示例#1
0
        /// <summary>
        /// Executes the image optimizer on a specific subdirectory of the root image directory (non-recursive)
        /// </summary>
        /// <param name="path">The path to the directory to be rebuilt</param>
        /// <param name="checkIfFilesWereModified">Indicate whether the directory should only be rebuilt if files were modified</param>
        /// <returns>False if the directory does not exist</returns>
        internal static bool ProcessDirectory(string path, bool checkIfFilesWereModified)
        {
            // Check if directory was deleted
            if (!Directory.Exists(path))
            {
                return(false);
            }

            try {
                if (checkIfFilesWereModified && !HaveFilesBeenModified(path))
                {
                    return(true);
                }

                // Make a list of the disk locations of each image
                List <string> imageLocations = new List <string>();

                foreach (string extension in _extensions)
                {
                    imageLocations.AddRange(Directory.GetFiles(path, extension));
                }

                // Make sure to delete any existing sprites (or other images with the filename sprite###.imageExtension)
                imageLocations.RemoveAll(DeleteSpriteFile);

                // Make sure to not include the blank.gif file
                string blankFile = HostingEnvironment.MapPath(Path.Combine(SpriteDirectoryRelativePath, BlankFileName)).ToUpperInvariant();
                imageLocations.RemoveAll(file => blankFile == file.ToUpperInvariant());

                // Import settings from settings file
                ImageSettings settings = GetSettings(path);

                // Create pointer to the CSS output file
                lock (_lockObj) {
                    using (TextWriter cssHighCompatOutput = new StreamWriter(Path.Combine(path, HighCompatibilityCssFileName), append: false),
                           cssLowCompatOutput = new StreamWriter(Path.Combine(path, LowCompatibilityCssFileName), append: false)) {
                        PerformOptimizations(path, settings, cssHighCompatOutput, cssLowCompatOutput, imageLocations);

                        // Merge with a user's existing CSS file(s)
                        MergeExternalCss(path, cssHighCompatOutput, cssLowCompatOutput);
                    }
                }

                imageLocations.Clear();
                foreach (string extension in _extensions)
                {
                    imageLocations.AddRange(Directory.GetFiles(path, extension));
                }

                SaveFileModificationData(path);
                return(true);
            }
            catch (Exception) {
                if (!Directory.Exists(path))
                {
                    return(false);
                }
                throw;
            }
        }
示例#2
0
        private static ImageSettings GetSettings(string path)
        {
            ImageSettings settings = new ImageSettings();

            string settingFileLocation = LocateSettingFile(path);

            if (settingFileLocation != null)
            {
                XmlTextReader settingsData;

                // Open the settings file. If it fails here, we throw an exception since we expect the file to be there and readable.
                using (settingsData = new XmlTextReader(settingFileLocation)) {
                    while (settingsData.Read())
                    {
                        if (settingsData.NodeType == XmlNodeType.Element)
                        {
                            string nodeName = settingsData.Name;

                            if (nodeName.Equals("FileFormat", StringComparison.OrdinalIgnoreCase))
                            {
                                settings.Format = settingsData.ReadElementContentAsString().Trim('.');
                            }
                            else if (nodeName.Equals("Quality", StringComparison.OrdinalIgnoreCase))
                            {
                                settings.Quality = settingsData.ReadElementContentAsInt();
                            }
                            else if (nodeName.Equals("MaxSize", StringComparison.OrdinalIgnoreCase))
                            {
                                settings.MaxSize = settingsData.ReadElementContentAsInt();
                            }
                            else if (nodeName.Equals("BackgroundColor", StringComparison.OrdinalIgnoreCase))
                            {
                                string output = settingsData.ReadElementContentAsString();
                                int    temp   = Int32.Parse(output, System.Globalization.NumberStyles.HexNumber, CultureInfo.InvariantCulture);
                                settings.BackgroundColor = Color.FromArgb(temp);
                            }
                            else if (nodeName.Equals("Base64Encoding", StringComparison.OrdinalIgnoreCase))
                            {
                                settings.Base64 = settingsData.ReadElementContentAsBoolean();
                            }
                            else if (nodeName.Equals("TileInYAxis", StringComparison.OrdinalIgnoreCase))
                            {
                                settings.TileInYAxis = settingsData.ReadElementContentAsBoolean();
                            }
                        }
                    }
                }

                return(settings);
            }

            return(settings);
        }
示例#3
0
        private static void GenerateSprite(string path, ImageSettings settings, int x, int y, int spriteNumber, List <Bitmap> images, TextWriter cssHighCompatOutput, TextWriter cssLowCompatOutput)
        {
            // Create a drawing surface and add the images to it
            // Since we'll be padding each image by 1px later on, we need to increase the sprites's size correspondingly.
            if (settings.TileInYAxis)
            {
                y += images.Count;
            }
            else
            {
                x += images.Count;
            }

            using (Bitmap sprite = new Bitmap(x, y)) {
                using (Graphics drawingSurface = Graphics.FromImage(sprite)) {
                    // Set the background to the specs from the settings file
                    drawingSurface.Clear(settings.BackgroundColor);

