示例#1
0
        static MultiDimFloatTexture makeGaussKernel(int filtersz, float sigma)
        {
            MultiDimFloatTexture kernel = new MultiDimFloatTexture(filtersz, filtersz, 1);
            float sum = 0;

            for (int j = 0; j < filtersz; j++)
            {
                for (int i = 0; i < filtersz; i++)
                {
                    float di = (float)(i - filtersz / 2);
                    float dj = (float)(j - filtersz / 2);
                    float u2 = (di * di + dj * dj) / ((float)filtersz * filtersz);
                    kernel.set((float)Math.Exp(-u2 / (2.0f * sigma * sigma)), i, j, 0);
                    sum += kernel.get(i, j, 0);
                }
            }
            // . normalize
            for (int j = 0; j < filtersz; j++)
            {
                for (int i = 0; i < filtersz; i++)
                {
                    kernel.set(kernel.get(i, j, 0) / sum, i, j, 0);
                }
            }

            return(kernel);
        }
示例#2
0
        // ------
        // Extract a sub-tile of the texture
        public MultiDimFloatTexture extract(int x, int y, int w, int h)
        {
            MultiDimFloatTexture res = new MultiDimFloatTexture(w, h, m_iNumComp);

            for (int j = 0; j < h; j++)
            {
                for (int i = 0; i < w; i++)
                {
                    int xs = x + i;
                    if (xs < 0 || xs >= m_iW)
                    {
                        continue;
                    }
                    int ys = y + j;
                    if (ys < 0 || ys >= m_iH)
                    {
                        continue;
                    }
                    for (int c = 0; c < m_iNumComp; c++)
                    {
                        res.set(get(xs, ys, c), i, j, c);
                    }
                }
            }
            return(res);
        }
示例#3
0
        // ------
        public MultiDimFloatTexture computeNextMIPMapLevel_BoxFilter()
        {
            int w = (int)Math.Max(1, m_iW >> 1);
            int h = (int)Math.Max(1, m_iH >> 1);

            MultiDimFloatTexture tex = new MultiDimFloatTexture(w, h, m_iNumComp);

            for (int j = 0; j < h; j++)
            {
                for (int i = 0; i < w; i++)
                {
                    for (int c = 0; c < m_iNumComp; c++)
                    {
                        float val = 0.25f * (
                            get(i * 2, j * 2, c)
                            + get(i * 2 + 1, j * 2, c)
                            + get(i * 2, j * 2 + 1, c)
                            + get(i * 2 + 1, j * 2 + 1, c));
                        tex.set(val, i, j, c);
                    }
                }
            }

            return(tex);
        }
示例#4
0
        public MultiDimFloatTexture computeNextMIPMapLevel_GaussianFilter(int filtersz)
        {
            MultiDimFloatTexture filtered = applyGaussianFilter_Separable(filtersz);
            int w = (int)Math.Max(1, m_iW / 2);
            int h = (int)Math.Max(1, m_iH / 2);
            MultiDimFloatTexture tex = new MultiDimFloatTexture(w, h, m_iNumComp);

            for (int v = 0; v < h; v++)
            {
                for (int u = 0; u < w; u++)
                {
                    for (int c = 0; c < m_iNumComp; c++)
                    {
                        tex.set(filtered.get(u * 2, v * 2, c), u, v, c);
                    }
                }
            }
            filtered = null;
            return(tex);
        }
示例#5
0
        unsafe void synthesisNeighborhoodsToD3DTexture(Exemplar a, int l)
        {
            // synthesis neighborhoods
            // . build float multidim texture from projected neighborhoods
            MultiDimFloatTexture tex = new MultiDimFloatTexture(a.recoloredStack(l).width(), a.recoloredStack(l).height(), Globals.NUM_RUNTIME_PCA_COMPONENTS);

            for (int j = 0; j < tex.height(); j++)
            {
                for (int i = 0; i < tex.width(); i++)
                {
                    NeighborhoodSynth nproj = a.getProjectedSynthNeighborhood(l, i, j);
                    for (int c = 0; c < tex.numComp(); c++)
                    {
                        tex.set(nproj.getValue(c), i, j, c);
                    }
                }
            }

            // . quantize
            Quantizer q = new Quantizer(tex, Globals.QUANTIZE_NUM_BITS, Globals.QUANTIZE_PERCENT_INSIDE);

            m_d3dNeighborhoods_0_3 = new Texture(BRenderDevice.getDevice(), tex.width(), tex.height(), 1, 0, Format.A8R8G8B8, Pool.Managed);



