public Abandoned_Town(string name) : base(name) { Diamond dia = new Diamond("Diamond", true); items.Add(dia.GetName(), dia); }
public Forrest(string name) : base(name, null) { // Add items here Diamond dia = new Diamond("Diamond", true); items.Add(dia.GetName(), dia); // If there is an enemy, set enemy to true }
public Home(string name) : base(name) { // Add items here Diamond dia = new Diamond("Diamond", true); items.Add(dia.GetName(), dia); // If there is an enemy, set enemy to true hasEnemy = false; }
public Forest(string name) : base(name) { // Add items here Diamond dia = new Diamond("Diamond", true); items.Add(dia.GetName(), dia); // If there is an enemy, set enemy to true hasEnemy = true; Monster monster = new Monster("Bandit"); }