public GameplayScreen()
        {
            TransitionOnTime = TimeSpan.FromSeconds(1.5);
            TransitionOffTime = TimeSpan.FromSeconds(0.5);

            #if XBOX
            scale = 0.5f;
            x = 245; y = 150;
            #elif WINDOWS
            scale = 1.0f;
            x = 135; y = 150;
            #endif

            sounds = new ReachSoundManager(0.50f, 0.50f);
            scoreKeeper = new Scoring(x, 0, sounds);
            board = new Board(10, 22, scale, new Vector2(x, y), scoreKeeper);
            nextPiece = new Piece(board);
            swapPiece = new Piece(board);
            currentPiece = new Piece(board, swapPiece, sounds, scoreKeeper);
            theGenerator = new RandomGenerator();

            pieceList.Add(sounds);
            pieceList.Add(scoreKeeper);
            pieceList.Add(board);
            pieceList.Add(theGenerator);

            Initialize();
        }
示例#2
0
 public Piece(Board theBoard, Piece swapPiece, ReachSoundManager sounds, Scoring scoreKeeper)
     : this(theBoard)
 {
     this.swapPiece = swapPiece;
     Sounds = sounds;
     ScoreKeeper = scoreKeeper;
     Drop = new Board.ScoringEvent(ScoreKeeper.Drop);
     TimeSinceLastAutoDrop = 0;
 }
示例#3
0
        public Board(int x, int y, float scale, Vector2 boardLoc, Scoring scoreKeeper)
        {
            Width = x;
            Height = y;
            Scale = scale;
            ScoreKeeper = scoreKeeper;
            this.boardLoc = boardLoc;

            IsMoveMade = false;

            Offset = new Vector2(boardLoc.X - 30.0f * scale, boardLoc.Y - 90.0f * scale);//60.0f * scale);

            Move = new ScoringEvent(ScoreKeeper.LastMove);

            gameBoard = new Block[Width, Height];
        }