                    // Make the final sprite and save it
                    int xOffset = 0;
                    int yOffset = 0;
                    foreach (Bitmap image in images)
                    {
                        drawingSurface.DrawImage(image, new Rectangle(xOffset, yOffset, image.Width, image.Height));

                        // Add the CSS data
                        GenerateCss(xOffset, yOffset, spriteNumber, settings.Format, settings.Base64, image, cssHighCompatOutput);
                        GenerateCss(xOffset, yOffset, spriteNumber, settings.Format, false, image, cssLowCompatOutput);

                        if (settings.TileInYAxis)
                        {
                            // pad each image in the sprite with a 1px margin
                            yOffset += image.Height + 1;
                        }
                        else
                        {
                            // pad each image in the sprite with a 1px margin
                            xOffset += image.Width + 1;
                        }
                    }

                    // Set the encoder parameters and make the image
                    try {
                        using (EncoderParameters spriteEncoderParameters = new EncoderParameters(1)) {
                            spriteEncoderParameters.Param[0] = new EncoderParameter(System.Drawing.Imaging.Encoder.Quality, settings.Quality);

                            // Attempt to save the image to disk with the specified encoder
                            sprite.Save(Path.Combine(path, GenerateSpriteFileName(spriteNumber, settings.Format)), GetEncoderInfo(settings.Format), spriteEncoderParameters);
                        }
                    }
                    catch (Exception) {
                        // If errors occur, get the CLI to auto-choose an encoder. Unfortunately this means that the quality settings will be not used.
                        try {
                            sprite.Save(Path.Combine(path, GenerateSpriteFileName(spriteNumber, settings.Format)));
                        }
                        catch (Exception) {
                            // If errors occur again, try to save as a png
                            sprite.Save(Path.Combine(path, GenerateSpriteFileName(spriteNumber, "png")));
                        }
                    }
                }
            }
        }
示例#4
0
        private static void PerformOptimizations(string path, ImageSettings settings, TextWriter cssHighCompatOutput, TextWriter cssLowCompatOutput, List <string> imageLocations)
        {
            // Create a list containing each image (in Bitmap format), and calculate the total size (in pixels) of final image
            int           x            = 0;
            int           y            = 0;
            int           imageIndex   = 0;
            long          size         = 0;
            int           spriteNumber = 0;
            List <Bitmap> images       = new List <Bitmap>();

            try {
                foreach (string imagePath in imageLocations)
                {
                    // If the image is growing above the specified max file size, make the sprite with the existing images
                    // and add the new image to the next sprite list
                    if ((imageIndex > 0) && IsSpriteOversized(settings.MaxSize, size, imagePath))
                    {
                        GenerateSprite(path, settings, x, y, spriteNumber, images, cssHighCompatOutput, cssLowCompatOutput);

                        // Clear the existing images
                        foreach (Bitmap image in images)
                        {
                            image.Dispose();
                        }

                        // Reset variables to initial values, and increment the spriteNumber
                        images.Clear();
                        x          = 0;
                        y          = 0;
                        imageIndex = 0;
                        size       = 0;
                        spriteNumber++;
                    }

                    // Add the current image to the list of images that are to be processed
                    images.Add(new Bitmap(imagePath));

                    // Use the image tag to store its name
                    images[imageIndex].Tag = MakeCssSelector(imagePath, SpriteDirectoryRelativePath);

                    // Find the total pixel size of the sprite based on the tiling direction
                    if (settings.TileInYAxis)
                    {
                        y += images[imageIndex].Height;
                        if (x < images[imageIndex].Width)
                        {
                            x = images[imageIndex].Width;
                        }
                    }
                    else
                    {
                        x += images[imageIndex].Width;
                        if (y < images[imageIndex].Height)
                        {
                            y = images[imageIndex].Height;
                        }
                    }

                    // Update the filesize size of the bitmap list
                    size += (new FileInfo(imagePath)).Length;

                    imageIndex++;
                }

                // Merge the final list of bitmaps into a sprite
                if (imageIndex != 0)
                {
                    GenerateSprite(path, settings, x, y, spriteNumber, images, cssHighCompatOutput, cssLowCompatOutput);
                }
            }
            finally {
                // Close the CSS file and clear the images list
                foreach (Bitmap image in images)
                {
                    image.Dispose();
                }
            }
        }