//#---------------------------------------------------------- //# * Initialize //#---------------------------------------------------------- public Game_Unit(Data_Unit unit, bool playerOwned = true, bool isVeteran = false) { Unit = unit; _isVeteran = isVeteran; IsPlayerOwned = playerOwned; _hp = MaxHP; }
//#---------------------------------------------------------- //# * Initialize //#---------------------------------------------------------- public Game_BattleUnit(Data_Unit unit, Game_Group group, bool playerOwned, bool isVeteran = false) : base(unit, playerOwned, isVeteran) { _color = group.Color; }