcMeshData.INSTANCE)) { //originalMesh XmlNode originalMeshNode = meshNode.GetElementsByTagName("originalMesh")[0]; meshData.originalMesh = TgcParserUtils.parseInt(originalMeshNode.InnerText); //transform XmlNode transformNode = meshNode.GetElementsByTagName("transform")[0]; meshData.position = TgcParserUtils.parseFloat3Array(transformNode.Attributes["pos"].InnerText); meshData.rotation = TgcParserUtils.parseFloat4Array(transformNode.Attributes["rotQuat"].InnerText); meshData.scale = TgcParserUtils.parseFloat3Array(transformNode.Attributes["scale"].InnerText); } //Parsear userProperties, si hay XmlNodeList userPropsNodes = meshNode.GetElementsByTagName("userProps"); if (userPropsNodes != null && userPropsNodes.Count == 1) { meshData.userProperties = new Dictionary<string, string>(); XmlElement userPropsNode = (XmlElement)userPropsNodes[0]; foreach (XmlElement prop in userPropsNode.ChildNodes) { meshData.userProperties.Add(prop.Name, prop.InnerText); } } } //Parsear PortalRendering, si hay información XmlNodeList portalRenderingNodes = root.GetElementsByTagName("portalRendering"); if (portalRenderingNodes != null && portalRenderingNodes.Count == 1) { XmlElement portalRenderingNode = (XmlElement)portalRenderingNodes[0]; TgcPortalRenderingParser portalParser = new TgcPortalRenderingParser(); tgcSceneData.portalData = portalParser.parseFromXmlNode(portalRenderingNode); } return tgcSceneData; }
/// <summary> /// Crea Material y Textura /// </summary> private TgcSceneLoaderMaterialAux createTextureAndMaterial(TgcMaterialData materialData, string texturesPath) { TgcSceneLoaderMaterialAux matAux = new TgcSceneLoaderMaterialAux(); //Crear material Material material = new Material(); matAux.materialId = material; material.AmbientColor = new ColorValue( materialData.ambientColor[0], materialData.ambientColor[1], materialData.ambientColor[2], materialData.ambientColor[3]); material.DiffuseColor = new ColorValue( materialData.diffuseColor[0], materialData.diffuseColor[1], materialData.diffuseColor[2], materialData.diffuseColor[3]); material.SpecularColor = new ColorValue( materialData.specularColor[0], materialData.specularColor[1], materialData.specularColor[2], materialData.specularColor[3]); //TODO ver que hacer con la opacity //guardar datos de textura if (materialData.fileName != null) { matAux.texturePath = texturesPath + materialData.fileName; matAux.textureFileName = materialData.fileName; } else { matAux.texturePath = null; matAux.textureFileName = null; } return matAux; }
/// <summary> /// Carga la escena a partir de un objeto TgcSceneData ya parseado /// </summary> /// <param name="sceneData">Objeto con datos de la escena ya parseados</param> /// <param name="mediaPath">Path a partir del cual hay que buscar los recursos de escena (Texturas, LightMaps, etc.)</param> /// <returns></returns> public TgcScene loadScene(TgcSceneData sceneData, string mediaPath) { TgcScene tgcScene = new TgcScene(sceneData.name, null); //Cargar Texturas TgcSceneLoaderMaterialAux[] materialsArray = new TgcSceneLoaderMaterialAux[sceneData.materialsData.Length]; for (int i = 0; i < sceneData.materialsData.Length; i++) { TgcMaterialData materialData = sceneData.materialsData[i]; string texturesPath = mediaPath + sceneData.texturesDir + "\\"; //Crear StandardMaterial if (materialData.type.Equals(TgcMaterialData.StandardMaterial)) { materialsArray[i] = createTextureAndMaterial(materialData, texturesPath); } //Crear MultiMaterial else if (materialData.type.Equals(TgcMaterialData.MultiMaterial)) { TgcSceneLoaderMaterialAux matAux = new TgcSceneLoaderMaterialAux(); materialsArray[i] = matAux; matAux.subMaterials = new TgcSceneLoaderMaterialAux[materialData.subMaterials.Length]; for (int j = 0; j < materialData.subMaterials.Length; j++) { matAux.subMaterials[j] = createTextureAndMaterial(materialData.subMaterials[j], texturesPath); } } } //Cargar Meshes for (int i = 0; i < sceneData.meshesData.Length; i++) { TgcMeshData meshData = sceneData.meshesData[i]; TgcMesh tgcMesh = null; //Crear malla original if (meshData.instanceType.Equals(TgcMeshData.ORIGINAL)) { //Crear mesh que no tiene Material, con un color simple if (meshData.materialId == -1) { tgcMesh = crearMeshSoloColor(meshData); } //Para los que si tienen Material else { //Crear MeshFormat que soporte LightMaps if (meshData.lightmapEnabled) { tgcMesh = crearMeshDiffuseMapLightmap(sceneData, mediaPath, materialsArray, meshData); } //Formato de Mesh con Textura pero sin Lightmap else { tgcMesh = crearMeshDiffuseMap(materialsArray, meshData); } } } //Crear malla instancia else if (meshData.instanceType.Equals(TgcMeshData.INSTANCE)) { tgcMesh = crearMeshInstance(meshData, tgcScene.Meshes); } //Crear BoundingBox, aprovechar lo que viene del XML o crear uno por nuestra cuenta if (meshData.pMin != null && meshData.pMax != null) { tgcMesh.BoundingBox = new TgcBoundingBox( TgcParserUtils.float3ArrayToVector3(meshData.pMin), TgcParserUtils.float3ArrayToVector3(meshData.pMax), tgcMesh.Position, tgcMesh.Scale ); } else { tgcMesh.createBoundingBox(); } //Cargar layer tgcMesh.Layer = meshData.layerName; //Cargar AlphaBlending tgcMesh.AlphaBlendEnable = meshData.alphaBlending; //agregar mesh a escena tgcMesh.Enabled = true; tgcScene.Meshes.Add(tgcMesh); //Cargar userProperties, si hay tgcMesh.UserProperties = meshData.userProperties; } //BoundingBox del escenario, utilizar el que viene del XML o crearlo nosotros if (sceneData.pMin != null && sceneData.pMax != null) { tgcScene.BoundingBox = new TgcBoundingBox( new Vector3(sceneData.pMin[0], sceneData.pMin[1], sceneData.pMin[2]), new Vector3(sceneData.pMax[0], sceneData.pMax[1], sceneData.pMax[2]) ); } else { List <TgcBoundingBox> boundingBoxes = new List <TgcBoundingBox>(); foreach (TgcMesh mesh in tgcScene.Meshes) { boundingBoxes.Add(mesh.BoundingBox); } tgcScene.BoundingBox = TgcBoundingBox.computeFromBoundingBoxes(boundingBoxes); } //Cargar parte de PortalRendering, solo hay información if (sceneData.portalData != null) { TgcPortalRenderingLoader portalLoader = new TgcPortalRenderingLoader(); tgcScene.PortalRendering = portalLoader.loadFromData(tgcScene, sceneData.portalData); } return(tgcScene); }