/// <summary> /// Default Constructor to setup the initial room state. /// </summary> public Room() { Name = string.Empty; Description = string.Empty; LightsOn = true; DroppedObjects = new DroppedObjects(Game); }
/// <summary> /// Constructor to setup the initial room state. /// </summary> /// <param name="roomExits">This object contains the references to the exits for the room which define what /// rooms the exits point too.</param> /// <param name="game">An instance of the main Game object.</param> public Room(IRoomExits roomExits, IGame game) { Name = string.Empty; Description = string.Empty; _roomExits = roomExits; Game = game; LightsOn = true; DroppedObjects = new DroppedObjects(Game); }
/// <summary> /// Constructor to setup the initial room state. /// </summary> /// <param name="name">Name of the room.</param> /// <param name="description">Description of the room.</param> /// <param name="game">Reference to the game object.</param> /// <exception cref="ArgumentNullException">If the name or description are null or empty then throw /// an ArgumentNullException.</exception> public Room(string name, string description, IGame game) { if (string.IsNullOrEmpty(name)) { throw new ArgumentNullException(nameof(Name), "The room name can not be empty."); } if (string.IsNullOrEmpty(description)) { throw new ArgumentNullException(nameof(Description), "The room description can not be empty."); } Name = name; Description = description; Game = game; LightsOn = true; DroppedObjects = new DroppedObjects(Game); }