public Combat() { Enemy enemy = new Enemy(); Console.WriteLine("You are in a battle with a {0}!\n", enemy.Name); if (Player.DefaultHP > 0 || enemy.DefaultHP > 0) { Console.WriteLine ("What would you like to do?\n"); Console.WriteLine ("\n"); Console.WriteLine ("1. Attack\n"); Console.WriteLine ("2. Use a potion\n"); Console.WriteLine ("3. Run away"); switch (Int32.Parse(Console.ReadLine())) { case 1: // Blah Blah Blahh case 2: // More stuff case 3: // Make this 50/50 chance I guess break; } } else { // More stuff } }
public void DamageOutput(int nPDamD, int nAIDamD) { Weapon weapon = new Weapon(); Enemy enemy = new Enemy(); playerDamageDealt = nPDamD; playerDamageDealt = (weapon.weapDamage * weapon.weapSpeed * (Player.AttackLevel + Player.StrengthLevel)) / enemy.DefenseLevel; aiDamageDealt = nAIDamD; aiDamageDealt = (enemy.AttackLevel * enemy.StrengthLevel) / Player.DefenseLevel; playerDamageDealt = aiDamageTaken; aiDamageDealt = playerDamageTaken; }