public WorldTimeInputHandler(WorldTimeRendererState worldTimeRendererState) { worldTimeRendererState.ThrowIfNull("worldTimeRenderer"); _worldTimeRendererState = worldTimeRendererState; _keyboardStateHelper = new KeyboardStateHelper( KeyDown, null, null, Constants.WorldTimeRenderer.Input.PauseKey, Constants.WorldTimeRenderer.Input.FasterKey, Constants.WorldTimeRenderer.Input.SlowerKey); }
public WorldTime(WorldTimeRendererState worldTimeRendererState) { worldTimeRendererState.ThrowIfNull("worldTimeRendererState"); _worldTimeRendererState = worldTimeRendererState; }