static void Main(string[] args) { Races.Elf race1 = new Races.Elf(); Races.Orc race2 = new Races.Orc(); Races.Human race3 = new Races.Human(); Characters.Player test = new Characters.Player(); string a = test.DisplayText(); Console.WriteLine(a); Console.ReadLine(); Console.Clear(); race1.setRace(test); a = test.DisplayText(); Console.WriteLine(a); Console.ReadLine(); Console.Clear(); race2.setRace(test); a = test.DisplayText(); Console.WriteLine(a); Console.ReadLine(); Console.Clear(); race3.setRace(test); a = test.DisplayText(); Console.WriteLine(a); Console.ReadLine(); Console.Clear(); }
private Race[] InstantiateRaces() { Races.Elf raceElf = new Races.Elf(); Races.Orc raceOrc = new Races.Orc(); Races.Human raceHuman = new Races.Human; Race[] races = new Race[] { raceElf, raceOrc, raceHuman }; return(races); }