            // . fill
            GraphicsStream texstream = m_d3dNeighborhoods_0_3.LockRectangle(0, LockFlags.None);
            byte *         data      = (byte *)texstream.InternalDataPointer;
            int            rectPitch = tex.width() * 4;

            for (int j = 0; j < tex.height(); j++)
            {
                for (int i = 0; i < tex.width(); i++)
                {
                    int v0 = q.quantized().get(i, j, 0);
                    int v1 = q.quantized().get(i, j, 1);
                    int v2 = q.quantized().get(i, j, 2);
                    int v3 = q.quantized().get(i, j, 3);
                    Globals.Assert(v0 >= 0 && v0 <= 255);
                    Globals.Assert(v1 >= 0 && v1 <= 255);
                    Globals.Assert(v2 >= 0 && v2 <= 255);
                    Globals.Assert(v3 >= 0 && v3 <= 255);
                    data[i * 4 + j * rectPitch + 2] = (byte)(v0);
                    data[i * 4 + j * rectPitch + 1] = (byte)(v1);
                    data[i * 4 + j * rectPitch + 0] = (byte)(v2);
                    data[i * 4 + j * rectPitch + 3] = (byte)(v3);
                }
            }
            m_d3dNeighborhoods_0_3.UnlockRectangle(0);


            // de-quantization parameters

            m_UnqNeighborhoods_Scale = new List <float>(8);
            m_UnqNeighborhoods_Mean  = new List <float>(8);

            for (int c = 0; c < q.quantized().numComp(); c++)
            {
                m_UnqNeighborhoods_Scale.Add(q.radius(c));
                m_UnqNeighborhoods_Mean.Add(q.center(c));
            }
            qn_mean_0_3  = new Vector4(m_UnqNeighborhoods_Mean[0], m_UnqNeighborhoods_Mean[1], m_UnqNeighborhoods_Mean[2], m_UnqNeighborhoods_Mean[3]);
            qn_scale_0_3 = new Vector4(m_UnqNeighborhoods_Scale[0], m_UnqNeighborhoods_Scale[1], m_UnqNeighborhoods_Scale[2], m_UnqNeighborhoods_Scale[3]);

            // expression in the shader is
            // (v*2.0-1.0)*UnqNeighborhoods_Scale_0_3 + UnqNeighborhoods_Mean_0_3
            // => this is baked into the ants to reduce work load
            qn_mean_0_3  = qn_mean_0_3 - qn_scale_0_3;
            qn_scale_0_3 = qn_scale_0_3 * 2.0f;
        }
示例#6
0
        // Apply a Gaussian filter of size filtersz - separable implementation
        private MultiDimFloatTexture applyGaussianFilter_Separable(int filtersz)
        {
            // . compute Gauss kernel
            MultiDimFloatTexture kernel = new MultiDimFloatTexture(filtersz, 1, 1);
            float sum = 0;

            for (int i = 0; i < filtersz; i++)
            {
                float di    = (float)(i - filtersz / 2);
                float u2    = (di * di) / ((float)filtersz * filtersz);
                float sigma = 1.0f / 3.0f; // > 3 std dev => assume 0
                kernel.set((float)Math.Exp(-u2 / (2.0f * sigma * sigma)), i, 0, 0);
                sum += kernel.get(i, 0, 0);
            }

            // . normalize
            for (int i = 0; i < filtersz; i++)
            {
                kernel.set(kernel.get(i, 0, 0) / sum, i, 0, 0);
            }

            // . alloc result and tmp buffer (initialized to 0)
            MultiDimFloatTexture tmp = new MultiDimFloatTexture(m_iW, m_iH, m_iNumComp);
            MultiDimFloatTexture res = new MultiDimFloatTexture(m_iW, m_iH, m_iNumComp);

            // . convolve - pass 1  (treat texture as toroidal)
            for (int v = 0; v < m_iH; v++)
            {
                for (int u = 0; u < m_iW; u++)
                {
                    for (int i = 0; i < filtersz; i++)
                    {
                        int x = u + i - filtersz / 2;
                        int y = v;

                        for (int c = 0; c < numComp(); c++)
                        {
                            float val = tmp.get(u, v, c);
                            tmp.set(val + ((float)getmod(x, y, c)) * kernel.get(i, 0, 0), u, v, c);
                        }
                    }
                }
            }
            // . convolve - pass 2  (treat texture as toroidal)
            for (int v = 0; v < m_iH; v++)
            {
                for (int u = 0; u < m_iW; u++)
                {
                    for (int j = 0; j < filtersz; j++)
                    {
                        int x = u;
                        int y = v + j - filtersz / 2;
                        for (int c = 0; c < m_iNumComp; c++)
                        {
                            float val = res.get(u, v, c);
                            res.set(val + ((float)tmp.getmod(x, y, c)) * kernel.get(j, 0, 0), u, v, c);
                        }
                    }
                }
            }

            kernel = null;
            tmp    = null;
            return(res);
        }
示例#7
0
        // -----------------------------------------------------

