public Abandoned_Town(string name)
            : base(name)
        {
            Diamond dia = new Diamond("Diamond", true);

            items.Add(dia.GetName(), dia);
        }
示例#2
0
        public Forrest(string name)
            : base(name, null)
        {
            // Add items here
            Diamond dia = new Diamond("Diamond", true);

            items.Add(dia.GetName(), dia);
            // If there is an enemy, set enemy to true
        }
示例#3
0
        public Home(string name)
            : base(name)
        {
            // Add items here
            Diamond dia = new Diamond("Diamond", true);

            items.Add(dia.GetName(), dia);
            // If there is an enemy, set enemy to true
            hasEnemy = false;
        }
示例#4
0
        public Forest(string name)
            : base(name)
        {
            // Add items here
            Diamond dia = new Diamond("Diamond", true);

            items.Add(dia.GetName(), dia);
            // If there is an enemy, set enemy to true
            hasEnemy = true;
            Monster monster = new Monster("Bandit");
        }