/// Gör att spelet kan ladda allt det behöver innan det startas.
        protected override void Initialize()
        {
            Board board = new Board();
            Score score = new Score(board);

            boardSprite = new BoardSprite(this, board);
            Components.Add(boardSprite);
            shapeSprite = new ShapeSprite(this, board, score);
            Components.Add(shapeSprite);
            scoreSprite = new ScoreSprite(this, score);
            Components.Add(scoreSprite);

            graphics.PreferredBackBufferHeight = 555;
            graphics.PreferredBackBufferWidth  = 450;
            graphics.ApplyChanges();

            base.Initialize();
            board.GameOver += gameOver;
        }
示例#2
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            // Instantiate Tetris logic
            IBoard board = new Board();
            Score score = new Score(board);

            // Add to board's GameOver event
            board.GameOver += gameOver;

            // Instantiate sprite classes
            int size = 25;
            boardSprite = new BoardSprite(this, board, size);
            shapeSprite = new ShapeSprite(this, board, score, size);
            scoreSprite = new ScoreSprite(this, score);

            // Add sprite classes
            Components.Add(boardSprite);
            Components.Add(shapeSprite);
            Components.Add(scoreSprite);

            // Set height and width of screen
            graphics.PreferredBackBufferHeight = 600;
            graphics.PreferredBackBufferWidth = 500;
            graphics.ApplyChanges();

            // Initialize font
            font = Content.Load<SpriteFont>("scoreFont");

            base.Initialize();

            //Create button
            int x = 5;
            int y = 200;
            button_state = BState.UP;
            button_color = Color.White;
            button_timer = 0.0;
            button_rectangle = new Rectangle(x, y, 100, 40);
            IsMouseVisible = true;

            background_color = Color.Black;

            /**Music
            Song song = Content.Load<Song>("music");
            MediaPlayer.Play(song);
            */
        }