        MultiDimFloatTexture enlargeTexture(MultiDimFloatTexture ex, int type)
        {
            ScopeTimer tm = new ScopeTimer("[Exemplar::enlargeTexture]");

            int w = ex.getWidth();
            int h = ex.getHeight();
            MultiDimFloatTexture large = new MultiDimFloatTexture(w * 2, h * 2, ex.numComp());

            for (int j = 0; j < h * 2; j++)
            {
                for (int i = 0; i < w * 2; i++)
                {
                    int ri, rj;

                    // where to read ?
                    if (type == 0)
                    {
                        // Toroidal
                        // ri
                        if (i < w / 2)
                        {
                            ri = (i + w / 2) % w;
                        }
                        else if (i < w + w / 2)
                        {
                            ri = i - w / 2;
                        }
                        else
                        {
                            ri = ((i - w / 2) % w);
                        }
                        // rj
                        if (j < h / 2)
                        {
                            rj = (j + h / 2) % h;
                        }
                        else if (j < h + h / 2)
                        {
                            rj = j - h / 2;
                        }
                        else
                        {
                            rj = ((j - h / 2) % h);
                        }
                    }
                    else
                    {
                        // Mirror
                        // ri
                        if (i < w / 2)
                        {
                            ri = (w / 2 - i);
                        }
                        else if (i < w + w / 2)
                        {
                            ri = i - w / 2;
                        }
                        else
                        {
                            ri = (w - 1 - (i - (w / 2 + w)));
                        }
                        // rj
                        if (j < h / 2)
                        {
                            rj = (h / 2 - j);
                        }
                        else if (j < h + h / 2)
                        {
                            rj = j - h / 2;
                        }
                        else
                        {
                            rj = (h - 1 - (j - (h / 2 + h)));
                        }
                    }

                    for (int c = 0; c < ex.numComp(); c++)
                    {
                        large.set(ex.get(ri, rj, c), i, j, c);
                    }
                }
            }
            tm.destroy();
            tm = null;
            return(large);
        }
示例#8
0
        void computeSynthNeighborhoods()
        {
            ScopeTimer tm = new ScopeTimer("[computeSynthNeighborhoods]");

            m_SynthNeighborhoods = new NeighborhoodSynth[mNumLevels][];

            // foreach level
            for (int level = 0; level < mNumLevels; level++)
            {
                MultiDimFloatTexture recolored_level = null;

                if (Globals.isDefined("4D"))
                {
                    // . keep only 4 dimension from recolored exemplar
                    MultiDimFloatTexture level_4D = new MultiDimFloatTexture(mOwner.recoloredStack(level).width(), mOwner.recoloredStack(level).height(), mOwner.recoloredStack(level).numComp());
                    int w = level_4D.getWidth();
                    int h = level_4D.getHeight();
                    Globals.Assert(w == mOwner.stack(level).getWidth() && h == mOwner.stack(level).height());
                    Globals.Assert(level_4D.numComp() == Globals.NUM_RECOLORED_PCA_COMPONENTS);
                    for (int i = 0; i < w; i++)
                    {
                        for (int j = 0; j < h; j++)
                        {
                            // . copy first four channels
                            for (int c = 0; c < 4; c++)
                            {
                                level_4D.set(mOwner.recoloredStack(level).get(i, j, c), i, j, c);
                            }
                            // . zero out all channels above 4
                            for (int c = 4; c < level_4D.numComp(); c++)
                            {
                                level_4D.set(0, i, j, c);
                            }
                        }
                    }
                    recolored_level = level_4D;
                }
                else
                {
                    // . keep all dimensions
                    recolored_level = mOwner.recoloredStack(level);
                }

                m_SynthNeighborhoods[level] = new NeighborhoodSynth[recolored_level.width() * recolored_level.height()];

                stack_accessor_v2 access = new stack_accessor_v2(level);


                for (int j = 0; j < recolored_level.height(); j++)
                {
                    for (int i = 0; i < recolored_level.width(); i++)
                    {
                        int index = i + j * recolored_level.width();
                        m_SynthNeighborhoods[level][index] = new NeighborhoodSynth();
                        m_SynthNeighborhoods[level][index].construct(
                            recolored_level,
                            access,
                            (!mOwner.isToroidal()) && level < (mNumLevels - Globals.NUM_LEVELS_WITHOUT_BORDER),
                            //(!m_bToroidal) && l < FIRST_LEVEL_WITH_BORDER,
                            level, i, j);
                    }
                }
            }

            tm.destroy();
            tm = null;
        }