public override void init()
        {
            collider = new TgcBoundingCylinder(new Vector3(0, 0, 0), 2, 4);
            collisionableSphere = new TgcBoundingSphere(new Vector3(0, 0, -6), 3);

            GuiController.Instance.Modifiers.addVertex2f("size", new Vector2(1, 1), new Vector2(5, 10), new Vector2(2, 5));
            GuiController.Instance.Modifiers.addVertex3f("position", new Vector3(-20, -20, -20), new Vector3(20, 20, 20), new Vector3(0, 0, 0));
            float angle = FastMath.TWO_PI;
            GuiController.Instance.Modifiers.addVertex3f("rotation", new Vector3(-angle, -angle, -angle), new Vector3(angle, angle, angle), new Vector3(0, 0, 0));

            collider.setRenderColor(Color.LimeGreen);
        }