public EquipmentFactory()
        {
            Equipments = new List<Equipment>();
            MovementTypeFactory = new MovementTypeFactory();
            EquipmentSubClassFactory = new EquipmentSubClassFactory();
            TargetTypeFactory = new TargetTypeFactory();

            Uri uri = new Uri(Constants.EquipmentDataPath, UriKind.Relative);
            XElement applicationXml;
            StreamResourceInfo xmlStream = Application.GetResourceStream(uri);
            applicationXml = XElement.Load(xmlStream.Stream);
            var data = from e in applicationXml.Descendants("Equipment")
                       select e;

            Equipment equipment = null;
            foreach (var d in data)
            {
                equipment = new Equipment();
                equipment.EquipmentId = (Int32)d.Element("EquipmentId");
                equipment.EquipmentDescription = (String)d.Element("EquipmentDescription");
                equipment.EquipmentSubClass = EquipmentSubClassFactory.GetEquipmentSubClass((Int32)d.Element("EquipmentSubClassId"));
                equipment.ImageXCoordinate = (Int32)d.Element("ImageXCoordinate");
                equipment.ImageYCoordinate = (Int32)d.Element("ImageYCoordinate");
                equipment.StackedImageXCoordinate = (Int32)d.Element("StackedImageXCoordinate");
                equipment.StackedImageYCoordinate = (Int32)d.Element("StackedImageYCoordinate");
                equipment.StartService = new DateTime((Int32)d.Element("Year") + 1900, (Int32)d.Element("Month"), 1);
                equipment.EndService = new DateTime((Int32)d.Element("LastYear") + 1900, (Int32)d.Element("Month"), 1);
                equipment.Nation = Game.NationFactory.GetNation((Int32)d.Element("NationId"));
                equipment.MovementType = this.MovementTypeFactory.GetMovementType((Int32)d.Element("MovementTypeId"));
                equipment.BaseMovement = (Int32)d.Element("Movement");
                equipment.BaseStrength = 10;
                equipment.Initative = (Int32)d.Element("Initiative");
                equipment.UnitCost = (Int32)d.Element("Cost");
                equipment.Spotting = (Int32)d.Element("Spotting");
                equipment.IconId = (Int32)d.Element("Icon");
                equipment.StackedIconId = (Int32)d.Element("StackedIcon");
                equipment.TargetType = this.TargetTypeFactory.GetTargetType((Int32)d.Element("TargetTypeId"));
                equipment.SoftAttack = (Int32)d.Element("SoftAttack");
                equipment.HardAttack = (Int32)d.Element("HardAttack");
                equipment.AirAttack = (Int32)d.Element("AirAttack");
                equipment.NavalAttack = (Int32)d.Element("NavalAttack");
                equipment.GroundDefense = (Int32)d.Element("GroundDefense");
                equipment.AirDefense = (Int32)d.Element("AirDefense");
                equipment.CloseDefense = (Int32)d.Element("CloseDefense");
                equipment.MaxAmmo = (Int32)d.Element("MaxAmmo");
                equipment.MaxFuel = (Int32)d.Element("MaxFuel");
                equipment.Range = (Int32)d.Element("Range");
                equipment.CanBridgeRivers = (Boolean)d.Element("CanBridgeRivers");
                equipment.JetIndicator = (Boolean)d.Element("Jet");
                equipment.IgnoresEntrenchment = (Boolean)d.Element("IgnoresEntrenchment");
                equipment.CanParadrop = (Boolean)d.Element("CanParadrop");
                equipment.CanHaveAirTransport = (Boolean)d.Element("CanHaveAirTransport");
                equipment.CanHaveSeaTransport = (Boolean)d.Element("CanHaveSeaTransport");
                equipment.BomberSpecial = (Int32)d.Element("BomberSpecial");
                equipment.CanHaveOrganicTransport = (Boolean)d.Element("CanHaveOrganicTransport");

                Equipments.Add(equipment);
            }
        }
示例#2
0
        public void PlayEquipmentSound(Equipment equipment)
        {
            switch (equipment.MovementTypeEnum)
            {
                case MovementTypeEnum.Tracked:
                    this.TrackedSound.Play();
                    break;
                case MovementTypeEnum.HalfTracked:
                    this.TrackedSound.Play();
                    break;
                case MovementTypeEnum.Wheeled:
                    this.WheeledSound.Play();
                    break;
                case MovementTypeEnum.Walk:
                    this.WalkSound.Play();
                    break;
                case MovementTypeEnum.None:
                    this.WalkSound.Play();
                    break;
                case MovementTypeEnum.Air:
                    if (equipment.JetIndicator == true)
                    {
                        JetAirplaneSound.Play();

                    }
                    else
                    {
                        PropAirplaneSound.Play();
                    }
                    break;
                case MovementTypeEnum.Water:
                    NavalSound.Play();
                    break;
                case MovementTypeEnum.AllTerrain:
                    WheeledSound.Play();
                    break;
            }
        }